Fear zone: Difference between revisions
geometrydash.wiki.gg>GDNimportnawak m Added image |
geometrydash.wiki.gg>Jamasto mNo edit summary |
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{{IB-Level | {{IB-Level | ||
|image= FearZone.png | |image = FearZone.png | ||
|creator=[[ | |id = 27694897 | ||
|difficulty=Hard | |creator = GD Jose | ||
|stars=5 | |created = [[Update 2.0]] | ||
| | |difficulty = [[File:Hard.png|x35px]] | ||
| | |stars = 5 | ||
| | |diamonds = 7 | ||
| | |coins = 3 | ||
|previous = [[GhostTown]] | |length = 1m 4s | ||
|next | |objects = 13,269 | ||
|copytype = Non-copyable | |||
|artist = Xtrullor | |||
|music = Screamroom | |||
|musicid = 586809 | |||
|previous = [[GhostTown]] | |||
|next = [[Infusion]] | |||
}} | }} | ||
'''Fear zone''' is a 2.0 Hard level by GD Jose. It is the fourth level of the [[Gauntlets|Shadow Gauntlet]]. | |||
'''Fear zone''' is a 2.0 Hard level | |||
==Description== | ==Description== | ||
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==Gameplay== | ==Gameplay== | ||
{{VC|oQFAvdFvD-4}} | {{VC|oQFAvdFvD-4}} | ||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||
Revision as of 23:45, 8 November 2025
Fear zone is a 2.0 Hard level by GD Jose. It is the fourth level of the Shadow Gauntlet.
Description
The level starts with a cube section where hitting boxes toggles certain obstacles between visible and invisible. At 25%, it transitions to a ball section with simple timings. At 36%, a ship section with some large rotating saws follows. At 47%, a half-speed mini-cube part builds up to the drop, featuring jumps synced to the music, leading into an automatic blue pad segment with song lyrics. The drop begins with a triple-speed ship with low visibility, later switching to mini-sized and then a UFO. After an automatic cube transition, a triple-speed wave segment follows with limited vision, culminating in a cube finale with a blue pad corridor and a double-speed jump to finish the level.
User coins
- At 17%, the player must execute a tricky jump between two blocks to bypass a toggle box that creates a saw at 18%. After clearing the now-invisible saw, they must jump through a fake obstacle at 19% to reach a blue orb, which leads to the coin at 20%.
- At 31%, the player must fall into a fake block to collect a key. After that, they click to return to the main path, where a pink orb appears. Collecting the key unlocks an alternate ship corridor at 38% containing the coin.
- At 96%, the player must hit an invisible yellow orb to access an alternate path with a quadruple-spike jump instead of the double-spike jump on the normal path. Successfully completing this jump grants the coin.