Editing Fukashigi

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{WIP}}
{{IB-Level
{{IB-Level
  |image      = Fukashigi.jpeg
  |image      = Fukashigi.jpeg
Line 4: Line 5:
  |creator    = Trms01
  |creator    = Trms01
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = {{Insane}}
  |difficulty = [[File:Insane.png|35px]]
  |stars      = 8
  |stars      = 8
  |diamonds  = 10
  |diamonds  = 10
Line 10: Line 11:
  |length    = 1m 43s (Long)
  |length    = 1m 43s (Long)
  |objects    = 75,940
  |objects    = 75,940
|copytype  = No password
  |downloads  = 323.6K+
  |downloads  = 455.6K
  |likes      = 23.9K+
  |likes      = 33.7K
  |rating    = Legendary
  |rating    = Legendary
  |artist    = Camellia
  |artist    = Camellia
  |music      = Mystery Circles Ultra / U.U.F.O
  |music      = Mystery Circles Ultra UUFO
  |musicid    = 10007184
  |musicid    = 10007184
  |previous  = [[IO]]
  |previous  = [[IO]]
  |next      = [[Update Disorder]]
  |next      = [[Update Disorder]]
}}
}}
'''Fukashigi''' is a [[Update 2.2|2.2]] Insane level by Trms01. It was made for and placed in the Top 10 of the [[Gauntlets|Random Gauntlet]] Contest and is the second level of the Chance Gauntlet. Its primary theme is dark web.
'''Fukashigi''' is a 2.2 Insane level by Trms01. It was made for and placed in the top 10 of the [[Gauntlets|Random Gauntlet]] Contest and is the second level of the Chance Gauntlet. Its primary theme is dark web.


==Description==
==Description==
*'''0-10%''' Fukashigi opens with the cube and four instances of the same three clicks synced to the music. All instances have different orb combinations, but timing is mostly the same. The third instance has the UFO game-mode, but switches back to the cube by the fourth. This part is not random.
*'''0-10%''' Fukashigi opens with the cube and four instances of the same three clicks synced to the music. All instances have different orb combinations, but timing is mostly the same. The third instance has the UFO gamemode, but switches back to the cube by the fourth. This part is not random.
*'''11-16%''' After a transition with the text 'Generating terrain randomly...', there is a ship part. The player may not touch the ceiling, but the floor (terrain) shape is randomly generated and is solid. The letters 'U', 'U', 'F', and 'O' appear in the background, synchronized with the music.
*'''11-16%''' After a transition with the text "Generating terrain randomly..." there is a ship part. The player may not touch the ceiling, but the floor (terrain) shape is randomly generated and is solid.
*'''17-20%''' A small cube part with lots of pads and orbs. This part is not random.
*'''17-20%''' A small cube part with lots of pads and orbs. This part is not random.
*'''21-26%''' A transition that focuses on a cursor switching between [[Portals|game-modes]] in a dual. The level's title card is also here.
*'''21-26%''' A transition that focuses on a cursor switching between [[Portals|gamemodes]] in a dual. The level's title card is also here.
*'''27-32%''' The dual part continues with the selected game-modes. The player must click on orbs and jump indicators. Upon dying here, text is shown saying that it only requires focusing on one player. It should be noted that if the two selected game-modes are the same, the dual will be symmetrical.
*'''27-32%''' The dual part continues with the selected gamemodes. The player must click on orbs and jump indicators. Upon dying here, text is shown saying that you only need to focus on one player. It should be noted that if the two selected gamemodes are the same, the dual will be symmetrical.
*'''33-35%''' Another determined intermission cube part. In the background, an eye is gripped by a hand, foreshadowing the ending sequence.
*'''33-35%''' Another determined intermission cube part. In the background, an eye is gripped by a hand, foreshadowing the ending sequence.
*'''35-40%''' A second dual. It is largely similar to the first, apart from the game-modes being randomized again.
*'''35-40%''' A second dual. It is largely similar to the first, apart from the gamemodes being randomized again.
*'''40-42%''' Then, a mini-wave part follows. The player must go from the floor to the ceiling twice. This is not random.
*'''40-42%''' Then, a mini wave part follows. The player must go from the floor to the ceiling twice. This is not random.
*'''43-44%''' A transition into the cube where the player seems to be going toward the camera, hopping on orbs. An image of a clawing hand is behind them. This part is auto.
*'''43-44%''' A transition into the cube where the player seems to be going toward the camera, hopping on orbs. An image of a clawing hand is behind them. This part is auto.
*'''44-54%''' This part is divided into a cube part with lots of orbs and pads, a wave part in which the path the player must go is random, another cube, and a ball in which the location of the four spikes (floor or ceiling) is randomized.
*'''44-54%''' This part is divided into: a cube part with lots of orbs and pads, a wave part in which the path the player must go is random, another cube, and a ball in which the location of the four spikes (floor or ceiling) is randomized.
*'''55-59%''' Afterwards, there is a minigame where the player can solve a math problem. ''For more information, go to User Coins.''
*'''55-59%''' Afterwards, there is a minigame where the player can solve a math problem. ''For more info, go to User Coins''
*'''60-64%''' A fifth determined intermission cube with pads and orbs.
*'''60-64%''' A fifth determined intermission cube with pads and orbs.
*'''65-71%''' After a transition, there is a mini-UFO section. The elevation the UFO must stay at is randomized three times. The visuals get more glitchy.
*'''65-71%''' After a transition, there is a mini UFO section. The elevation the UFO must stay at is randomized 3 times. The visuals get more glitchy.
*'''72-80%''' There is three-dimensional ship part in which the player goes from left to right, then from right to left. The obstacles are randomized, with the next set of obstacles being faintly shown behind the foreground.
*'''72-80%''' There is three-dimensional ship part in which the player goes from left to right, then from right to left. The obstacles are randomized, with the next set of obstacles being faintly shown behind the foreground.
*'''81-89%''' Before the final part, there is a static camera section. The structuring is of a cross shape, similar to the one in the first official [[Explorers]] sneak peak. The gameplay rotates 90° clockwise with every measure. The game-mode and obstacles are randomized for every rotation.
*'''81-89%''' Before the final part, there is a static camera section. The structuring is of a cross shape, similar to the one in the first official Explorers sneak peak. The gameplay rotates with every measure. The gamemode and obstacles are randomized for every rotation.
*'''90-96%''' After a transition with text saying 'Randomly Obliterating Terrain...', there is a boss fight with a hand cyclops creature who can shoot lasers from its eye. There are four laser attacks, three of which are randomly picked between Top attack, Middle attack, and Bottom attack.
*'''90-96%''' After a transition with text saying "Randomly Obliterating Terrain..." There is a boss fight with a hand cyclops creature who can shoot lasers from its eye. There are four laser attacks, three of which are randomly picked between Top attack, Middle attack, and Bottom attack.
*'''97-100%''' An ending transition into the end screen.
*'''97-100%''' An ending transition into the endscreen.


==Gameplay==
==Gameplay==
Line 45: Line 45:


==User coins==
==User coins==
Fukashigi only has one user coin. It can be obtained by answering correctly on the math minigame at 55%. An addition problem and three answers are shown. By the time the timer runs out (59%), if the player has selected the correct sum, then a user coin is rewarded at 60%; an incorrect choice does not carry a penalty.
Fukashigi has one user coin. It can be obtained by answering correctly on the math minigame at 55%. An addition problem and three answers are shown. By the time the timer runs out (59%), if the player has selected the correct sum, then a user coin is rewarded at 60%.


The player can select an answer by clicking to start selecting the next answer. The first answer is selected by default.
The player can select an answer by clicking to start selecting the next answer. The first answer is selected by default.
Line 52: Line 52:


==Trivia==
==Trivia==
*The name of the level comes from a Japanese word (不可思議) with two separate meanings: the first represents 'mystery beyond the realm of understanding', and the second is the number 10<sup>64</sup> (ten vigintillion).
*Fukashigi has multiple 3D effects.
*In the math section, although the answers are random, two answers will always have the same ones place value.
*In the math section, although the answers are random, two answers will always have the same ones place value.
*In the end screen, there is a HUD element that scrolls through every randomized choice the level has made.
*In the endscreen there is a HUD element that scrolls through every randomized choice the level has made.
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page: