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|created = [[Update 2.0]] | |created = [[Update 2.0]] | ||
|updated = [[Update 2.1]] | |updated = [[Update 2.1]] | ||
|difficulty = | |difficulty = [[File:ExtremeDemon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|coins = 3 | |coins = 3 | ||
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|objects = 30,806 | |objects = 30,806 | ||
|copytype = Password (0004) | |copytype = Password (0004) | ||
|downloads = 7. | |downloads = 7.2M+ | ||
|likes = | |likes = 274.8K+ | ||
|rating = Featured | |rating = Featured | ||
|artist = [https://hinkik.newgrounds.com/ Hinkik] | |artist = [https://hinkik.newgrounds.com/ Hinkik] | ||
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==Description== | ==Description== | ||
Falling Up follows a | Falling Up follows a titular theme: the first drop has a background with tessellated arrows facing up. The player starts on the ground among city buildings and, at the end, ascends into the clouds. | ||
*The first cube has two city themes. | *The first cube has two city themes. | ||
*The second drop has a rainy weather theme. | *The second drop has a rainy weather theme. | ||
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*'''Warning!''' It is crucial to hit the very last blue orb before the 'GG' message. There is a spike right underneath it. | *'''Warning!''' It is crucial to hit the very last blue orb before the 'GG' message. There is a spike right underneath it. | ||
Falling Up begins with a simple yet precise cube segment full of moving triple spikes and gravity orbs. After this, the cube goes into a city-themed segment. It has a lot of orbs that require annoying timing. It later becomes much easier with simple jumps, a billboard saying '[[Update 2.1|2.1]] soon...' and a few simple jumps. The screen goes black, and the text 'Falling Up' and KrmaL's name appear, along with the song's and composer's names. After the 'Good luck' message, several orbs appear that the player has to hit. | Falling Up begins with a simple, yet precise cube segment full of moving triple spikes and gravity orbs. After this, the cube goes into a city-themed segment. It has a lot of orbs that require annoying timing. It later becomes much easier with simple jumps, a billboard saying '[[Update 2.1|2.1]] soon...' and a few simple jumps. The screen goes black, and the text 'Falling Up' and KrmaL's name appear, along with the song's and composer's names. After the 'Good luck' message, several orbs appear that the player has to hit. | ||
The first ship part is very hard and requires a lot of timing, mostly because of several straight-flying parts and annoying orb timings. Later, it becomes a fast wave with fairly tight corridors and another cube with more orbs. After another short wave and cube, the player | The first ship part is very hard and requires a lot of timing, mostly because of several straight-flying parts and annoying orb timings. Later, it becomes a fast wave with fairly tight corridors and another cube with more orbs. After another short wave and cube, the player turns into a mini-wave, which is difficult and requires good timing. | ||
The first drop is a dark segment with limited visibility. The player has to remember a few simple jumps to avoid crashing. After that, the cube falls, and the player has to hit orbs faster and faster, forcing them to spam for a short while at triple speed. The next ship and wave parts are similar to the first ones, but harder and more frustrating. | The first drop is a dark segment with limited visibility. The player has to remember a few simple jumps to avoid crashing. After that, the cube falls, and the player has to hit orbs faster and faster, forcing them to spam for a short while at triple speed. The next ship and wave parts are similar to the first ones, but harder and more frustrating. | ||
When the second drop comes, the background goes black again, with a sun rising into the air, then the player continues with a hard, confusing dual to the end of the level. At the beginning of the dual, there is a quote that says 'the past is happy to be'. It starts with a cube, then with a mixed cube/ship part, a very difficult dual-ship part and a mixed dual-wave/mini-wave part. At the end, the player becomes a cube/mini-cube dual, | When the second drop comes, the background goes black again, with a sun rising into the air, then the player continues with a hard, confusing dual to the end of the level. At the beginning of the dual, there is a quote that says 'the past is happy to be'. It starts with a cube, then with a mixed cube/ship part, a very difficult dual-ship part and a mixed dual-wave/mini-wave part. At the end, the player becomes a cube/mini-cube dual, ending with a single cube with a couple of orbs. The player must hit all of them to avoid dying. Later, the 'GG' text appears, signalling the end of the level. | ||
==User coins== | ==User coins== | ||
Falling | Falling up contains three user coins. | ||
*The first coin is located at 12%. As a cube, it requires hitting a green orb to go upside-down and beneath the oncoming platform instead of using two blue orbs to go on top. Like the normal path, there is a triple-spike to clear after collecting the coin. | *The first coin is located at 12%. As a cube, it requires hitting a green orb to go upside-down and beneath the oncoming platform instead of using two blue orbs to go on top. Like the normal path, there is a triple-spike to clear after collecting the coin. | ||
*The second coin is located at 39%. After the first wave sequence in the drop, it requires hitting the last blue orb late as the cube to reach the coin above the next wave portal. | *The second coin is located at 39%. After the first wave sequence in the drop, it requires hitting the last blue orb late as the cube to reach the coin above the next wave portal. | ||
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*KrmaL had to verify Falling Up twice because the first version was laggy for a lot of people, and there was an unintentional secret way that he wanted to fix. | *KrmaL had to verify Falling Up twice because the first version was laggy for a lot of people, and there was an unintentional secret way that he wanted to fix. | ||
*At 73%, there is a bug where if the player hits the first yellow orb high enough, they will slide on the slope connecting to one of the spikes, landing on the yellow orb that follows the blue gravity portal, allowing the player to continue normally while avoiding almost half of the orbs before the wave that leads into the final dual part. | *At 73%, there is a bug where if the player hits the first yellow orb high enough, they will slide on the slope connecting to one of the spikes, landing on the yellow orb that follows the blue gravity portal, allowing the player to continue normally while avoiding almost half of the orbs before the wave that leads into the final dual part. | ||
*Falling Up has been known to | *Falling Up has been known to popularise the song featured in it, Time Leaper, and its creator, Hinkik. | ||
**As the popularity of the song was primarily for Falling Up, the comments in the 'Time Leaper' video were almost totally 'KrmaL' and 'Falling Up' inherent, angering Hinkik himself. | **As the popularity of the song was primarily for Falling Up, the comments in the 'Time Leaper' video were almost totally 'KrmaL' and 'Falling Up' inherent, angering Hinkik himself. | ||
***This incident is probably the reason why KrmaL banned all players who knew the name of the song in [[Black Blizzard]], not wanting to repeat with Creo what happened with Hinkik. | ***This incident is probably the reason why KrmaL banned all players who knew the name of the song in [[Black Blizzard]], not wanting to repeat with Creo what happened with Hinkik. | ||
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*[[Vortrox]] failed at 98%. Normally, the gameplay would flow differently from how Vortrox died, possibly indicating that his fail was caused by a bug. | *[[Vortrox]] failed at 98%. Normally, the gameplay would flow differently from how Vortrox died, possibly indicating that his fail was caused by a bug. | ||
*FinnStreams failed at 88% and 93% on his school bus. | *FinnStreams failed at 88% and 93% on his school bus. | ||
*TotallyTeto failed at 80%, 86%, 87%, 89%, 91% four times, 92%, 93%, 94%, 95%, 96%, and 98%, with all fails occurring in the final section, indicating extreme consistency but repeated | *TotallyTeto failed at 80%, 86%, 87%, 89%, 91% four times, 92%, 93%, 94%, 95%, 96%, and 98%, with all fails occurring in the final section, indicating extreme consistency but repeated end‑level choke points. | ||
}} | }} | ||