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{{IB-Level
{{Infobox Level|creator = [[Michigun]]|difficulty = [[File:Hard Demon.png|20px]] Hard Demon|stars = 10[[File:star.png|15px]]|id = 11402965|song = Haunted Woods|composer = Waterflame|image =File:Forest_Temple_GD.png|last_updated = 2.0|version = 1|song_id = 478283}}
|image      = ForestTemple.png
{{Quote|You might get lost in the woods...|Michigun}}
|id        = 11402965
'''[[Forest Temple]]''' is a 2.0 Hard Demon created by [[Michigun]]. It is his fifth Temple level and first 2.0 level. It is also one of his most popular levels ever created.
|creator   = [[Michigun]]
==Gameplay==
|created    = [[Update 1.9]]
|updated    = [[Update 2.0]]
|difficulty = {{Demon}}
|stars      = 10
|length    = 1m 27s (Long)
|objects    = 19,186
|copytype  = Non-copyable
|downloads  = 15.8M
|likes      = 509.7K
|rating    = Featured
|artist    = [https://waterflame.newgrounds.com/ Waterflame]
|music      = [https://www.newgrounds.com/audio/listen/478283 Haunted Woods]
|musicid    = 478283
}}
'''Forest Temple''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Hard Demon level by [[Michigun]]. It is the fifth and final, and hardest, Temple level he built himself, as the last temple level on his account, Desert Temple, was fan-made, and Michigun's role was solely to verify that level. Forest Temple was Michigun's first 2.0 level. Forest Temple is Michigun's most downloaded and liked Temple level, and his second-most downloaded and liked level overall. It is also the fifth-most-downloaded and liked Hard Demon in the game. Forest Temple received generally positive reviews for its unique and learnable gameplay design.


==Description==
* '''0-20%: '''The level starts with a tricky normal-speed cube section with several difficult timings and spike jumps, many tight spaces, and tons of triple and quadruple spikes.
*'''0-21%:''' Forest Temple begins with a tricky normal-speed cube section with several difficult timings and spike jumps, many tight spaces, and tons of triple- and quadruple-spikes.
* '''20-26%:''' The level transitions to a normal-speed UFO segment. This section contains several obstacles reminiscent of ''Flappy Bird'', and numerous tight spaces where consistency is required.
*'''21-26%:''' Next is a normal-speed UFO segment. This section contains several obstacles reminiscent of [[Wikipedia:Flappy Bird|''Flappy Bird'']], as well as numerous tight spaces where consistency is required.
* '''26-31%:''' The level transitions to a half-speed ship sequence, with extremely tight spaces and very little room to fly around.
*'''26-31%:''' Afterwards, there is a half-speed ship sequence with extremely tight spaces and very little room to fly around.
* '''31-41%:''' Following this is a difficult transition into double-speed wave gameplay, with black "stuff" lining the walls which kills you. Due to the black stuff which blends in with the dark background, there is much less room than it seems.
*'''31-41%:''' Following this is a difficult transition into double-speed wave gameplay, with dead bushes lining the walls. Because they blend into the dark background, there is much less room than it seems.
* '''41-50%:''' Next, there is a double-speed ship sequence with many "spike wheels" of twelve spikes arranged in a wheel, where the spikes pulse green in a rotating pattern. The player must maneuver through tight corridors up and down, and after that is a bit of straight flying.
*'''41-50%:''' Next, there is a double-speed ship sequence with many 'spike wheels' of twelve spikes arranged in a wheel, where the spikes pulse green in a rotating pattern. The player must manoeuvre through tight corridors up and down and do a bit of straight flying.
* '''51-57%:''' The player enters a dark normal-speed mini-UFO section. Here, the obstacles consist of numerous fading spikes, blocks, and platforms, making it very difficult to see the gameplay. This part requires some memorization and timing to pass.
*'''50-58%:''' The player enters a dark normal-speed mini-UFO section. The obstacles consist of numerous fading spikes, blocks, and platforms, making gameplay very difficult to see. This part requires some memorization and timing to pass.
* '''58-65%:''' This is the most notorious part of the level. The player has to maneuver a normal ship through tight spaces, but the real challenge comes from the four "gates" that the player has to go through. They are made of spikes placed one block apart; however, they close in on the player, making it extremely tight to get through.
*'''58-65%:''' This is the most notorious part of the level. The player must manoeuvre as a normal ship through tight spaces, but the real challenge lies in the four 'gates' the player must navigate. They are made of spikes placed one block apart; however, they close in on the player, making it extremely tight to get through.
* '''65-72%:''' The player then transitions into a half-speed normal-sized wave section, reminiscent of [[DeCode]]. This part looks very intimidating, but is actually one of the easier parts of the level. The transition into the robot is somewhat difficult though, as you have to be going at the right angle not to fall too far or go up too much.
*'''65-72%:''' The player then transitions into a half-speed normal-sized wave section, reminiscent of [[DeCode]]. This part looks very intimidating, but it is one of the easier parts of the level. The transition into the robot is somewhat difficult, though, requiring travel at the right angle to avoid falling too far or going up too much.
* '''72-80%:''' After a rather difficult transition, the player is in a normal-speed robot section. This area is comprised of many difficult and precise spike jumps, and a lot of memorization, as there are some invisible blocks.
*'''72-81%:''' After a rather difficult transition, the player is in a normal-speed robot section. This area comprises many difficult, precise spike jumps and a lot of memorization, as there are some invisible blocks.
* '''81-87%:''' Following this, the player transitions into the second-to-last part of the level, which contains a tricky ball section that primarily focuses on tight timings and spike gaps.
*'''81-87%:''' Following this, the player transitions into the second-to-last part of the level, which contains a tricky ball section that primarily focuses on tight timings and spike gaps.
* '''87-100%:''' Finally, the player enters a short cube section, which gets its difficulty from memorization. It is likely the easiest part of the level, though it is at the very end. At 93%, there are the words Forest Temple, signaling the level is over, and at the end, a Triforce symbol will appear.
*'''87-100%:''' Finally, the player enters a short cube section, which gets its difficulty from memorization. It is likely the easiest part of the level, though it is at the very end. At 93%, the words 'Forest Temple' signal that the level is over, and at the end, a [[Wikipedia:Triforce|Triforce]] symbol appears.


==Gameplay==
==Trivia==
{{VC|zy9mjDlciqg}}
* The level cannot be copied.
* The level is Michigun's most downloaded and liked Temple level, at 2.5 million downloads, and his second most downloaded and liked level overall.
* Like other levels in the Temple series, it was inspired by ''The Legend of Zelda''.
*This level was nominated for the "Best Temple Level" at the ''Geometry Dash'' 2.0 Awards<ref>https://www.youtube.com/watch?v=6-37l16M9ws</ref> and came in second place.<ref>https://www.youtube.com/watch?v=iCIbgFeLBsw</ref>
 
==Walkthrough==
[[File:Forest Temple by Michigun - Geometry Dash|center|thumb|335x335px|The verification of Forest Temple. Credits to [[Michigun]].]]


==Trivia==
== References ==
*Forest Temple was nominated for ''Best Temple Level'' in the [[The Geometry Dash Awards|Geometry Dash 2.0 Awards]].
<references />
*Forest Temple contains no orbs of any kind.
[[Category:2.0 levels]]
*Like other levels in the Temple series, it was inspired by [[Wikipedia:The Legend of Zelda|''The Legend of Zelda'']].
[[Category:Demon levels]]
[[Category:Classic levels]]
[[Category:Hard Demon levels]]
[[Category:Long levels]]
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