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{{IB-Level | {{IB-Level | ||
|image = Fukashigi.jpeg | |image = Fukashigi.jpeg | ||
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|creator = Trms01 | |creator = Trms01 | ||
|created = [[Update 2.2]] | |created = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:Insane.png|35px]] | ||
|stars = 8 | |stars = 8 | ||
|diamonds = 10 | |diamonds = 10 | ||
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|length = 1m 43s (Long) | |length = 1m 43s (Long) | ||
|objects = 75,940 | |objects = 75,940 | ||
|downloads = 323.6K+ | |||
|downloads = | |likes = 23.9K+ | ||
|likes = | |||
|rating = Legendary | |rating = Legendary | ||
|artist = Camellia | |artist = Camellia | ||
|music = Mystery Circles Ultra | |music = Mystery Circles Ultra UUFO | ||
|musicid = 10007184 | |musicid = 10007184 | ||
|previous = [[IO]] | |previous = [[IO]] | ||
|next = [[Update Disorder]] | |next = [[Update Disorder]] | ||
}} | }} | ||
'''Fukashigi''' is a | '''Fukashigi''' is a 2.2 Insane level by Trms01. It was made for and placed in the top 10 of the [[Gauntlets|Random Gauntlet]] Contest and is the second level of the Chance Gauntlet. Its primary theme is dark web. | ||
==Description== | ==Description== | ||
*'''0-10%''' Fukashigi opens with the cube and four instances of the same three clicks synced to the music. All instances have different orb combinations, but timing is mostly the same. The third instance has the UFO | *'''0-10%''' Fukashigi opens with the cube and four instances of the same three clicks synced to the music. All instances have different orb combinations, but timing is mostly the same. The third instance has the UFO gamemode, but switches back to the cube by the fourth. This part is not random. | ||
*'''11-16%''' After a transition with the text | *'''11-16%''' After a transition with the text "Generating terrain randomly..." there is a ship part. The player may not touch the ceiling, but the floor (terrain) shape is randomly generated and is solid. | ||
*'''17-20%''' A small cube part with lots of pads and orbs. This part is not random. | *'''17-20%''' A small cube part with lots of pads and orbs. This part is not random. | ||
*'''21-26%''' A transition that focuses on a cursor switching between [[Portals| | *'''21-26%''' A transition that focuses on a cursor switching between [[Portals|gamemodes]] in a dual. The level's title card is also here. | ||
*'''27-32%''' The dual part continues with the selected | *'''27-32%''' The dual part continues with the selected gamemodes. The player must click on orbs and jump indicators. Upon dying here, text is shown saying that you only need to focus on one player. It should be noted that if the two selected gamemodes are the same, the dual will be symmetrical. | ||
*'''33-35%''' Another determined intermission cube part. In the background, an eye is gripped by a hand, foreshadowing the ending sequence. | *'''33-35%''' Another determined intermission cube part. In the background, an eye is gripped by a hand, foreshadowing the ending sequence. | ||
*'''35-40%''' A second dual. It is largely similar to the first, apart from the | *'''35-40%''' A second dual. It is largely similar to the first, apart from the gamemodes being randomized again. | ||
*'''40-42%''' Then, a mini | *'''40-42%''' Then, a mini wave part follows. The player must go from the floor to the ceiling twice. This is not random. | ||
*'''43-44%''' A transition into the cube where the player seems to be going toward the camera, hopping on orbs. An image of a clawing hand is behind them. This part is auto. | *'''43-44%''' A transition into the cube where the player seems to be going toward the camera, hopping on orbs. An image of a clawing hand is behind them. This part is auto. | ||
*'''44-54%''' This part is divided into a cube part with lots of orbs and pads, a wave part in which the path the player must go is random, another cube, and a ball in which the location of the four spikes (floor or ceiling) is randomized. | *'''44-54%''' This part is divided into: a cube part with lots of orbs and pads, a wave part in which the path the player must go is random, another cube, and a ball in which the location of the four spikes (floor or ceiling) is randomized. | ||
*'''55-59%''' Afterwards, there is a minigame where the player can solve a math problem. ''For more | *'''55-59%''' Afterwards, there is a minigame where the player can solve a math problem. ''For more info, go to User Coins'' | ||
*'''60-64%''' A fifth determined intermission cube with pads and orbs. | *'''60-64%''' A fifth determined intermission cube with pads and orbs. | ||
*'''65-71%''' After a transition, there is a mini | *'''65-71%''' After a transition, there is a mini UFO section. The elevation the UFO must stay at is randomized 3 times. The visuals get more glitchy. | ||
*'''72-80%''' There is three-dimensional ship part in which the player goes from left to right, then from right to left. The obstacles are randomized, with the next set of obstacles being faintly shown behind the foreground. | *'''72-80%''' There is three-dimensional ship part in which the player goes from left to right, then from right to left. The obstacles are randomized, with the next set of obstacles being faintly shown behind the foreground. | ||
*'''81-89%''' Before the final part, there is a static camera section. The structuring is of a cross shape, similar to the one in the first official | *'''81-89%''' Before the final part, there is a static camera section. The structuring is of a cross shape, similar to the one in the first official Explorers sneak peak. The gameplay rotates with every measure. The gamemode and obstacles are randomized for every rotation. | ||
*'''90-96%''' After a transition with text saying | *'''90-96%''' After a transition with text saying "Randomly Obliterating Terrain..." There is a boss fight with a hand cyclops creature who can shoot lasers from its eye. There are four laser attacks, three of which are randomly picked between Top attack, Middle attack, and Bottom attack. | ||
*'''97-100%''' An ending transition into the | *'''97-100%''' An ending transition into the endscreen. | ||
==Gameplay== | ==Gameplay== | ||
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==User coins== | ==User coins== | ||
Fukashigi | Fukashigi has one user coin. It can be obtained by answering correctly on the math minigame at 55%. An addition problem and three answers are shown. By the time the timer runs out (59%), if the player has selected the correct sum, then a user coin is rewarded at 60%. | ||
The player can select an answer by clicking to start selecting the next answer. The first answer is selected by default. | The player can select an answer by clicking to start selecting the next answer. The first answer is selected by default. | ||
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==Trivia== | ==Trivia== | ||
* | *Fukashigi has multiple 3D effects. | ||
*In the math section, although the answers are random, two answers will always have the same ones place value. | *In the math section, although the answers are random, two answers will always have the same ones place value. | ||
*In the | *In the endscreen there is a HUD element that scrolls through every randomized choice the level has made. | ||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||