FURY OF 500: Difference between revisions
geometrydash.wiki.gg>TrickyBonkers m Added SECTION 1 |
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*FURY OF 500 uses 6 songs and 17 sound effects (SFX). | *FURY OF 500 uses 6 songs and 17 sound effects (SFX). | ||
*Room numbered 11 is the only one that contains dual gameplay. | *Room numbered 11 is the only one that contains dual gameplay. | ||
* | *FURY OF 500 contains numerous numbering errors: | ||
**There are two rooms | **There are two rooms numbered 38. | ||
**There are no rooms | **There are no rooms numbered 67. | ||
**There are three rooms | **There are three rooms numbered 96. | ||
**There are two rooms | **There are two rooms numbered 108. | ||
**There are no rooms | **There are no rooms numbered 125. | ||
**There are two rooms | **There are two rooms numbered 315. | ||
**There are two rooms | **There are two rooms numbered 373. | ||
**In total, there are four extra rooms | **In total, there are four extra rooms. | ||
==References== | ==References== | ||
<references /> | <references /> | ||
Revision as of 14:48, 6 April 2026
FURY OF 500 is a 2.2 Extreme Demon platformer level by Split72, published on 17 May 2024. It contains a total of 514 rooms, which the player must beat. The level is a direct inspiration of How to platformer by thearmyants.
Description
General
FURY OF 500 is an extremely long, room-based platformer with certain gimmicks throughout. It begins with simple rooms, but gradually increases in difficulty as the player progresses. Most of the rooms were designed by Split72 themselves, though many others were based on ideas suggested to them on Twitter.
Structure
The rooms in the level are 21 blocks wide and 9 blocks high, and all of them—except for room numbered 1 and room numbered 345—feature a checkpoint. From rooms numbered 1-344 and 345-510, the player progresses to the next room on the right. Rooms numbered 1-500 are divided into themed sections, each consisting of around 100 rooms. Every section has its own music, background, and block colour, all of which change when the player enters a new section. The names of the five main sections are displayed in the first room of each section. Every room—except for the ending—has its own name displayed in the top-right corner, along with a room number in the top-left corner. If a room was not designed by Split72, the creator's name appears next to the room number.
SECTION 1: GRACE (Rooms numbered 1-100)
FURY OF 500 begins with room numbered 1, titled 'THE BEGINNING'. In this opening room, the player can adjust the screen display, choosing between widescreen mode and a 4:3 aspect ratio. This section primarily focuses on basic platformer gameplay, introducing core mechanics such as spikes, saws, orbs, jump pads, invisible blocks, and other fundamental obstacles. The gameplay features multiple gamemodes, including cube, ship, UFO, and spider. Needle gameplay—where the player jumps onto platforms with spikes by exploiting the smaller spike hitbox—already appears within this section. Due to numbering errors, this section contains a total of 102 rooms instead of exactly 100. Visually, the rooms feature white blocks against a blue background decorated with pale, rotating flower-like objects, and the section uses the song 'Eclipse' by Frums.
SECTION 2: HEAT UP (Rooms numbered 101-200)
WIP
SECTION 3: COLLAPSE (Rooms numbered 201-300)
WIP
SECTION 4: STANDARD PROCEDURE (Rooms numbered 301-400)
WIP
FINAL SECTION: ROSEMARY (Rooms numbered 401-500)
WIP
Ending (The last 10 rooms)
WIP
Gameplay
Trivia
- FURY OF 500 uses 6 songs and 17 sound effects (SFX).
- Room numbered 11 is the only one that contains dual gameplay.
- FURY OF 500 contains numerous numbering errors:
- There are two rooms numbered 38.
- There are no rooms numbered 67.
- There are three rooms numbered 96.
- There are two rooms numbered 108.
- There are no rooms numbered 125.
- There are two rooms numbered 315.
- There are two rooms numbered 373.
- In total, there are four extra rooms.