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  |image      = Firework.png
  |image      = Firework.png
  |id        = 75206202
  |id        = 75206202
  |creator    = Cherry Team (team); Vernam (host)  
  |creator    = [[Cherry Team]] (team); Vernam (host)  
;Members/Contributors
;Members/Contributors
Lilium, ORte, Buragoz, Lekvid, Crouley, Itami, Desumari, RealVet, Konsi, 00Zero, Hantein, and BurritoGamerX
Lilium, ORte, Buragoz, Lekvid, Crouley, Itami, Desumari, RealVet, Konsi, 00Zero, Hantein, and BurritoGamerX
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  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |updated    = [[Update 2.2]]
  |updated    = [[Update 2.2]]
  |difficulty = {{ExtremeDemon}}
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 2m 7s (XL)
  |length    = 2m 7s (XL)
  |objects    = 165,202
  |objects    = 165,202
  |copytype  = Password (234000)
  |copytype  = Password (234000)
  |downloads  = 5.49M
  |downloads  = 4.3M+
  |likes      = 189.1K
  |likes      = 170.9K+
  |rating    = Star-rated
  |rating    = Starred
  |artist    = [https://rukkus.newgrounds.com/ NIGHTkilla (Rukkus)]
  |artist    = [https://rukkus.newgrounds.com NIGHTkilla (Rukkus)]
  |music      = [https://www.newgrounds.com/audio/listen/502268 Classical VIP]
  |music      = [https://www.newgrounds.com/audio/listen/502268 Classical VIP]
  |musicid    = 502268
  |musicid    = 502268
}}
}}
'''Firework''' is a [[Update 2.1|2.1]] Extreme Demon mega-collaboration level hosted by Vernam and created by the members of Cherry Team, verified and published by [[Trick]] on 29 October 2021.<ref>https://www.youtube.com/watch?v=QBe5x2o9v2w</ref> The level has a black-and-white colour scheme, a seemingly ironic theming direction compared to its name, with its difficulty nearly entirely based on its use of tight timings in inventive ways. It was rated within the same day as [[Slaughterhouse]] and [[arcturus]], leading to the shortest duration at #1 on the [[Demonlist (Pointercrate)|Demonlist]] at 18 seconds before being surpassed by Slaughterhouse.
'''Firework''' is a 2.1 Extreme Demon mega-collaboration level hosted by Vernam and created by the members of Cherry Team, verified and published by [[Trick]] after 234,000 attempts on 29 October 2021.<ref>https://www.youtube.com/watch?v=QBe5x2o9v2w</ref> The level has a monochrome colour scheme, presumably representing firework ashes as a juxtaposition to the colourful firework explosions, with its difficulty nearly entirely based on its use of tight timings in inventive ways. It was rated within the same day as [[Slaughterhouse]] and [[arcturus]], leading to the shortest duration at #1 on the [[Geometry Dash Demonlist|Demonlist]] at 18 seconds before being surpassed by Slaughterhouse.


==History==
==History==
===Level concept===
According to Vernam, the idea for Firework dates back to 2016, when he saw a showcase video of Arceans's former impossible level, Classical, which featured a black-and-white colour scheme and the song 'Classical VIP' by NIGHTkilla (Rukkus). Vernam was inspired by its song and initially envisioned a new level in red and turquoise, but due to a complete lack of collaboration skills, the idea remained just a concept for a long time. The project only really took off in 2019, when Vernam shared the idea with ORte (who would also be building the entire gameplay), and ORte offered to take the project seriously.<ref>https://www.youtube.com/watch?v=SwGyRANjmwY</ref>
===Development===
===Development===
On 7 April 2019, Vernam, the leader of Cherry Team at the time, published a video on YouTube titled 'Firework is literally impossible in current state (Bad noclip and Broken sync)',<ref>https://www.youtube.com/watch?v=X8txbdNUcQ0</ref> showing the first ever preview of Firework. Vernam mentioned that Cherry Team members would decorate the level as the team's newest project. Vernam initially intended for Firework to be decorated in blue, orange, and green. However, implementing these colours was too complex, so Vernam went for a simple black-and-white scheme. A few parts were completed two months after the first preview was posted: Lilium's first part, Konsi's part,<ref>https://www.youtube.com/watch?v=Dm9MGLffEVE</ref> Grayrain's part,<ref>https://www.youtube.com/watch?v=KjkZ-k2l5bU</ref> and Desumari's two parts. Because the level's production was moving swiftly, Dolphy, the verifier at the time, published the first Firework preview to his channel, showcasing each of the previously listed parts.<ref>https://www.youtube.com/watch?v=F8aoM-71Qy8</ref>
On 7 April 2019, Vernam, the leader of Cherry Team at the time, published a video on YouTube titled 'Firework is literally impossible in current state (Bad noclip and Broken sync)',<ref>https://www.youtube.com/watch?v=X8txbdNUcQ0</ref> showing the first ever preview of Firework. Vernam mentioned that Cherry Team members would decorate the level as the team's newest project. A few parts were completed two months after the first preview was posted: Lilium's first part, Konsi's part,<ref>https://www.youtube.com/watch?v=Dm9MGLffEVE</ref> Grayrain's part,<ref>https://www.youtube.com/watch?v=KjkZ-k2l5bU</ref> and Desumari's two parts. Because the level's production was moving swiftly, Dolphy, the verifier at the time, published the first Firework preview to his channel, showcasing each of the previously listed parts.<ref>https://www.youtube.com/watch?v=F8aoM-71Qy8</ref>


Shortly after the preview, several other creators uploaded their parts, including Deron,<ref>https://www.youtube.com/watch?v=Bzh1IiofTUU</ref> Buragoz's two parts,<ref>https://www.youtube.com/watch?v=ZuRguCB_ah4</ref><ref>https://www.youtube.com/watch?v=mP1e5LPr8pQ</ref> Itami (who replaced Grayrain's part),<ref>https://www.youtube.com/watch?v=nM-w39jVh0o</ref> RealVet (who replaced Desumari's second part),<ref>https://www.youtube.com/watch?v=NB5KLhM1hB4</ref> and OfficialFreck.<ref>https://www.youtube.com/watch?v=dgGH-nj8xcg</ref> OfficialFreck, however, later got replaced by Crouley,<ref>https://www.youtube.com/watch?v=Vb1sETilPbQ</ref> as well as Deron by 00Zero. Some of the decorators were working behind the scenes and not releasing footage of their sections, but these parts were later exposed in a montage released by f3lixsram on Christmas 2019.<ref>https://www.youtube.com/watch?v=SFcq8XWspD0</ref>
Shortly after the preview, several other creators uploaded their parts, including Deron,<ref>https://www.youtube.com/watch?v=Bzh1IiofTUU</ref> Buragoz's two parts,<ref>https://www.youtube.com/watch?v=ZuRguCB_ah4</ref><ref>https://www.youtube.com/watch?v=mP1e5LPr8pQ</ref> Itami (who replaced Grayrain's part),<ref>https://www.youtube.com/watch?v=nM-w39jVh0o</ref> RealVet (who replaced Desumari's second part),<ref>https://www.youtube.com/watch?v=NB5KLhM1hB4</ref> and OfficialFreck.<ref>https://www.youtube.com/watch?v=dgGH-nj8xcg</ref> OfficialFreck, however, later got replaced by Crouley,<ref>https://www.youtube.com/watch?v=Vb1sETilPbQ</ref> as well as Deron by 00Zero. Some of the decorators were working behind the scenes and not releasing footage of their sections, but these parts were later exposed in a montage released by f3lixsram on Christmas 2019.<ref>https://www.youtube.com/watch?v=SFcq8XWspD0</ref>
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===Start of verification===
===Start of verification===
Once Firework was finished, Dolphy began verifying it. He did not make much progress on it since he needed to work on [[Silent Circles (Zynvire)|Silent Circles]] by Zynvire, his other verification project. Realizing this, Vernam gave Firework to Crazen, who, like Dolphy, made very little progress on the level. Vernam opted to have Firework placed into the servers as an open verification after realizing that a standard verification without any nerfs would be incredibly tough to figure out.
Once Firework was finished, Dolphy began verifying it. He did not make much progress on it since he needed to work on [[Silent Circles (Zynvire)|Silent Circles]] by Zynvire, his other verification project. Realising this, Vernam gave Firework to Crazen, who, like Dolphy, made very little progress on the level. Vernam opted to have Firework placed into the servers as an open verification after realising that a standard verification without any nerfs would be incredibly tough to figure out.


Once Firework was released onto the servers, there was little progress, with only GMDomy (who obtained runs of 0-18%, 64-85% and 84-100%)<ref>https://www.youtube.com/watch?v=2AnJXWgnw-s</ref> and xPixel (who got the world record shortly after GMDomy) working on it.<ref>https://www.youtube.com/watch?v=jnAME6SeDak</ref> Both players constantly streamed the level for about a month. However, on 4 October 2020, xPixel published an updated video.<ref>https://www.youtube.com/watch?v=u2SUJqtomSI</ref> He noted that Firework was highly object-heavy, and his PC could not handle the amount of lag produced by the level when he streamed it. As a result, Vernam decided to create an LDM so that players like xPixel could play the level without lag. The LDM, however, was cancelled entirely for an unclear reason. The verification was formally returned to Dolphy after GMDomy stopped playing the level entirely. He set a record of 15% but quickly dropped out of the level.
Once Firework was released onto the servers, there was little progress, with only GMDomy (who obtained runs of 0-18%, 64-85% and 84-100%)<ref>https://www.youtube.com/watch?v=2AnJXWgnw-s</ref> and xPixel (who got the world record shortly after GMDomy) working on it.<ref>https://www.youtube.com/watch?v=jnAME6SeDak</ref> Both players constantly streamed the level for about a month. However, on 4 October 2020, xPixel published an updated video.<ref>https://www.youtube.com/watch?v=u2SUJqtomSI</ref> He noted that Firework was highly object-heavy, and his PC could not handle the amount of lag produced by the level when he streamed it. As a result, Vernam decided to create an LDM so that players like xPixel could play the level without lag. The LDM, however, was cancelled entirely for an unclear reason. The verification was formally returned to Dolphy after GMDomy stopped playing the level entirely. He set a record of 15% but quickly dropped out of the level.
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''Note: The creators listed here are the level's decorators. The gameplay and layout were both created by ORte.''
''Note: The creators listed here are the level's decorators. The gameplay and layout were both created by ORte.''


*'''0-3% (Lilium):''' Firework begins with a normal-speed cube. Even though this is the level's shortest segment, it is still quite difficult to pass, as it contains several precise timings with nearly no breaks in between. Once the player reaches the end of the part, the level accelerates to triple speed, sending the player into the level's immediate drop. It is deemed the hardest part of the level.
*'''0-3% (Lilium):''' Firework begins with a normal-speed cube. Even though this is the level's shortest segment, it is still quite difficult to pass, as it contains several precise timings with nearly no breaks in between. Once the player reaches the end of the part, the level accelerates to triple speed, sending the player into the level's true difficulty.
*'''3-14% (ORte):''' The following section alternates between many different speeds. It starts with a swift downward ship curve before taking a little break in the cube game mode. The level then speeds up again, and the player must perform two tight dual-ball inputs. Afterwards, the player goes through a brief ship segment and a cube transition into a tight wave section, where they must perform two tight dash orb timings along with a size change. After a fast cube transition, the player has to manoeuvre another tight ship curve before reaching another cube transition. Following that, the player must do two tight dual spider inputs. The section ends with an array of orbs in the cube game mode, in which the player alternates between double and triple speed.
*'''3-14% (ORte):''' The following section alternates between many different speeds. It starts with a swift downward ship curve before taking a little break in the cube game mode. The level then speeds up again, and the player must perform two tight dual-ball clicks. Afterwards, the player goes through a brief ship segment and a cube transition into a tight wave section, where they must perform two tight dash orb timings along with a size change. After a fast cube transition, the player has to manoeuvre another tight ship curve before reaching another cube transition. Following that, the player must do two tight dual spider clicks. The section ends with an array of orbs in the cube game mode, in which the player alternates between double and triple speed.
*'''14-25% (Buragoz):''' The level continues to alternate between various speeds. This section begins with a quick upward swoop in the ship game mode, then launches the player out of a cube portal and into a robot part with precise inputs. The player then enters a dual-UFO section, followed by a tight wave section. The player then hits a dash orb that leads to a ship section where they must fly upward and straight-fly while dodging numerous orbs. This section, like the previous one, concludes with an array of orbs in the cube game mode that alternates between double and triple speed.
*'''14-25% (Buragoz):''' The level continues to alternate between various speeds. This section begins with a quick upward swoop in the ship game mode, then launches the player out of a cube portal and into a robot part with precise clicks. The player will then enter a dual-UFO section, followed by a tight wave section. The player then hits a dash orb that leads to a ship section where they must fly upward and straight-fly while dodging numerous orbs. This section, like the previous one, concludes with an array of orbs in the cube game mode that alternates between double and triple speed.
*'''25-36% (Lekvid):''' The section begins in the spider transition with very tough timings before being thrown into a cube segment with two more timings. After hitting a black orb, the player is transported to a wave portal, where they must perform two dash orb timings, as seen at 7%. They must then perform two more dash orb timings while entering a slew of teleport portals in the ship game mode. After hitting a dash orb in the cube game mode, the player is transported to a dual-ship where one icon is large and the other is small. The player must use both ships to hit several orb timings while navigating through various gravity portals. This section, like the previous two, concludes with a cube part containing numerous orb timings and gravity portals.
*'''25-36% (Lekvid):''' The section begins in the spider transition with very tough timings before being thrown into a cube segment with two more timings. After hitting a black orb, the player is transported to a wave portal, where they must perform two dash orb timings, as seen at 7%. They must then perform two more dash orb timings while entering a slew of teleport portals in the ship game mode. After hitting a dash orb in the cube game mode, the player is transported to a dual-ship where one icon is large, and the other is small. The player must use both ships to hit several orb timings while navigating through various gravity portals. This section, like the previous two, concludes with a cube part containing numerous orb timings and gravity portals.
*'''36-45% (Crouley):''' The following section is entirely in cube game mode, leading up to the level's second drop. The first half is played at double speed, and every orb timing is synced to the music, remaining extremely tight. There are also numerous fake orbs to confuse the player. When the player reaches the second half, there are a few instances where the level accelerates to triple speed for a brief moment before decelerating back down to double speed. The player must click many more times in this half, but the number of fake orbs has decreased. The final two seconds of the section are entirely in triple speed, and the player must time seven tight orbs before moving on to the drop section.
*'''36-45% (Crouley):''' The following section is entirely in cube game mode, leading up to the level's second drop. The first half is played at double speed, and every orb timing is synced to the music, remaining extremely tight. There are also numerous fake orbs to confuse the player. When the player reaches the second half, there are a few instances where the level will accelerate to triple speed for a brief moment before decelerating back down to double speed. The player will need to click many more times in this half, but the number of fake orbs has decreased. The final two seconds of the section are entirely in triple speed, and the player must time seven tight orbs before moving on to the drop section.
*'''45-55% (Itami):''' The player is launched through a ball portal at the start of the drop before reaching a cube portal. The player must perform two precise cube timings before reaching a brief ship segment with an upward swoop and a gravity portal. The player is then taken back to the cube game mode, where they must perform three precise orb timings before entering a difficult ship straight-fly. After the player hits two more cube timings, the level accelerates to quadruple speed while the player must rapidly spam through a wave corridor with many spikes. Following that, the level slows down briefly before the player must perform a cube timing into a ball portal, where another tight timing into a green orb awaits. Then, as a ship, the player must fly downward into a cube segment with two orb timings that lead to an easy ball input. The section concludes with a cube segment. The first half includes a mini-cube and an array of blue orbs, and the second half has a normal cube with six different orb timings.
*'''45-55% (Itami):''' The player is launched through a ball portal at the start of the drop before reaching a cube portal. The player must perform two precise cube timings before reaching a brief ship segment with an upward swoop and a gravity portal. The player is then taken back to the cube game mode, where they must perform three precise orb timings before entering a difficult ship straight-fly. After the player hits two more cube timings, the level accelerates to quadruple speed while the player must rapidly spam through a wave corridor with many spikes. Following that, the level slows down briefly before the player must perform a cube timing into a ball portal, where another tight timing into a green orb awaits. Then, as a ship, the player must fly downward into a cube segment with two orb timings that lead to an easy ball click. The section concludes with a cube segment. The first half includes a mini-cube and an array of blue orbs, and the second half has a normal cube with six different orb timings.
*'''55-64% (Buragoz):''' The following section begins with two cube timings, followed by a UFO segment with a single jump. The UFO jump leads to a brief cube cluster containing a blue orb, followed by a robot segment with three simple timings. Once accomplished, the player must execute a perfect ball timing into a minuscule upward swoop ship corridor, followed by an extreme UFO timing into a wave portal. If the player survives the next wave manoeuvre, they will confront the level's treacherous dual-spider segment. After that, the player can take a short break before emerging to meet an automatic UFO transition into a ball timing. If the player completes this ball timing, they will encounter two brutal robot inputs before reaching a ship corridor that ends many runs. After passing this, the player must complete a series of claustrophobic ball timings before being confronted with an extreme handful of orb timings in the cube game mode, all in a matter of seconds.
*'''55-64% (Buragoz):''' The following section begins with two cube timings, followed by a UFO segment with a single jump. The UFO jump leads to a brief cube cluster containing a blue orb, followed by a robot segment with three simple timings. Once accomplished, the player must execute a perfect ball timing into a minuscule upward swoop ship corridor, followed by an extreme UFO timing into a wave portal. If the player survives the next wave manoeuvre, they will be confronted with the level's treacherous dual-spider segment. After that, the player can take a short break before emerging to meet an automatic UFO transition into a ball timing. If the player completes this ball timing, they will be met with two brutal robot clicks before arriving at a ship corridor that will end many runs. After passing this, the player must complete a series of claustrophobic ball timings before being confronted with an extreme handful of orb timings in the cube game mode, all in a matter of seconds.
*'''64-71% (Desumari):''' The following two sections, like the previous ones, are entirely in cube game modes. This first one begins at half speed and occasionally accelerates to triple speed. Despite being very in sync with the music, the section may kill the player due to nerves. The level accelerates up to normal speed once the player reaches the second half of the section. When the player reaches the end of this section, the level fades to black.
*'''64-71% (Desumari):''' The following two sections, like the previous ones, are entirely in cube game modes. This first one begins at half speed and occasionally accelerates to triple speed. Despite being very in sync with the music, the section may kill the player due to nerves. The level accelerates up to normal speed once the player reaches the second half of the section. When the player reaches the end of this section, the level fades to black.
*'''71-79% (RealVet):''' As they travel, the player remains in the form of a cube. The player's nerves begin to build as the level gradually becomes easier, a situation many other players have already experienced. Given that the majority of it is at double speed and that the entire section is on an upward slope, this section moves along more quickly than the previous one. Towards the end of this section, a single brief blue pad section briefly accelerates the player to triple speed before slowing the remainder of the section down to normal speed.
*'''71-79% (RealVet):''' As they travel, the player remains in the form of a cube. The player's nerves begin to build as the level gradually becomes easier, a situation many other players have already experienced. Given that the majority of it is at double speed and that the entire section is on an upward slope, this section moves along more quickly than the previous one. Towards the end of this section, a single brief blue pad section briefly accelerates the player to triple speed before slowing the remainder of the section down to normal speed.
*'''79-84% (Konsi):''' The level's climax then welcomes the player. It is one of the most challenging ship sections ever included in a rated Geometry Dash level, especially when the player's nerves become a factor. The player must navigate extremely narrow, half-speed corridors with nearly frame-perfect timing, as orbs are scattered throughout. It has many gravity portals. The player is reduced in size and forced to move through an even narrower corridor if they can reach the second half of the section.
*'''79-84% (Konsi):''' The level's climax then welcomes the player. It is one of the most challenging ship sections ever included in a rated Geometry Dash level, especially when the player's nerves become a factor. The player must navigate extremely narrow, half-speed corridors with nearly frame-perfect timing, as orbs are scattered throughout. It has many gravity portals. The player will be reduced in size and forced to move through an even narrower corridor if they can reach the second half of the section.
*'''84-93% (00Zero):''' After passing through the ship section, the player can take a brief break before encountering another double-speed cube section. This section relies heavily on memory and is as difficult as RealVet's cube section. The level briefly slows down to normal speed near the end of this section before accelerating back up to double speed. When the player reaches the end, a large skull with the text 'VERIFIED BY TRICK' appears on the screen.
*'''84-93% (00Zero):''' After passing through the ship section, the player can take a brief break before encountering another double-speed cube section. This section relies heavily on memory and is as difficult as RealVet's cube section. The level will briefly slow down to normal speed near the end of this section before accelerating back up to double speed. When the player reaches the end, a large skull with the text 'VERIFIED BY TRICK' will appear on the screen.
*'''93-99% (Lilium):''' The level's final section is short and straightforward, but it is also very easy for mistakes to creep in. As the player must alternate between dash orb timings and tight jumps, it constantly switches between half-speed and normal-speed. The level accelerates to triple speed after the fourth dash orb, and the player downsizes. They must hit a synced, tight array of orbs, followed by an upside-down, slow ship section in which the player must fly through two sawblades before reaching the level's end.
*'''93-99% (Lilium):''' The level's final section is short and straightforward, but it is also very easy for mistakes to creep in. As the player must alternate between dash orb timings and tight jumps, it constantly switches between half-speed and normal-speed. The level accelerates to triple speed after the fourth dash orb, and the player downsizes. They must hit a synced, tight array of orbs, followed by an upside-down, slow ship section in which the player must fly through two sawblades before reaching the level's end.
*'''99-100% (Hantein, End Screen):''' The end screen of Firework features a giant detailed skull with spikes protruding from it on both sides.
*'''99-100% (Hantein, End Screen):''' The end screen of Firework features a giant detailed skull with spikes protruding from it on both sides.


==Gameplay==
==Gameplay==
{{VC|E__P-Ei0zWA}}
{{VC|A94BiKHs_S4}}


==First 10 victors==
==First 10 victors==
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**The password for Cherry Team's old version of Firework is 001441.
**The password for Cherry Team's old version of Firework is 001441.
*When Firework, Slaughterhouse and arcturus were all rated on 29 October 2021, there was some commotion regarding the Demon ratings of the levels. First, Firework and Slaughterhouse both received an Easy Demon rating. However, the levels swapped ratings, with arcturus being an Easy Demon and Slaughterhouse and Firework both being Extreme Demon levels. arcturus finally received an Extreme Demon rating an hour later.
*When Firework, Slaughterhouse and arcturus were all rated on 29 October 2021, there was some commotion regarding the Demon ratings of the levels. First, Firework and Slaughterhouse both received an Easy Demon rating. However, the levels swapped ratings, with arcturus being an Easy Demon and Slaughterhouse and Firework both being Extreme Demon levels. arcturus finally received an Extreme Demon rating an hour later.
*Trick's approximate 234,000 attempts were once the highest number of attempts ever spent on a verification project, surpassing the previous record made by Diabolic ClubStep, verified by its creator Sevant in 171,000+ attempts.
*Trick's 234,000 attempts were once the highest number of attempts ever spent on a verification project, surpassing the previous record made by Diabolic ClubStep, verified by its creator Sevant in 171,000+ attempts.
**Although Trick has had the highest attempt count in a verification project, it had been only behind Zupreme's 270,843 attempts of his [[Cognition]] completion before this record was surpassed by Demishio's 500,000+ attempts of Kyouki verification.
**Although Trick has had the highest attempt count in a verification project, it had been only behind Zupreme's 270,843 attempts of his [[Cognition]] completion before this record was surpassed by Demishio's 500,000+ attempts of Kyouki verification.
*The player nifty has already spent over 1,000,000 attempts trying to complete Firework.<ref>https://www.youtube.com/watch?v=i-_MDa6ZHXc</ref> Since then, however, they have not been uploading any new update videos.
*The player niftyboii has already spent over 1,000,000 attempts trying to complete Firework.<ref>https://www.youtube.com/watch?v=i-_MDa6ZHXc</ref> Since then, however, they have not been uploading any new update videos.
***However, the real attempt record in that period was Muffy450's ~634,000 attempt count record on [[Sonic Wave]].
***However, the real attempt record in that period was Muffy450's ~634,000 attempt count record on [[Sonic Wave]].
*OfficialFreck and Deron used to have parts in the collaboration, with OfficialFreck's part being at 36-45%,<ref>https://www.youtube.com/watch?v=dgGH-nj8xcg</ref> and Deron's part being at 84-93%.<ref>https://www.youtube.com/watch?v=Bzh1IiofTUU</ref> However, they were replaced by Crouley and 00Zero, respectively.
*OfficialFreck and Deron used to have parts in the collaboration, with OfficialFreck's part being at 36-45%,<ref>https://www.youtube.com/watch?v=dgGH-nj8xcg</ref> and Deron's part being at 84-93%.<ref>https://www.youtube.com/watch?v=Bzh1IiofTUU</ref> However, they were replaced by Crouley and 00Zero, respectively.
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===Demonlist===
===Demonlist===
*Firework was accidentally placed at #2 on the Demonlist on 4 November 2021, above [[Sonic Wave Infinity]] and below [[Tartarus]] (it was supposed to be placed at #1).
*Firework was accidentally placed at #2 on the Demonlist on 4 November 2021, above [[Sonic Wave Infinity]] and below [[Tartarus]] (it was supposed to be placed at #1).
**This addition pushed [[Spacial Rend]] out of the Top 50 after almost three years, Celestial Force into the Extended List, and [[SubSonic]] into the Legacy List.
**This addition pushed Celestial Force into the Extended List and [[SubSonic]] into the Legacy List.
***It also pushed the final level of [[Viprin|Viprin's]] Sonic Series off the list.
***This also pushed the final level of [[Viprin|Viprin's]] Sonic Series off the list.
**Firework was briefly shifted to the #1 spot past Tartarus in a rush on the same day, taking the #1 spot and becoming the hardest level in the game before Slaughterhouse's addition 18 seconds later.
***This addition also pushed [[Spacial Rend]] out of the Top 50 after almost three years.
**Firework was briefly shifted to the #1 spot past Tartarus in a rush on the same day, taking the #1 spot and becoming the hardest level in the game before [[Slaughterhouse|Slaughterhouse's]] addition 18 seconds later.
***This change ended the reign of Tartarus at #1 on the Demonlist for almost two years, except for the three-month and the 105-day reign of [[The Golden]] from 31 May 2020 to 12 September 2020 in between.
***This change ended the reign of Tartarus at #1 on the Demonlist for almost two years, except for the three-month and the 105-day reign of [[The Golden]] from 31 May 2020 to 12 September 2020 in between.
***This change also prevented Slaughterhouse from robbing Firework's #1 spot.
***This change also prevented Slaughterhouse from robbing Firework's #1 spot.
***Firework is regarded as the 37th instance of the hardest rated level in the game's history.
****However, due to [[spaceuk|spaceuk's]] cheating scandal, Firework would theoretically have been Top 1 for about 45 days in 2021 from its placement of 4 November until [[Doggie|Doggie's]] completion of Slaughterhouse on 19 December.
***During this time, Pointercrate also went down due to high traffic, as one of the list editors attempted to add Slaughterhouse to the Demonlist. They accidentally added the level multiple times, resulting in multiple copies of the level placed from #1 to #9.
***During this time, Pointercrate also went down due to high traffic, as one of the list editors attempted to add Slaughterhouse to the Demonlist. They accidentally added the level multiple times, resulting in multiple copies of the level placed from #1 to #9.
*Firework, alongside [[Sakupen Circles (Diamond)|Sakupen Circles]], Slaughterhouse, and [[Acheron]], is the most popular level to complete in the Top 40 of the Demonlist.
*Firework is the 34th former Top 1 in the game's history.
*The placement of FOREST OF SPIKES on 2 September 2026 pushed Firework out of the Top 50 of the Demonlist.
**However, due to [[spaceuk|spaceuk's]] cheating scandal, Firework would have been Top 1 for presumably 45 days from 4 November 2021 until [[Doggie|Doggie's]] completion of Slaughterhouse on 19 December 2021.
*The movement of Firework on 23 November 2025 pushed itself out of the Top 25 of the Demonlist.
{{Togglebox
{{Togglebox
  |header = Notable completions
  |header = Notable completions
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*[[Crisis]] is the first victor of Firework, completing it on 26 December 2021.<ref>https://www.youtube.com/watch?v=diNjkbqdxYE</ref>  
*[[Crisis]] is the first victor of Firework, completing it on 26 December 2021.<ref>https://www.youtube.com/watch?v=diNjkbqdxYE</ref>  
**The first victor of Firework was initially thought to be [[spaceuk]], who claimed to have beaten it on 20 November 2021, but it was later discovered that he hacked all his achievements.
**The first victor of Firework was initially thought to be [[spaceuk]], who claimed to have beaten it on 20 November 2021, but it was later discovered that he hacked all his achievements.
*Artify8 had beaten Firework on 11 January 2022, jumping from [[Nine Circles]].<ref>https://www.youtube.com/watch?v=AZX18fDvdyc</ref>
*Artify8 had beaten Firework on 11 January 2022, jumping from Nine Circles.<ref>https://www.youtube.com/watch?v=AZX18fDvdyc</ref>
**Following this, Serbian player Openix jumped from [[Thanatophobia]] to Firework with 110,000 attempts on 2 December 2022.<ref>https://www.youtube.com/watch?v=H1yb5Y9x_Qg</ref>
**Following this, Serbian player Openix jumped from [[Thanatophobia]] to Firework with 110,000 attempts on 2 December 2022.<ref>https://www.youtube.com/watch?v=H1yb5Y9x_Qg</ref>
**On 3 August 2024, Looopko_Mortis completed Firework as a jump from [[Bloodbath]].<ref>https://www.youtube.com/watch?v=Iwpa5ybPsq0</ref>
*DTDom used to have the lowest attempt count on Firework, with 27,863 attempts, and also an 88% fluke.<ref>https://www.youtube.com/watch?v=KAHlcfqkp2g</ref>
*foxyan17 completed Firework in around 6,000 attempts, which is the lowest attempt count on the level.<ref>https://www.youtube.com/watch?v=fFyAW0Mu9JA</ref>
**l1nxxd is the current holder of the title for the lowest attempt count on Firework, with 6,211 attempts.<ref>https://www.youtube.com/watch?v=WGlorLcRIjM</ref>
**l1nxxd completed Firework in 6,211 attempts, which is the second lowest attempt count on the level.<ref>https://www.youtube.com/watch?v=WGlorLcRIjM</ref>
*[[wPopoff]] has achieved the biggest fluke on Firework, with his furthest crash being at 62%.<ref>https://www.youtube.com/watch?v=i-GgIwTP-Xg</ref>
**On the other hand, abb2k beat Firework in 391,136 attempts, which is the highest attempt count.<ref>https://www.youtube.com/watch?v=nk3uTWCcfl8</ref> They have also played the level for 671 days.
**On the other hand, the player abb2k has the highest attempt count on Firework, with 391,136 attempts.<ref>https://www.youtube.com/watch?v=nk3uTWCcfl8</ref> They have also played the level for 671 days.
***Rexern spent over 350,000 attempts on Firework, which is the second-highest attempt count.<ref>https://www.youtube.com/watch?v=hMA0S02v6rE</ref>
*On 29 October 2024, Deji jumped from [[Sonic Wave]] to Firework.<ref>https://www.youtube.com/watch?v=gfzXtUHichQ</ref>
*[[wPopoff]] has achieved the biggest fluke on Firework, with his furthest fail being at 62%.<ref>https://www.youtube.com/watch?v=i-GgIwTP-Xg</ref>
**Willo GD has the second biggest fluke, as his furthest fail was at 64%.<ref>https://www.youtube.com/watch?v=KTgeavp7KEM</ref>
*Firework is currently the hardest level to be completed on a controller, being beaten by 12_Kelvin on 23 March 2022.<ref>https://www.youtube.com/watch?v=96B_c_Rhulk</ref>
*Firework is currently the hardest level to be completed on a controller, being beaten by 12_Kelvin on 23 March 2022.<ref>https://www.youtube.com/watch?v=96B_c_Rhulk</ref>
*On 25 May 2025, Firework was beaten on a 144Hz mobile for the first time by MAXDASH, with best runs of 97% and 3-100% before the completion.<ref>https://www.youtube.com/watch?v=pwT2ukn3y6Y</ref> This completion became the new hardest Demon beaten on mobile, surpassing MAXDASH's previous Top 1 mobile verification of [[Hard Machine]].<ref>https://www.youtube.com/watch?v=PY_S64sQ5Yk</ref>
*On 25 May 2025, Firework was beaten on a 144Hz mobile for the first time by MAXDASH, with best runs of 97% and 3-100% before the completion.<ref>https://www.youtube.com/watch?v=pwT2ukn3y6Y</ref> This completion became the new hardest Demon beaten on mobile, surpassing MAXDASH's previous Top 1 mobile verification of [[Hard Machine]].<ref>https://www.youtube.com/watch?v=PY_S64sQ5Yk</ref>
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FireworkEndScreen.png|End screen
FireworkEndScreen.png|End screen
</gallery>
</gallery>
==Videos==
{{VC|WavKyHGYlRY
|cpt1 = Unnerfed version
}}


==References==
==References==
<references />
<references />
[[Category:Demon List levels]]
[[Category:Demon List levels]]
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