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===Gameplay=== After the introductory cutscene, Free Solo contains no checkpoints. The level consists entirely of mini cube gameplay and features advanced platformer techniques, such as slope boosting and corner jumping. Throughout the level, the player must climb a mountain divided into several distinct parts. ;The Ascend The level begins in a rocky region, where the player must perform multiple corner jumps and use blue orbs and gravity portals to change gravity repeatedly while avoiding spikes. ;Woodways This part begins with a narrow corridor lined with spikes, where the player must accurately time several pink orbs to progress. After the spiky corridor, the player enters a wooded area with trees in the background. This section features multiple tight spike timings and a wavedash jump. It concludes with a sequence of blue orbs that must be activated with precise timings to progress. ;The ruins After the blue orb sequence, the player enters an area resembling ancient Greek ruins. This section features even more corner jumps, precise orb timings, and frequent gravity changes. ;Downtown After the ruins, the player enters a carnival-themed area featuring numerous spider orbs. This is followed by a cave filled with crystals, and then a construction-themed area dominated by a large crane that the player must climb. The section ends with the player using two green dash orbs to leave the area. ;The cliffside The next section takes place along a cliffside and introduces slope boosting as a gameplay mechanic. It also features the first sawblades in the level. After a series of slope boosts, the level continues with additional corner jumps and precise orb timings. ;The garden The level then continues into a garden-themed area. This part features gameplay similar to the previous areas. ;Coral climb The penultimate section features coral-like decorations. Here, the player must climb and jump across a series of one-block slopes. While slope boosting is not required in this section, it can make several jumps easier to perform. ;The summit After jumping over the final two spikes of the level, the player reaches the summit of the mountain. After passing in front of a background elevator, they retrieve the butter they had previously left there, as mentioned in the introductory cutscene, bringing the gameplay portion of the level to an end.
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