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  |objects    = 413,795
  |objects    = 413,795
  |copytype  = No password
  |copytype  = No password
  |downloads  = 7.78M
  |downloads  = 7.71M
  |likes      = 167.2K
  |likes      = 166.1K
  |rating    = Epic
  |rating    = Epic
  |artist    =
  |artist    =
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*770520
*770520
}}
}}
'''Flamewall''' is a [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon mega-collaboration level hosted by Narwall, valentine, and Surjaco (and formerly hosted by Skub and [[RicoLP]]), verified by Cuatrocientos on 21 September 2025, after 221,703 attempts.<ref name=":0">https://www.youtube.com/watch?v=x4Io4zkWVRw</ref> The project set the record for the longest finished level of Top 1 difficulty at the time of its finalized state. The level features almost seven minutes of extremely fast and challenging gameplay, set to a similarly very fast and dramatic symphonic metal song, with very few breaks for its length. It features a gargantuan roster of creators, featuring over 100 creators and playtesters, with it comprising 54 parts.
'''Flamewall''' is a [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon mega-collaboration level hosted by Narwall, valentine, and Surjaco (and formerly hosted by Skub and [[RicoLP]]), verified by Cuatrocientos on 21 September 2025, after 221,703 attempts.<ref name=":0">https://www.youtube.com/watch?v=x4Io4zkWVRw</ref> The project set the record for the longest finished level of Top 1 difficulty at the time of its finalised state. The level features almost seven minutes of extremely fast and challenging gameplay, set to a similarly very fast and dramatic symphonic metal song, with very few breaks for its length. It features a gargantuan roster of creators, featuring over 100 creators and playtesters, with it comprising 54 parts.


The level was initially set to be verified by OneAlphaHelix, who dropped the level citing obstructive physics changes caused by Update 2.2;<ref>https://www.youtube.com/post/Ugkxg_P1Me2ZpvNvvioZUPakmZXXCoGXwxmg</ref> the verification was then passed onto the then-unknown player Cuatrocientos, who would eventually pull through with the verification after over 20 months of playing the level. Flamewall has received high praise in the community for its high-quality visuals, consistent design and flowy gameplay.
The level was initially set to be verified by OneAlphaHelix, who dropped the level citing obstructive physics changes caused by Update 2.2;<ref>https://www.youtube.com/post/Ugkxg_P1Me2ZpvNvvioZUPakmZXXCoGXwxmg</ref> the verification was then passed onto the then-unknown player Cuatrocientos, who would eventually pull through with the verification after over 20 months of playing the level. Flamewall has received high praise in the community for its high-quality visuals, consistent design and flowy gameplay.


Flamewall was placed at #3 on the [[Demonlist (Pointercrate)|Demonlist]] on 24 October 2025; it would be swapped with [[Amethyst]] roughly two months later on 19 December 2025, contemporarily making it the second-hardest level in the game behind [[Thinking Space II]], although this change was reversed eight months later on 23 August 2026.
Flamewall was placed at #3 on the [[Demonlist (Pointercrate)|Demonlist]] on 24 October 2025; it would be swapped with [[Amethyst]] roughly two months later on 19 December 2025, contemporarily making it the second-hardest level in the game behind [[Thinking Space II]].


==General==
==General==
Flamewall is regarded as a 'flow' level, as it switches between game-modes very rapidly throughout. The base gameplay is not particularly difficult, which is relatively unique for a Top 1; the main challenge lies in the level's length and the need for nerve control. OneAlphaHelix has stated that most of the gameplay is roughly Main List difficulty, though certainly easier than any Top 10 level at the time.
Flamewall is regarded as a 'flow' level, as it switches between game-modes very rapidly throughout. The base gameplay is not particularly difficult, which is relatively unique for a Top 1; the main challenge lies in the level's length and the need for nerve control. OneAlphaHelix has stated that most of the gameplay is roughly Main List difficulty, though certainly easier than any Top 10 level at the time.


The colour scheme of Flamewall is generally orange (following the fire theme), with a few sections changing to primarily white and gray to match the song's intensity. The decoration is notable for maintaining a [[Update 1.9|1.9]] aesthetic, but it has been criticized for lacking depth in certain sections. It is likely a result of object limitations, as it was completed in Update 2.1. Numerous people have asked questions about a potential 2.2 redecoration, but it did not take place, especially as the level was nearing verification.
The colour scheme of Flamewall is generally orange (following the fire theme), with a few sections changing to primarily white and grey to match the song's intensity. The decoration is notable for maintaining a [[Update 1.9|1.9]] aesthetic, but it has been criticised for lacking depth in certain sections. It is likely a result of object limitations, as it was completed in Update 2.1. Numerous people have asked questions about a potential 2.2 redecoration, but it did not take place, especially as the level was nearing verification.


Flamewall is also known for having an exceptionally high number of clicks; OneAlphaHelix has stated that the level requires over 1,250 clicks in a single run. It is more click-intensive in certain parts, but the overall number remains roughly balanced over its duration.
Flamewall is also known for having an exceptionally high number of clicks; OneAlphaHelix has stated that the level requires over 1,250 clicks in a single run. It is more click-intensive in certain parts, but the overall number remains roughly balanced over its duration.
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===Controversy===
===Controversy===
On 19 January 2023, creator AnonIIExt made a Twitter post calling RicoLP out for making rude comments about their decoration application,<ref>https://x.com/i/status/1616093936728301569</ref> sparking some controversy with the level, with many community members beginning to come forward with stories about RicoLP harassing them for 'not making good enough parts' in his previous mega-collaboration, Sinister Silence. RicoLP publicly apologized for his behaviour with both Flamewall and his previous collaborations, but people remained sceptical. Not wanting his involvement to ruin the level's reputation, RicoLP decided to step down as the co-host of Flamewall a month later on 19 February 2023.<ref>https://discord.com/channels/1057610354865221653/1057613272339189853/1076951738071924826</ref> On the same day, co-hosting duties were transferred to valentine (who optimized and polished most of the level), with Surjaco and Skub (who helped finish dropped parts and merged most of the level, respectively) later being promoted on 22 July 2023. Skub would later leave the level entirely and delete their accounts due to an unrelated controversy regarding misconduct, leaving Narwall, valentine, and Surjaco as the level's final hosts.
On 19 January 2023, creator AnonIIExt made a Twitter post calling RicoLP out for making rude comments about their decoration application,<ref>https://x.com/i/status/1616093936728301569</ref> sparking some controversy with the level, with many community members beginning to come forward with stories about RicoLP harassing them for 'not making good enough parts' in his previous mega-collaboration, Sinister Silence. RicoLP publicly apologised for his behaviour with both Flamewall and his previous collaborations, but people remained sceptical. Not wanting his involvement to ruin the level's reputation, RicoLP decided to step down as the co-host of Flamewall a month later on 19 February 2023.<ref>https://discord.com/channels/1057610354865221653/1057613272339189853/1076951738071924826</ref> On the same day, co-hosting duties were transferred to valentine (who optimised and polished most of the level), with Surjaco and Skub (who helped finish dropped parts and merged most of the level, respectively) later being promoted on 22 July 2023. Skub would later leave the level entirely and delete their accounts due to an unrelated controversy regarding misconduct, leaving Narwall, valentine, and Surjaco as the level's final hosts.


===Decoration===
===Decoration===
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***On 23 August 2026, Flamewall and Amethyst swapped once again, putting it below Amethyst once again.
***On 23 August 2026, Flamewall and Amethyst swapped once again, putting it below Amethyst once again.
*Flamewall is:
*Flamewall is:
**The second-hardest Epic-rated level in the game, behind [[GRIEF]].
**The hardest level rated higher than Featured in the game, having an Epic rating.
**The fourth-longest level on the Demonlist, behind [[Every End]], Master of Puppets, and Sinister Silence.
**The fourth-longest level on the Demonlist, behind [[Every End]], Master of Puppets, and Sinister Silence.
**The hardest level to use the entirety of its song. The previous hardest in this category was Tidal Wave.
**The hardest level to use the entirety of its song. The previous hardest in this category was Tidal Wave.
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*Flamewall took 262 days (nearly 10 months) to build, starting on 27 December 2022 and wrapping up on 15 September 2023.
*Flamewall took 262 days (nearly 10 months) to build, starting on 27 December 2022 and wrapping up on 15 September 2023.
*The Discord server that Flamewall was hosted in was completely public throughout the hosting process, allowing the community to see parts as soon as they were finished.
*The Discord server that Flamewall was hosted in was completely public throughout the hosting process, allowing the community to see parts as soon as they were finished.
**Flamewall was also publicly hosted, allowing decorators to join the server and apply for parts without being directly invited. As a result, Flamewall's roster is full of recognizable community figures, as well as many smaller creators who had not had the chance to be in larger projects.
**Flamewall was also publicly hosted, allowing decorators to join the server and apply for parts without being directly invited. As a result, Flamewall's roster is full of recognisable community figures, as well as many smaller creators who had not had the chance to be in larger projects.
**The server is currently being used to allow players to post their progress on Flamewall and remains open to the public to this day.<ref>https://discord.gg/j8wX5hvRT2</ref>
**The server is currently being used to allow players to post their progress on Flamewall and remains open to the public to this day.<ref>https://discord.gg/j8wX5hvRT2</ref>
*Flamewall has an upcoming 'antagonist' level being hosted by Narwall called Snowdrive,<ref>https://www.youtube.com/watch?v=e3-cOWJP7_4</ref> which has unfortunately mostly waned due to changes in hosting and Narwall becoming inactive.
*Flamewall has an upcoming 'antagonist' level being hosted by Narwall called Snowdrive,<ref>https://www.youtube.com/watch?v=e3-cOWJP7_4</ref> which has unfortunately mostly waned due to changes in hosting and Narwall becoming inactive.
*While Flamewall's 413,736 objects may seem massive at a glance, the level runs surprisingly well for its size because the actual object count per second of the level is only around 1,019.
*While Flamewall's 413,736 objects may seem massive at a glance, the level runs surprisingly well for its size because the actual object count per second of the level is only around 1,019.
**As a reference point, [[Slaughterhouse]] has roughly 2,104 objects per second, over twice the object density.
**As a reference point, [[Slaughterhouse]] has roughly 2,103 objects per second, over twice the object density.
**If LDM is used, Flamewall's object count drops to a mere 28,434 objects, 7% of the original size, with an average of 70 objects per second.
*Flamewall notably does not use many move triggers. Initially, this decision was a stylistic choice by RicoLP to keep the level simpler; however, it was later kept despite the level becoming more complex due to move triggers significantly impacting level lag.
*Flamewall notably does not use many move triggers. Initially, this decision was a stylistic choice by RicoLP to keep the level simpler; however, it was later kept despite the level becoming more complex due to move triggers significantly impacting level lag.
*There is an upcoming sister level to Fallen Symphony called Rebirth The End. It has several similarities to Flamewall, such as its general gameplay, rapid game-mode changes, metal song, host, and fire theme. If verified and rated, it would be the longest level on the Demonlist.
*There is an upcoming sister level to Fallen Symphony called Rebirth The End. It has several similarities to Flamewall, such as its general gameplay, rapid game-mode changes, metal song, host, and fire theme. If verified and rated, it would be the longest level on the Demonlist.
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