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{{Quality}}
{{Quality}}
{{IB-Level
{{IB-Level
  |image         = Fingerdash.png
  |image       = Fingerdash.png
  |game           = Lite, Full
  |game         = Full
  |released       = [[Update 2.1]]
  |released     = [[Update 2.1]]
  |levelnumber   = 21
  |levelnumber = 21
  |difficultymain = {{Insane}}
  |difficulty  = [[File:Insane.png|35px]]
  |manaorbs       = 325
  |manaorbs     = 325
  |stars         = 12
  |stars       = 12
  |practicemode   = [[File:Colour029.png|x24px]]<br>[primary]
  |practicemode = [[File:Colour029.png|22px]]<br>[primary]
  |normalmode     = [[File:Cube074.png|x35px]]
  |normalmode   = [[File:Cube074.png|35px]]
  |portals       = Cube, Ship, UFO, Wave, Robot, Spider; Gravity, Size, Speed, Teleportation
  |portals     = Cube, Ship, UFO, Wave, Robot, Spider; Gravity, Size, Speed, Teleportation
  |sequences     = C, Sp, S, s, S, R, W,, w, W,, w, Sp,, w, u,, C,  
  |sequences   = C, Sp, S, s, S, R, W,, w, W,, w, Sp,, w, u,, C,  
  |artist         = [https://www.youtube.com/user/MDKOfficialYT MDK]
  |artist       = [https://www.youtube.com/user/MDKOfficialYT MDK]
  |audio         = [[File:Fingerbang.mp3]]
  |audio       = [[File:Fingerbang.mp3]]
  |fullaudio     = [[File:FingerbangFull.mp3]]
  |fullaudio   = [[File:FingerbangFull.mp3]]
  |precededby     = [[Deadlocked]]
  |precededby   = [[Deadlocked]]
  |followedby     = [[Dash]]
  |followedby   = [[Dash]]
}}
}}
'''Fingerdash''' is the twenty-first main level of [[Geometry Dash]] and the seventh main level with an Insane difficulty.
 
'''Fingerdash''' is the twenty-first level of [[Geometry Dash]] and the seventh level with an Insane difficulty.


==Description==
==Description==
Fingerdash introduces the spider form, which is similar to the ball form in that tapping switches gravity; instead of dropping off one surface and onto another without losing forward momentum, the spider instantly teleports to the nearest opposite solid surface. The level also introduces black orbs, which send the player down in the current direction of the player's gravity at terminal velocity; green and pink dash orbs, which make the player travel in a straight line for as long as the screen is held with the green retaining gravity and the pink switching gravity; red pads and orbs, which launch the player higher than a yellow pad or orb; rotating objects, new triggers, lasers, and varieties of new decorations.
Fingerdash introduces the spider form, which is similar to the ball form in that tapping switches gravity - however, instead of dropping off of one surface and onto another without a loss in forward momentum, the spider instantly teleports to the nearest opposite solid surface. The level also introduces black rings, which when interacted with sends the player down in the current direction of the player's gravity at terminal velocity; green and magenta dash rings, which make the player travel in a straight line for as long as the screen is held with the green retaining gravity and the magenta switching gravity; red jump pads and rings, which launch the player higher than a yellow jump pad or ring; rotating objects, new triggers, lasers, and varieties of new decorations.
*A cube sequence takes place from 0% to 38%
*A cube sequence takes place from 0% to 38%
*A spider sequence from 38% to 49%
*A spider sequence from 38% to 49%
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*And a cube sequence from 90% to 100%
*And a cube sequence from 90% to 100%


==Secret coins==
=== Secret coins ===
*The first secret coin is located at 42% and collected as the spider. There will be a gap where the coin is; the player has to time two quick taps or clicks to obtain it without crashing into either the walls or the spikes.
*The first secret coin is located at 42% and collected as the spider. There will be a gap where the coin is; the player has to time two quick taps or clicks to obtain it without crashing into either the walls or the spikes.
*The second coin is located at 56% and collected as the ship. The player must fly straight through the gap between the fireball hazards, then fall when the coin is obtained to avoid crashing into the fireballs. However, it is possible to drop down too early and miss the coin.
*The second coin is located at 55% and collected as the ship. The player must fly straight between the gap of the fireball hazards and then fall when the coin is obtained to avoid crashing into the fireballs. However, it is possible to drop down too early and miss the coin.
*The third coin is located at 79% and collected as the spider. The player must first collect all 10 mini-coins in the previous wave sequence between 68% and 78%; missing one will cause the remaining mini-coins and the mini coin counter to disappear. The coin will appear at the beginning of the following spider sequence on the main path; if all 10 mini-coins are not collected, the coin will swiftly vanish downwards, preventing the player from collecting it.
*The third coin is located at 79% and collected as the spider. The player must first collect all 10 mini-coins in the previous wave sequence between 68% and 78%; missing one will cause the remaining mini coins and the mini coin counter to disappear. The coin will appear at the beginning of the following spider sequence on the main path; if all 10 mini-coins were not collected, the coin will move downwards out of sight before it can be collected.


==Gameplay==
==Gameplay==
{{VC|gd8KO_vD8jQ}}
[[File:Geometry Dash - Fingerdash|thumb|center|300px]]


==Trivia==
==Trivia==
*[[Geometry Dash World]] uses a modified build of the main version of the game. When branching occurred, Fingerdash was present in the build but in an unfinished state. A video of it can be viewed [https://www.youtube.com/watch?v=1OyqyyKc3tQ here].
*[[Geometry Dash World]] uses a modified build of the main version of the game. When the branching occured, Fingerdash was present in the build but in an unfinished/incomplete state. A video of it can be viewed [https://www.youtube.com/watch?v=1OyqyyKc3tQ here].
**The early form/sneak peek of this level showcased a lot of bugs and broken items. The dash orbs in the sneak peek appeared as a full triangle inside a circle; as of now, they are an arrow inside a slightly larger circle.
**The early form/sneak peek of this level showcased a lot of bugs and broken items. The dash rings in the sneak peek appeared as a full triangle inside a circle; as of now, they are an arrow inside a slightly larger circle.
*Fingerdash's track is actually titled ''Fingerbang'', making it, [[Clubstep]], [[Blast Processing]], [[Dash]], and [[The Challenge]] the only main levels to have their name different from their track title. The others are ''DjNate - Club Step'' (only on Newgrounds; the song on YouTube is called ''Clubstep''), ''-BlastProcess-'' (again, only on Newgrounds; the song's official release is called Blast Processing), ''Geometry Dash Official Theme Song'' by MDK, and ''Random Song 06'' by Zhenmuron ([[Robert Topala|RobTop]]). It was most likely changed because 'Fingerbang' is also a sexual term, and ''Fingerdash'' was given a name similar to Geometry Dash.
*Fingerdash's soundtrack is actually titled ''Fingerbang'', making it, [[Clubstep]], [[Blast Processing]], [[Dash]], and [[The Challenge]] the only main levels to have their name different from their soundtrack title. The others are ''DjNate - Club Step (only on Newgrounds; the song on YouTube is called Clubstep), -BlastProcess- (again, only on Newgrounds; the song's official release is called Blast Processing), Geometry Dash Official Theme Song ''by MDK, and ''Random Song 06'' by Zhenmuron ([[Robert Topala|RobTop]]). It was most likely changed due to "Fingerbang" being a sexual term and ''Fingerdash'' being given a name similar to Geometry Dash.
*Fingerdash is the first main level (excluding the spin-off games) without any ball sequences after the mode's introduction.
*Fingerdash is the first main level (excluding the spin-off games) without any ball sequences after the mode's introduction.
*Fingerdash provides text instructions informing the player to 'Hold To Dash' if not holding on the first dash orb of the level.
*Fingerdash provides text instructions informing the player to "Hold To Dash" if not holding on the first dash ring of the level.
**Unlike other instructional texts, this is with the use of the 'On Death' trigger, as it only appears after crashing. The texts used in [[Stereo Madness]] and [[Polargeist]] are programmed to appear after enough fails on a certain point of the level, as the one used in [[Stereo Madness]] tells the player to tap, and the one in [[Polargeist]] tells them how to use the jump orb.
**Unlike other instructional texts, this is with the use of the "On Death" trigger, as it only appears after crashing. The texts used in [[Stereo Madness]] and [[Polargeist]] are programmed to appear after enough fails on a certain point of the level, as the one used in [[Stereo Madness]] tells you to tap and the one in [[Polargeist]] tells you how to use the jump ring.
**[[Press Start]] also uses this trigger for its instructional text for the jump orb and robot.
**[[Press Start]] also uses this trigger for its instructional text for the jump ring and Robot.
*At the ship part, the player can skip the size portal by going downwards and remaining mini-sized without crashing. It is possible to beat the level this way, but the beginning of the first wave part will be mini-sized, requiring far more control.
*At the ship part, the player can skip the size portal by going downwards and remaining mini-sized without crashing. It is possible to beat the level this way but the beginning of the first wave part will be mini-sized, requiring far more control.
**Also, at 66%, the player can hold on the yellow pad as it hits, allowing them to enter the wave section as a robot. It is possible to continue until the mini-wave part.
**Also, at 66%, the player can hold on the gravity pad at the same time it hits and will allow the player to enter the wave section as a robot. It is possible to continue until the mini-wave part.
*Fingerdash is currently the first and only official level to use mini-coins to acquire a secret coin.
*Fingerdash is currently the first and only official level to use mini-coins to acquire a secret coin.
**There are technically 11 mini-coins in the level, with one mini-coin being used in the mini-coin display and thus being impossible to collect.
**There are technically 11 mini-coins in the level, with one being used in the mini-coin display and therefore impossible to collect.
*Fingerdash is the only level whose achievement name for [[Practice Mode]] is the same as in Normal Mode; the only difference being that the normal mode achievement has an added exclamation point.
*Fingerdash is the only level whose achievement name for Practice Mode is the same as in Normal Mode - the only difference being that the normal mode achievement has an added exclamation point. It is unknown if this is intended or an oversight.
**It is unknown if this is intended or was an oversight.
**Alternatively, the Practice Mode achievement name could've been "Fingerbang" to show the actual name of the song.
***Alternatively, the Practice Mode achievement name could have been 'Fingerbang' to show the actual name of the song, but it would have likely been scrapped because 'Fingerbang' is also a sexual term, as stated earlier.
*It is possible to travel the second coin route without collecting the coin if the ship travels downwards instead of upwards where the coin is located.
*It is possible to travel into the second coin route without collecting the coin if the ship travels downwards instead of upwards, where the coin is located.
*In the beta version of this level, for the wave section's third coin task, at 76%, there were spammed mini-coins in the route, likely an artifact from when RobTop was testing the item counter functionality.
*In the beta version of this level, for the wave section's third coin task, at 76%, there were spammed mini-coins in the route, likely an artefact from when RobTop was testing the item counter functionality.
*In previous versions, Fingerdash's song was internally named "Rise", due to "Fingerbang" being part of the [https://mdkofficial.bandcamp.com/album/rise album of the same name].
*In previous versions, Fingerdash's song was internally named 'Rise', due to 'Fingerbang' being part of the [https://mdkofficial.bandcamp.com/album/rise album of the same name].
*The cube, wave, and spider are the only game-modes to be used more than once in this level.
*The mini-portal is only used for three game-modes in this level: the ship, wave and UFO.
*Fingerdash is also the only official non-Demon level that uses the mini wave.
*Fingerdash takes 85 seconds to complete and requires a minimum of 79 jumps.
*Fingerdash takes 85 seconds to complete and requires a minimum of 79 jumps.
*The cube, wave, and spider are the only gamemodes to be used more than once in this level.
*The mini-portal is only used for two gamemodes in this level: the wave and UFO.
*Fingerdash is currently the only official level to use the mini wave at normal speed. Both of the other levels that use the mini wave, [[Theory of Everything 2]] and [[Deadlocked]], only use it at slow speed.


==Gallery==
==Gallery==
<gallery mode="packed">
<gallery spacing="large" widths="9999">
FingerdashSecretCoin1.png|First secret coin
FingerdashSecretCoin1.png|First secret coin
FingerdashSecretCoin2.png|Second secret coin
FingerdashSecretCoin2.png|Second secret coin
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FingerdashMenu.png|Level selection
FingerdashMenu.png|Level selection
</gallery>
</gallery>
[[Category:Main levels (base content)]]
[[Category:Levels]]
 
[[de:Fingerdash]]
{{Main level navigation}}
[[es:Fingerdash]]
[[fr:Fingerdash]]
[[pl:Fingerdash]]
[[pt-br:Fingerdash]]
[[ru:Fingerdash]]
[[uk:Fingerdash]]
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