Editing Forest Temple
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|created = [[Update 1.9]] | |created = [[Update 1.9]] | ||
|updated = [[Update 2.0]] | |updated = [[Update 2.0]] | ||
|difficulty = | |difficulty = [[File:Demon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|length = 1m 27s (Long) | |length = 1m 27s (Long) | ||
|objects = 19,186 | |objects = 19,186 | ||
|copytype = Non-copyable | |copytype = Non-copyable | ||
|downloads = | |downloads = 12.8M+ | ||
|likes = | |likes = 477.5K+ | ||
|rating = Featured | |rating = Featured | ||
|artist = [https://waterflame.newgrounds.com/ Waterflame] | |artist = [https://waterflame.newgrounds.com/ Waterflame] | ||
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*'''31-41%:''' Following this is a difficult transition into double-speed wave gameplay, with dead bushes lining the walls. Because they blend into the dark background, there is much less room than it seems. | *'''31-41%:''' Following this is a difficult transition into double-speed wave gameplay, with dead bushes lining the walls. Because they blend into the dark background, there is much less room than it seems. | ||
*'''41-50%:''' Next, there is a double-speed ship sequence with many 'spike wheels' of twelve spikes arranged in a wheel, where the spikes pulse green in a rotating pattern. The player must manoeuvre through tight corridors up and down and do a bit of straight flying. | *'''41-50%:''' Next, there is a double-speed ship sequence with many 'spike wheels' of twelve spikes arranged in a wheel, where the spikes pulse green in a rotating pattern. The player must manoeuvre through tight corridors up and down and do a bit of straight flying. | ||
*'''50-58%:''' The player enters a dark normal-speed mini-UFO section. The obstacles consist of numerous fading spikes, blocks, and platforms, making gameplay very difficult to see. This part requires some | *'''50-58%:''' The player enters a dark normal-speed mini-UFO section. The obstacles consist of numerous fading spikes, blocks, and platforms, making gameplay very difficult to see. This part requires some memorisation and timing to pass. | ||
*'''58-65%:''' This is the most notorious part of the level. The player must manoeuvre as a normal ship through tight spaces, but the real challenge lies in the four 'gates' the player must navigate. They are made of spikes placed one block apart; however, they close in on the player, making it extremely tight to get through. | *'''58-65%:''' This is the most notorious part of the level. The player must manoeuvre as a normal ship through tight spaces, but the real challenge lies in the four 'gates' the player must navigate. They are made of spikes placed one block apart; however, they close in on the player, making it extremely tight to get through. | ||
*'''65-72%:''' The player then transitions into a half-speed normal-sized wave section, reminiscent of [[DeCode]]. This part looks very intimidating, but it is one of the easier parts of the level. The transition into the robot is somewhat difficult, though, requiring travel at the right angle to avoid falling too far or going up too much. | *'''65-72%:''' The player then transitions into a half-speed normal-sized wave section, reminiscent of [[DeCode]]. This part looks very intimidating, but it is one of the easier parts of the level. The transition into the robot is somewhat difficult, though, requiring travel at the right angle to avoid falling too far or going up too much. | ||
*'''72-81%:''' After a rather difficult transition, the player is in a normal-speed robot section. This area comprises many difficult, precise spike jumps and a lot of | *'''72-81%:''' After a rather difficult transition, the player is in a normal-speed robot section. This area comprises many difficult, precise spike jumps and a lot of memorisation, as there are some invisible blocks. | ||
*'''81-87%:''' Following this, the player transitions into the second-to-last part of the level, which contains a tricky ball section that primarily focuses on tight timings and spike gaps. | *'''81-87%:''' Following this, the player transitions into the second-to-last part of the level, which contains a tricky ball section that primarily focuses on tight timings and spike gaps. | ||
*'''87-100%:''' Finally, the player enters a short cube section, which gets its difficulty from | *'''87-100%:''' Finally, the player enters a short cube section, which gets its difficulty from memorisation. It is likely the easiest part of the level, though it is at the very end. At 93%, the words 'Forest Temple' signal that the level is over, and at the end, a [[Wikipedia:Triforce|Triforce]] symbol appears. | ||
==Gameplay== | ==Gameplay== | ||