Frontline Full: Difference between revisions
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m 17 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Frontline+Full&oldid=264399 ; contributors: https://geometrydash.wiki.gg/index.php?title=Frontline+Full&action=history |
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| Line 5: | Line 5: | ||
|creator = God Of Music | |creator = God Of Music | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|difficulty = | |difficulty = {{Harder}} | ||
|stars = 6 | |stars = 6 | ||
|diamonds = 8 | |diamonds = 8 | ||
| Line 12: | Line 12: | ||
|objects = 8,829 | |objects = 8,829 | ||
|copytype = Non-copyable | |copytype = Non-copyable | ||
|downloads = | |downloads = 35.62M | ||
|likes = | |likes = 2.05M | ||
|rating = Featured | |rating = Featured | ||
|artist = dexarson | |artist = [https://dexarson.newgrounds.com/ Dex Arson] | ||
|music = [https://www.newgrounds.com/audio/listen/614535 [ Electro ] Frontlines] | |music = [https://www.newgrounds.com/audio/listen/614535 [ Electro ] Frontlines] | ||
|musicid = 614535 | |musicid = 614535 | ||
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74.75-82.75 - Ship | 74.75-82.75 - Ship | ||
82.75-89.75 - Wave | 82.75-89.75 - Wave | ||
89.75-100% - Final Sequence; Note that the triple spike at the end says "prank" if you land on the second or third spikes, which is mentioned in the user coins section below. | 89.75-100% - Final Sequence (Cube, UFO, Robot); Note that the triple spike at the end says "prank" if you land on the second or third spikes, which is mentioned in the user coins section below. | ||
---> | ---> | ||
==User coins== | ==User coins== | ||
Frontline Full contains three user coins. | Frontline Full contains three user coins. | ||
* The first coin is at 29%, within the ball | * The first coin is at 29%, within the ball section. To collect it, the player must click the first green orb (located at 28%) as late as possible. Doing so will skip a pair of pink jump pads, landing just to the right where the coin slides in. | ||
* The second coin is located at 54.75%. To collect it, the player must skip the green orb immediately before it, landing on a glowing area above surrounded by ground spikes. An invisible jump pad returns the player to the main route. | * The second coin is located at 54.75%. To collect it, the player must skip the green orb immediately before it, landing on a glowing area above surrounded by ground spikes. An invisible jump pad returns the player to the main route. | ||
* The third and final coin is collected as the robot at the end of the level. It is placed to the right of the fake triple-spike jump; there are invisible platforms above the second and third spike that allow the player to survive, dropping them just enough to receive the coin before the end-wall. | * The third and final coin is collected as the robot at the end of the level. It is placed to the right of the fake triple-spike jump; there are invisible platforms above the second and third spike that allow the player to survive, dropping them just enough to receive the coin before the end-wall. | ||
Latest revision as of 19:00, 12 October 2026
Frontline Full is a 2.1 Harder level by God Of Music, published on 10 January 2017. It is the third level of the Lava Gauntlet.
Description
[edit | edit source]Frontline Full is an extended remake of the Geometry Dash World level, Frontlines.
- Work in progress; more to be added soon
User coins
[edit | edit source]Frontline Full contains three user coins.
- The first coin is at 29%, within the ball section. To collect it, the player must click the first green orb (located at 28%) as late as possible. Doing so will skip a pair of pink jump pads, landing just to the right where the coin slides in.
- The second coin is located at 54.75%. To collect it, the player must skip the green orb immediately before it, landing on a glowing area above surrounded by ground spikes. An invisible jump pad returns the player to the main route.
- The third and final coin is collected as the robot at the end of the level. It is placed to the right of the fake triple-spike jump; there are invisible platforms above the second and third spike that allow the player to survive, dropping them just enough to receive the coin before the end-wall.