Fingerdash: Difference between revisions

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{{Quality}}
{{Released}}{{IB-Level
{{IB-Level
  | image       = Temp_587d97ba189dc5.12470137
  |image         = Fingerdash.png
  | levelnumber  = 21
  |game          = Lite, Full
  | released     = [[Update 2.1]]
  |released       = [[Update 2.1]]
  | difficulty  = [[File:Insane.png|25px]]
  |levelnumber    = 21
  | normalmode   = [[File:Placeholder.png|40px]]
|difficultymain = {{Insane}}
  | stars        = 12
|manaorbs      = 325
| practicemode = [[File: Placeholder.png|30px|center]]
  |stars          = 12
  | portals     = Cube, Spider, Ship, Robot, Wave, UFO; Gravity, Size, Speed, Teleportation
|practicemode   = [[File:Colour029.png|x24px]]<br>[primary]
  | sequences   = C, Sp, S, s, S, R, W,, w, W,, w, Sp,, w, U,, C,  
  |normalmode    = [[File:Cube074.png|x35px]]
  | composer    = MDK
  |portals       = Cube, Ship, UFO, Wave, Robot, Spider; Gravity, Size, Speed, Teleportation
  | audio       = [[File:Fingerdash.ogg]]
  |sequences     = C, Sp, S, s, S, R, W,, w, W,, w, Sp,, w, u,, C,  
  | fullaudio   = [[File:FingerdashFull.ogg]]
  |artist        = [https://www.youtube.com/user/MDKOfficialYT MDK]
  | precededby   = [[Deadlocked]]
  |audio         = [[File:Fingerbang.mp3]]
  | followedby   = N/A
  |fullaudio     = [[File:FingerbangFull.mp3]]
  |precededby     = [[Deadlocked]]
  |followedby     = [[Dash]]
}}
}}
'''Fingerdash''' is the twenty-first main level of [[Geometry Dash]] and the seventh main level with an Insane difficulty.
''<b>Fingerdash</b>'' is the twenty-first level of Geometry Dash. It is the seventh level to be awarded an Insane difficulty and the fourth to be awarded 12 stars.


==Description==
<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1">Description</h2>
Fingerdash introduces the spider form, which is similar to the ball form in that tapping switches gravity; instead of dropping off one surface and onto another without losing forward momentum, the spider instantly teleports to the nearest opposite solid surface. The level also introduces black orbs, which send the player down in the current direction of the player's gravity at terminal velocity; green and pink dash orbs, which make the player travel in a straight line for as long as the screen is held with the green retaining gravity and the pink switching gravity; red pads and orbs, which launch the player higher than a yellow pad or orb; rotating objects, new triggers, lasers, and varieties of new decorations.
Fingerdash introduces the features of [[Update 2.1]], including black orbs, (anti-gravity) dash orbs, red pads, the new 'spider' gameplay mode, lava, 15 [[Triggers|triggers]], and new blocks.
*A cube sequence takes place from 0% to 38%
*A spider sequence from 38% to 49%
*A ship sequence from 49% to 58%, with the effects of the mini portal from 51% to 53%
*A robot sequence from 58% to 68%
*A wave sequence from 68% to 79%, under the effects of the fast speed portal from 68% to 71% and from 73% to 76%, and under the effects of the mini portal from 71% to 73% and from 76% to 79%
*A spider sequence from 79% to 85% under the effects of the fast speed portal
*A wave sequence from 85% to 87% under the effects of the mini portal
*A UFO sequence from 87% to 90% under the effects of the mini and fast speed portals
*And a cube sequence from 90% to 100%


==Secret coins==
<h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1">Secret coins<br /></h2>
*The first secret coin is located at 42% and collected as the spider. There will be a gap where the coin is; the player has to time two quick taps or clicks to obtain it without crashing into either the walls or the spikes.
*The second coin is located at 56% and collected as the ship. The player must fly straight through the gap between the fireball hazards, then fall when the coin is obtained to avoid crashing into the fireballs. However, it is possible to drop down too early and miss the coin.
*The third coin is located at 79% and collected as the spider. The player must first collect all 10 mini-coins in the previous wave sequence between 68% and 78%; missing one will cause the remaining mini-coins and the mini coin counter to disappear. The coin will appear at the beginning of the following spider sequence on the main path; if all 10 mini-coins are not collected, the coin will swiftly vanish downwards, preventing the player from collecting it.


==Gameplay==
 
{{VC|gd8KO_vD8jQ}}
* The first coin is located at 42% in the first spider section. The coin is situated in a rather tight location, requiring the player to make two quick taps to get it.
* The second coin is located at 55% in the ship section. There are two rotating objects moving towards each other, which the player must fly in between to get the coin.
* The third coin is located at 79% in the wave section. The player must collect 10 mini coins scattered throughout the wave section before getting the coin when entering the spider section.


==Trivia==
==Trivia==
*[[Geometry Dash World]] uses a modified build of the main version of the game. When branching occurred, Fingerdash was present in the build but in an unfinished state. A video of it can be viewed [https://www.youtube.com/watch?v=1OyqyyKc3tQ here].
*This level does not feature the Ball Mode at any point in the level, being the first to do so since it was released, in [[Update 1.2]]
**The early form/sneak peek of this level showcased a lot of bugs and broken items. The dash orbs in the sneak peek appeared as a full triangle inside a circle; as of now, they are an arrow inside a slightly larger circle.
*This is the first (and currently only) official level to use the Count trigger to collect a secret coin.
*Fingerdash's track is actually titled ''Fingerbang'', making it, [[Clubstep]], [[Blast Processing]], [[Dash]], and [[The Challenge]] the only main levels to have their name different from their track title. The others are ''DjNate - Club Step'' (only on Newgrounds; the song on YouTube is called ''Clubstep''), ''-BlastProcess-'' (again, only on Newgrounds; the song's official release is called Blast Processing), ''Geometry Dash Official Theme Song'' by MDK, and ''Random Song 06'' by Zhenmuron ([[Robert Topala|RobTop]]). It was most likely changed because 'Fingerbang' is also a sexual term, and ''Fingerdash'' was given a name similar to Geometry Dash.
*This level also has the most amount of wave segments, at a staggering 5.
*Fingerdash is the first main level (excluding the spin-off games) without any ball sequences after the mode's introduction.
*This level is the only official level to not use all forms at the time of it's release.
*Fingerdash provides text instructions informing the player to 'Hold To Dash' if not holding on the first dash orb of the level.
*The level was also found in Geometry Dash World, in a unfinished state, but otherwise being near-identical to the final release.
**Unlike other instructional texts, this is with the use of the 'On Death' trigger, as it only appears after crashing. The texts used in [[Stereo Madness]] and [[Polargeist]] are programmed to appear after enough fails on a certain point of the level, as the one used in [[Stereo Madness]] tells the player to tap, and the one in [[Polargeist]] tells them how to use the jump orb.
[[Category:Levels]]
**[[Press Start]] also uses this trigger for its instructional text for the jump orb and robot.
*At the ship part, the player can skip the size portal by going downwards and remaining mini-sized without crashing. It is possible to beat the level this way, but the beginning of the first wave part will be mini-sized, requiring far more control.
**Also, at 66%, the player can hold on the yellow pad as it hits, allowing them to enter the wave section as a robot. It is possible to continue until the mini-wave part.
*Fingerdash is currently the first and only official level to use mini-coins to acquire a secret coin.
**There are technically 11 mini-coins in the level, with one mini-coin being used in the mini-coin display and thus being impossible to collect.
*Fingerdash is the only level whose achievement name for [[Practice Mode]] is the same as in Normal Mode; the only difference being that the normal mode achievement has an added exclamation point.
**It is unknown if this is intended or was an oversight.
***Alternatively, the Practice Mode achievement name could have been 'Fingerbang' to show the actual name of the song, but it would have likely been scrapped because 'Fingerbang' is also a sexual term, as stated earlier.
*It is possible to travel into the second coin route without collecting the coin if the ship travels downwards instead of upwards, where the coin is located.
*In the beta version of this level, for the wave section's third coin task, at 76%, there were spammed mini-coins in the route, likely an artefact from when RobTop was testing the item counter functionality.
*In previous versions, Fingerdash's song was internally named 'Rise', due to 'Fingerbang' being part of the [https://mdkofficial.bandcamp.com/album/rise album of the same name].
*The cube, wave, and spider are the only game-modes to be used more than once in this level.
*The mini-portal is only used for three game-modes in this level: the ship, wave and UFO.
*Fingerdash is also the only official non-Demon level that uses the mini wave.
*Fingerdash takes 85 seconds to complete and requires a minimum of 79 jumps.
 
==Gallery==
<gallery mode="packed">
FingerdashSecretCoin1.png|First secret coin
FingerdashSecretCoin2.png|Second secret coin
FingerdashSecretCoin3Task.png|The task required for the third secret coin
FingerdashSecretCoin3.png|Third secret coin
FingerdashMenu.png|Level selection
</gallery>
[[Category:Main levels (base content)]]

Revision as of 05:11, 11 October 2026

Template:Released

Fingerdash
Released
Level

21

Attributes
Difficulty

12

Cube, Spider, Ship, Robot, Wave, UFO; Gravity, Size, Speed, Teleportation

Sequences

C, Sp, S, s, S, R, W,, w, W,, w, Sp,, w, U,, C,

Level sequence
Preceded by
Followed by

N/A

Fingerdash is the twenty-first level of Geometry Dash. It is the seventh level to be awarded an Insane difficulty and the fourth to be awarded 12 stars.

Description

Fingerdash introduces the features of Update 2.1, including black orbs, (anti-gravity) dash orbs, red pads, the new 'spider' gameplay mode, lava, 15 triggers, and new blocks.

Secret coins


  • The first coin is located at 42% in the first spider section. The coin is situated in a rather tight location, requiring the player to make two quick taps to get it.
  • The second coin is located at 55% in the ship section. There are two rotating objects moving towards each other, which the player must fly in between to get the coin.
  • The third coin is located at 79% in the wave section. The player must collect 10 mini coins scattered throughout the wave section before getting the coin when entering the spider section.

Trivia

  • This level does not feature the Ball Mode at any point in the level, being the first to do so since it was released, in Update 1.2
  • This is the first (and currently only) official level to use the Count trigger to collect a secret coin.
  • This level also has the most amount of wave segments, at a staggering 5.
  • This level is the only official level to not use all forms at the time of it's release.
  • The level was also found in Geometry Dash World, in a unfinished state, but otherwise being near-identical to the final release.