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==Description== *'''0-1% (Narwall + valentine):''' Flamewall begins with a ship that the player needs to hold to go into a cube portal without clicking on fake black orbs. This ship leads to a cube part with flashy pulses, frame-perfect timings and clusters of orbs that require fast clicking, ending with a dash orb and a [[Clubstep]] monster. *'''1-2% (theworldofme + MJZpeanut + AFM):''' Then, a UFO with similar gameplay, an extremely tight wave that the player needs to hold to turn into an upside-down cube with more orb timings, and a short mini-ball. The speed increases to triple, indicating that the intensity builds up and reaches the drop. A short ship and a cube dash orb follow, which the player must hold as it dashes up like an ascending piano, during which 'Flamewall' displays with an accompanying heavy shake. *'''2-3% (hexeract + Surjaco):''' The cube is still holding a dash portal before turning into a wave, then into a small ship with gravity-changing portals, and speed changing to the beat. At 2.74%, the player transforms into a cube, assisted by quadruple speed with fast, precise yellow and dark orbs, which then turns into a ship, leading to the next section. *'''3-5% (teraaa + insxne + Dilw0nk):''' *'''5-7% (Bluestone + DubbyBall):''' A quadruple-speed rapid game-mode changes with all mechanics and is extremely difficult in terms of tight timings, fast-paced gameplay and many obstacles. *'''7-8% (ked + GiaMmiX):''' More fast-paced, tight gameplay and rapid game-mode changes, considering many parts resemble a Top 1 difficulty. A cube with orbs scattered and clicking to the drum beats with timings and fake blocks, and ends with an auto wave. *'''8-10% (Dola + moonlightmari):''' A quadruple-speed segment with clicks mathematically syncing to the beat with rapid game-mode changes and many mechanics. *'''10-12% (Finley + IntriZ + Kacurro + HumbJumb):''' A quadruple-speed rapid game-mode changing sequence involving green and black orb timings and ending with a tight ship with fake orbs and a straight-fly. *'''12-14% (Waturn + Cinny + Kacurro):''' *'''14-15% (RpgRaketti + Narwall + MrZen):''' *'''15-18% (iliLaserili + Striked):''' *'''18-19% (Intensa + X2K + Surjaco):''' *'''19-21% (TheZinkYT + Cinny + asomii):''' *'''21-22% (Detrezo + PiksC):''' A double-speed difficult cube with many mechanics, a short ball and spider clicking to a piano beat, back to a cube, then a short ball and spider again. *'''22-24% (Zenn + Narwall + Xolarzz):''' A short quadruple-speed difficult cube, a double-speed tight ship, increasing to triple speed, back to a short quadruple-speed cube, a wave with many obstacles and size changes, a mini-cube with extreme orb timings and a dash orb, building up intensity and increasing speed with a descending piano. *'''24-26% (Zeroxy + Limit2 + Surjaco):''' *'''26-28% (vaen + FreddyDash):''' *'''28-30% ([[Technical]] + Unerve + Solarion):''' *'''30-33% (Eridani + Wolvyy + Surjaco):''' A quadruple-speed gameplay with rapid game-mode changes and clicks syncing to the beats, and tight timings adds a lot to the difficulty. *'''33-34% (Temp + valentine):''' *'''34-36% (Radical + PLoLek):''' A UFO with tight corridors and gravity changes and a tight ship with similar gameplay. *'''36-38% (nicor77 + GamerKnight750):''' Slow-speed changes throughout the part. A hard cube with all mechanics and critical timings, a ship, triple-speed during a straight-fly, a ball with drum sync timings, a robot with tighter timings and a mini-cube with easier timings. It comes to a half-speed cube with only a single orb, then a tight triple-speed mini-ship. *'''38-40% (Minishoey + At424):''' *'''40-43% (Tombstone + Snib + astro + valentine):''' *'''43-46% (Blueskii + BlasterRobotz):''' *'''46-47% (Chee2y + Narwall + valentine):''' *'''47-49% (Skzyl + Galaxxyss + YouKnowWho):''' *'''49-52% (LordVadercraft + Graded):''' *'''52-53% (D3lteX + Molds):''' *'''53-55% (Unerve):''' *'''55-56% (Avex + Latezk):''' *'''56-58% (Cipha + functionxd + SlayerZ):''' *'''58-60% (ItzMira + Netraena + Limit2 + DreamTide + Skub):''' *'''60-62% (Magmeta + Lunarity):''' *'''62-63% (donut + copc + DreamTide):''' *'''63-65% (Aelula + Kiba):''' *'''65-67% (Cinny + Narwall + Vendas):''' *'''67-69% ([[Zeronium]] + LIEB):''' *'''69-70% (Artsi + Laurendi + HumbJumb):''' *'''70-71% (shman + DreamTide):''' *'''71-73% (RicoLP + wokecat):''' *'''73-75% (Cinny + Revv):''' *'''75-76% (Gokill + Zafkiel7):''' *'''76-78% (Rainstorm + XE_Nith):''' *'''78-80% (Cheyne + DLAppleGamez + TheJosiahTurner):''' *'''80-82% (Baeru + Vismuth + Lris):''' *'''82-83% (Teno + Cinny + Moby):''' *'''83-85% (Skarro + UNBIPENTIUM + Bos Joker):''' *'''85-87% (Alex + [[Xanii]] + GrenadeofTacos):''' A quadruple-speed sequence using the ship, cube, and robot, focusing on tight timings with floating platforms. *'''87-89% (DoSh7t + Etheriall):''' *'''89-91% (Kaza + Echo):''' *'''91-93% (Luksa + Owen.jpg):''' *'''93-95% (Dorvict + 819):''' *'''95-100% (Varium + Saziur):''' The level ends with a tight, flashy wave part, which transitions into a flow section, primarily being mini-sized. The short flow section ends with a quick dual section in sync with a few beats in the song. It culminates in a climactic ship part that takes only a few clicks and serves as a stress test. The screen borders shrink on the player, who must complete a tight straight-fly; passing it will complete the level.
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