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{{Stub}}
 
{{IB-Level
{{Infobox Level
|image     = FallingUp.png
|image = File:Fallup.png
|id        = 24301797
|creator = [[KrmaL]]
|creator   = [[KrmaL]]
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon
|created    = [[Update 2.0]]
|stars = 10[[File:Star.png|15px]]
|updated    = [[Update 2.1]]
|id = 24301797
|difficulty = {{ExtremeDemon}}
|version = 5
|stars      = 10
|last_updated = 2.1
|coins      = 3
|composer = Hinkik
|length    = 2m 12s (XL)
|song = Time Leaper
|objects    = 30,806
|song_id = 683996}}
|copytype  = Password (0004)
{{Quote
|downloads  = 7.36M
|I put a lot of work into this, hope you enjoy :) Update 4: Fixed 144hz bugs, updated Low Detail Mode
|likes      = 276.7K
|KrmaL}}
|rating    = Featured
'''Falling Up''' is a 2.0 solo Extreme Demon created, verified, and published by [[KrmaL]]. Upon release, it was featured and placed at #47 on the [[Geometry Dash Demonlist|Demonlist]]. Falling Up received praise for its music, style, and sync, but some criticism for elements of its gameplay. It is the 17th most liked Extreme Demon and is currently on the Legacy List of the Demonlist.
|artist    = [https://hinkik.newgrounds.com/ Hinkik]
|music      = [https://www.newgrounds.com/audio/listen/683996 Time Leaper]
|musicid    = 683996
}}
'''Falling Up''' is a [[Update 2.0|2.0]] Extreme Demon level by [[KrmaL]], published on 24 August 2016. It received praise for its music, style, and sync, but some criticism for certain gameplay elements.


==Description==
==Description==
Falling Up follows a recurring theme: the first drop features a background of tessellated arrows facing upward. The player starts on the ground among city buildings and, at the end, ascends into the clouds.
Some sequences have a theme that relates to the Earth.
 
*The first cube has two city themes.
*The first cube has two city themes.
*The second drop has a rainy weather theme.
*The second drop has a rainy weather theme.
*The last dual part has a heaven-like place with rainbows.
*The last dual part has a heaven-like place with rainbows.
*The hardest challenges of this level are both drops. In total, this level has five straight-flying segments that all require precise timings to complete. For example, the first straight-fly involves hitting an orb to boost into a gravity portal, but holding too long will cause a crash. It requires an input and a hold, then quickly adjust into the straight-fly and make it through.
*The hardest challenges of this level are both drops. In total this level has five straight-flying segments that all require strict timing to successfully get through. For example, the first straight-fly involves hitting a ring to boost into a gravity portal, but holding too long will cause you to crash. You must hit and hold, then quickly adjust into the straight-fly and make it through.
*The 'rainbow stage' of the level consists of a fairly difficult dual that lasts for the rest of the level. Although some parts are fairly simple, such as the first segment, which consists of just holding, some parts, such as the dual-ship, require precise inputs and timing.
*The "rainbow stage" of the level consists of a fairly difficult dual that lasts for the rest of the level. Although some parts are fairly simple, such as the first segment where it consists of just holding, some parts such as the dual ship require precise inputs and timing.
*'''Warning!''' It is crucial to hit the very last blue orb before the 'GG' message. There is a spike right underneath it.
*'''Warning! '''You must hit the very last gravity jump ring before the "GG" message. There is a spike right underneath it.


Falling Up begins with a simple yet precise cube segment full of moving triple spikes and gravity orbs. After this, the cube goes into a city-themed segment. It has a lot of orbs that require annoying timing. It later becomes much easier with simple jumps, a billboard saying '[[Update 2.1|2.1]] soon...' and a few simple jumps. The screen goes black, and the text 'Falling Up' and KrmaL's name appear, along with the song's and composer's names. After the 'Good luck' message, several orbs appear that the player has to hit.
==Gameplay==
 
The level starts off with a simple, yet precise cube segment full of moving triple spikes and gravity orbs. After this, the cube goes into a city-themed segment. It has a lot of jump orbs that require annoying timing. It later becomes much easier with simple jumps, a billboard saying "2.1 soon..." and a few simple jumps. The screen becomes black and the text "Falling Up" and KrmaL's name appears, as well as the song's and composer's names. After the "Good luck" message, several orbs appear that the player has to hit.
The first ship part is very hard and requires a lot of timing, mostly because of several straight-flying parts and annoying orb timings. Later, it becomes a fast wave with fairly tight corridors and another cube with more orbs. After another short wave and cube, the player enters a difficult mini-wave sequence that requires good timing.


The first drop is a dark segment with limited visibility. The player has to remember a few simple jumps to avoid crashing. After that, the cube falls, and the player has to hit orbs faster and faster, forcing them to spam for a short while at triple speed. The next ship and wave parts are similar to the first ones, but harder and more frustrating.
The first ship part is very hard and requires a lot of timing, mostly due to several straight flying parts and jump rings that require more annoying timing. Later it becomes a fast wave with fairly tight corridors and more and another cube with more jump orbs. After another short wave and cube, the player turns into a mini-wave which is pretty difficult and requires good timing.


When the second drop comes, the background goes black again, with a sun rising into the air, then the player continues with a hard, confusing dual to the end of the level. At the beginning of the dual, there is a quote that says 'the past is happy to be'. It starts with a cube, then with a mixed cube/ship part, a very difficult dual-ship part and a mixed dual-wave/mini-wave part. At the end, the player becomes a cube/mini-cube dual, which ends with a single cube with a couple of orbs. The player must hit all of them to avoid dying. Later, the 'GG' text appears, signalling the end of the level.
The first drop is a dark segment with limited visibility. The player has to remember a few simple jumps to avoid crashing. After that, the cube falls and the player has to hit orbs faster and faster, forcing them to jitter-click for a short while at the triple speed. The next ship and wave parts are similar to the first ones but harder and more frustrating.


==User coins==
When the second drop comes, the background goes black again with a sun rising up into the air, then the player continues with a hard and confusing dual going to the end of the level. At the beginning of the dual, there is a quote that says "the past is happy to be". It starts with a cube, then with a mixed cube/ship part, a very difficult dual ship part and a mixed dual wave/mini-wave part. At the end the player becomes a double cube/mini-cube dual, ending with a single cube with a couple of jump orbs. The player has to hit all of them to avoid dying. Later the "GG" text appears, signalling the end of the level.  
Falling Up contains three user coins.
*The first coin is located at 12%. As a cube, it requires hitting a green orb to go upside-down and beneath the oncoming platform instead of using two blue orbs to go on top. Like the normal path, there is a triple-spike to clear after collecting the coin.
*The second coin is located at 39%. After the first wave sequence in the drop, it requires hitting the last blue orb late as the cube to reach the coin above the next wave portal.
*The third and final coin is located at 59%. Right before the next drop, it requires hitting an invisible pink orb inside a yellow pad to shorten the jump and reach the coin.


==Gameplay==
==Fails==
{{VC|fPcpZ5W8UnM}}
*Cyanox crashed at 88%, 91%, 98%, and 99% by missing the third last jump orb. He stated that he clicked as soon he touched the ring, suggesting the input did not register.
*[[Vortrox]] crashed at 98%. Normally the gameplay would flow differently than how Vortrox died, possibly meaning that his fail was caused by a bug.


==Trivia==
==Trivia==
*Falling Up was placed at #47 on the [[Demonlist (Pointercrate)|Demonlist]] on 17 January 2017, above Light Years and below Asymmetry.
*The password for the level is 000004.
**This addition to the Demonlist pushed [[Necropolis]] into the Legacy List.
*The level contains 30,806 objects.
*Falling Up was ranked #31 in GDToday's '100 Greatest Levels of All Time' list.
*The level is 2m 12s in length.
**In the break portion, the player falls down a staircase of platforms but ascends overall as the staircase rises, furthering the theme.
*The level was initially placed at #47 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] on January 17, 2017, above Light Years (#48) and below Asymmetry (#46).
*Falling Up is KrmaL's only level to lack a ball sequence.
**This addition to the Demonlist knocked [[Necropolis]] into the Legacy List.
*KrmaL had to verify Falling Up twice because the first version was laggy for a lot of people, and there was an unintentional secret way that he wanted to fix.
*It is currently on the Legacy List the ''Low Refresh Rate'' Mobile Demonlist.
*At 73%, there is a bug where if the player hits the first yellow orb high enough, they will slide on the slope connecting to one of the spikes, landing on the yellow orb that follows the blue gravity portal, allowing the player to continue normally while avoiding almost half of the orbs before the wave that leads into the final dual part.
*The level was ranked #31 in GDToday's 100 Greatest Levels of All Time list.
*Falling Up has been known to popularize the song featured in it, Time Leaper, and its creator, Hinkik.
*The level follows the titular theme of "falling up": the first drop has a background with tessellated arrows facing up. The player starts at the ground, among city buildings, and at the end ascends into the clouds.
**As the popularity of the song was primarily for Falling Up, the comments in the 'Time Leaper' video were almost totally 'KrmaL' and 'Falling Up' inherent, angering Hinkik himself.
*In the city part, a billboard with the word "2.1 soon..." can be seen, referencing Update 2.1.
***This incident is probably the reason why KrmaL banned all players who knew the name of the song in [[Black Blizzard]], not wanting to repeat with Creo what happened with Hinkik.
*This is KrmaL's only level to lack a ball segment.
*There is a small Easter Egg at the end of the city part. If the player jumps into the last gravity portal too late, they will pass through the building's ceiling and teleport to the next section, replacing the 'Falling Up' text with a 'LOL' message.
*KrmaL had to verify this level twice because the first version was laggy for a lot of people, and there was an unintentional secret way that he wanted to fix.
*Dying at the 'H' sign that is supposed to be represented as a hospital H will add the letters 'ECK', resulting in the word 'HECK'.
*At 73%, there is a bug where if the player hits the first yellow jump ring high enough, they will slide on the slope connecting to one of the spikes, landing on the yellow jump ring that just follows the blue gravity portal, allowing the player to continue normally while avoiding almost half of the jump rings before the wave that leads into the final dual part.
*This level has been known to popularize the soundtrack featured in it, Time Leaper, and its creator, Hinkik.
**As the popularity of the song was primarily for the level, the comments in the "Time Leaper" video were almost totally "KrmaL" and "Falling Up" inherent, angering Hinkik himself.
***This is probably the reason why KrmaL banned all players who knew the name of the song in [[Black Blizzard]], not wanting to repeat with Creo what happened with Hinkik.
*There's a small Easter Egg at the end of the city part. If the player jumps into the last gravity portal too late, it will pass through the building's ceiling and teleport to the next section, resulting in the "Falling Up" text being replaced with a "LOL" message.
*Dying at the "H" sign that is supposed to be represented as a hospital H will add the letters "ECK", resulting in the word "HECK".
*There are two popular 2.1 remakes of this level. One of them is called Rising Down by small,<ref>https://www.youtube.com/watch?v=nYl8_BsbBsc</ref> and another one is called Falling Up AgaiN.<ref>https://www.youtube.com/watch?v=ZHXt4HKzAN0</ref>
*There are two popular 2.1 remakes of this level. One of them is called Rising Down by small,<ref>https://www.youtube.com/watch?v=nYl8_BsbBsc</ref> and another one is called Falling Up AgaiN.<ref>https://www.youtube.com/watch?v=ZHXt4HKzAN0</ref>
*Falling Up's difficulty has swapped from Extreme Demon to Insane Demon multiple times.
*Its difficulty has swapped from Extreme Demon to Insane Demon multiple times.
*Falling Up was in [[EricVanWilderman|EricVanWilderman's]] 12 Demons of Christmas 2021 series, as Demon #1.
*This level was in [[EricVanWilderman]]'s 12 Demons of Christmas 2021 series, as Demon #1.
*The movement of Falling Up from #48 to #52 on the same day of its placement pushed it into the Legacy List of the Demonlist.
*The movement from #48 to #52 on the same day of its placement knocked Falling Up into the Legacy List of the Demonlist for the first time.
**The Demonlist increased from the Top 50 to Top 100 in October 2017, pushing Falling Up back to the Extended List.
**The Demonlist increased from the Top 50 to Top 100 in October 2017, pushing Falling Up back to the Extended List.
***The placement of Hyperio Technia on 8 December 2018 pushed it back into the Legacy List for the second time.
***The placement of [[Hyperio Technia]] on December 8, 2018, kicked it back into the Legacy List for the second time.
***Later, it was moved from the Legacy List to #100 on 9 December 2018.
***Later, it was moved from the Legacy List (at #101) to #100 on December 9, 2018.
***The placement of SINGULARITY on 10 December 2018 pushed it back into the Legacy List for the third time.
***The placement of [[SINGULARITY]] on December 10, 2018, kicked it back into the Legacy List for the third time.
***Once again, the Demonlist increased from the Top 100 to Top 150 in June 2019, pushing Falling Up back to the Extended List again.
****Once again, the Demonlist increased from the Top 100 to Top 150 in June 2019, pushing Falling Up back to the Extended List again.
***However, the placement of MadMansion on 22 August 2019 pushed it back into the Legacy List for the fourth and final time.
*****However, the placement of [[MadMansion]] on August 22, 2019, kicked it back into the Legacy List for the fourth and final time.
****Falling Up is one of the few Extreme Demons that was pushed into the Legacy List before the Demonlist increased up to 100, and it was pushed into the Legacy List more than three times.
******It is one of the few Extreme Demons that was knocked into the Legacy List before the Demonlist increased up to 100 and being knocked into the Legacy List more than 3 times.
{{Togglebox
 
|header = Notable fails
==Walkthrough==
|body  = <nowiki />
[[File:Geometry Dash - Falling Up Verified (Live)|thumb|center|335px|Credits to [[KrmaL]].]]
*Cyanox failed at 88%, 91%, 98%, and 99% by missing the third last orb. He stated that he clicked as soon as he touched the orb, suggesting the input did not register.
*[[Vortrox]] failed at 98%. Normally, the gameplay would flow differently from how Vortrox died, possibly indicating that his fail was caused by a bug.
*FinnStreams failed at 88% and 93% on his school bus.
*TotallyTeto failed at 80%, 86%, 87%, 89%, 91% four times, 92%, 93%, 94%, 95%, 96%, and 98%, with all fails occurring in the final section, indicating extreme consistency but repeated end-level choke points. He is now considered Falling Up's unluckiest victor as of 23 August 2026.
}}


==Videos==
==Demonlist==
{{VC|gHHqPIvZXeM
{{Demonlist}}
|cpt1 = Verification
}}


==References==
==References==
<references />
<references />
[[Category:Demon List levels]]
[[Category:2.0 levels]]
[[Category:XL levels]]
[[Category:Levels with user coins]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Legacy levels]]
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