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==Trivia== *Flamewall uses two songs and three sound effects (SFXs). *Flamewall was rated on 24 September 2025, receiving an Epic rating, and placed at #3 on the Demonlist on 24 October 2025, above [[Tidal Wave]] and below Amethyst. **This addition pushed [[Avernus]] out of the Top 10, KOSETSU out of the Top 25, Checked Steam into the Extended List for the third time, and Omega Interface into the Legacy List. **On 19 December 2025, Flamewall would be swapped with Amethyst, placing it at #2, only below Thinking Space II. ***On 23 August 2026, Flamewall and Amethyst swapped once again, putting it below Amethyst once again. *Flamewall is: **The second-hardest Epic-rated level in the game, behind [[GRIEF]]. **The fourth-longest level on the Demonlist, behind [[Every End]], Master of Puppets, and Sinister Silence. **The hardest level to use the entirety of its song. The previous hardest in this category was Tidal Wave. **The hardest level to use a song from the music library. It also used to be the hardest level to use a NONG song before Camellia's songs, including Flamewall's song of the same name, were added to said library. *Flamewall was nominated for and won ''Best Extreme Classic'' in the [[The Geometry Dash Awards|Geometry Dash 2025 Awards]]. Interestingly, Flamewall was finished in 2023 and was the only non-Legendary/Mythic level in the category. **Flamewall received 65.8% of the community votes for its category, the highest out of any nomination across every level category. Despite this, it received only 14.1% of the jury vote, the fourth-lowest in the category. *When Update 2.2 was released, Flamewall became impossible due to slope bugs.<ref>https://discord.com/channels/1057610354865221653/1057613272339189853/1186868611269263530</ref> *Cuatrocientos's hardest completed level before verifying Flamewall was Belladonna, making Flamewall one of the largest verification jumps ever performed. Because of this feat, the Demonlist has shown reluctance to consider his opinions on the level's difficulty and the community. **Other players, such as Servax and Kurumi, offered up their own opinions on Flamewall's difficulty. However, they are not considered reliable because Flamewall's challenge stems primarily from length. *There is a small text near the bottom right of the screen when entering Flamewall, saying 'Hey chat type flamewall'. *Most of the Clubstep monsters in Flamewall have names. For example, the one in the first part is named 'Ellie', and the iconic one in most Flamewall thumbnails (including this wiki page's) is named 'URANIUM-235 JR'. *Flamewall previously featured a 'CBF buffer' that slightly buffed the level's gameplay to compensate for its difficulty when playing with the Click Between Frames (CBF) mod. After RobTop implemented his own version of CBF into the vanilla game, that buffer was later removed. *Flamewall took 262 days (nearly 10 months) to build, starting on 27 December 2022 and wrapping up on 15 September 2023. *The Discord server that Flamewall was hosted in was completely public throughout the hosting process, allowing the community to see parts as soon as they were finished. **Flamewall was also publicly hosted, allowing decorators to join the server and apply for parts without being directly invited. As a result, Flamewall's roster is full of recognizable community figures, as well as many smaller creators who had not had the chance to be in larger projects. **The server is currently being used to allow players to post their progress on Flamewall and remains open to the public to this day.<ref>https://discord.gg/j8wX5hvRT2</ref> *Flamewall has an upcoming 'antagonist' level being hosted by Narwall called Snowdrive,<ref>https://www.youtube.com/watch?v=e3-cOWJP7_4</ref> which has unfortunately mostly waned due to changes in hosting and Narwall becoming inactive. *While Flamewall's 413,736 objects may seem massive at a glance, the level runs surprisingly well for its size because the actual object count per second of the level is only around 1,019. **As a reference point, [[Slaughterhouse]] has roughly 2,104 objects per second, over twice the object density. **If LDM is used, Flamewall's object count drops to a mere 28,434 objects, 7% of the original size, with an average of 70 objects per second. *Flamewall notably does not use many move triggers. Initially, this decision was a stylistic choice by RicoLP to keep the level simpler; however, it was later kept despite the level becoming more complex due to move triggers significantly impacting level lag. *There is an upcoming sister level to Fallen Symphony called Rebirth The End. It has several similarities to Flamewall, such as its general gameplay, rapid game-mode changes, metal song, host, and fire theme. If verified and rated, it would be the longest level on the Demonlist. *Flamewall's first victor, Zoink, used his stream highlights of this level as his contribution to [[EricVanWilderman|EricVanWilderman's]] 12 Demons of Christmas 2025 series, as Demon #6. *Flamewall is notorious for its '99% curse', as both Cuatrocientos and Zoink have failed at 99% while attempting to complete the level. *Getting to a mere 1% on Flamewall (with 2.2 percentages) requires roughly 24 inputs in total. *Flamewall is [[Netermind|Netermind's]] favourite level in the Top 10 of the Demonlist.
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