Fukashigi: Difference between revisions

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m Created page with "{{WIP}} {{IB-Level |image = File:Fukashigi.jpeg |id = 129456456 |creator = Trms01 |created = Update 2.2 |length = 1m 43s |objects = {{Verify}} |difficulty = 35px |stars = 8 |diamonds = 10 |coins = 1 |downloads = 323.6K+ |likes = 23.9K+ |rating = Legendary |artist = Camellia |music = Mystery Circles Ultra UUFO |musicid = 10007184 |previous = IO |next = U..."
 
Standardize prose spelling to Canadian English; preserve names, quotations and wiki syntax
 
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{{WIP}}
{{IB-Level
{{IB-Level
  |image      = [[File:Fukashigi.jpeg]]
  |image      = Fukashigi.jpeg
  |id        = 129456456
  |id        = 129456456
  |creator    = Trms01
  |creator    = Trms01
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |length    = 1m 43s
  |difficulty = {{Insane}}
|objects    = {{Verify}}
|difficulty = [[File:Insane.png|35px]]
  |stars      = 8
  |stars      = 8
  |diamonds  = 10
  |diamonds  = 10
  |coins      = 1
  |coins      = 1
  |downloads  = 323.6K+
|length    = 1m 43s (Long)
  |likes      = 23.9K+
|objects    = 75,940
|copytype  = No password
  |downloads  = 455.6K
  |likes      = 33.7K
  |rating    = Legendary
  |rating    = Legendary
  |artist    = Camellia
  |artist    = Camellia
  |music      = Mystery Circles Ultra UUFO
  |music      = Mystery Circles Ultra / U.U.F.O
  |musicid    = 10007184
  |musicid    = 10007184
  |previous  = [[IO]]
  |previous  = [[IO]]
  |next      = [[Update Disorder]]
  |next      = [[Update Disorder]]
}}
}}
 
'''Fukashigi''' is a [[Update 2.2|2.2]] Insane level by Trms01. It was made for and placed in the Top 10 of the [[Gauntlets|Random Gauntlet]] Contest and is the second level of the Chance Gauntlet. Its primary theme is dark web.
'''Fukashigi''' is a classic level by Trms01. It was made for and placed in the top 10 of the [[Gauntlets|Random Gauntlet]] Contest and is the second level of the Chance Gauntlet. Its primary theme is dark web.


==Description==
==Description==
'''0-10%''' The level opens with the cube and four instances of the same three clicks synced to the music. All instances have different orb combinations, but timing is mostly the same. The third instance has the UFO gamemode, but switches back to the cube by the fourth. This part is not random.
*'''0-10%''' Fukashigi opens with the cube and four instances of the same three clicks synced to the music. All instances have different orb combinations, but timing is mostly the same. The third instance has the UFO game-mode, but switches back to the cube by the fourth. This part is not random.
 
*'''11-16%''' After a transition with the text 'Generating terrain randomly...', there is a ship part. The player may not touch the ceiling, but the floor (terrain) shape is randomly generated and is solid. The letters 'U', 'U', 'F', and 'O' appear in the background, synchronized with the music.
'''11-16%''' After a transition with the text "Generating terrain randomly..." there is a ship part. The player may not touch the ceiling, but the floor (terrain) shape is randomly generated and is solid.
*'''17-20%''' A small cube part with lots of pads and orbs. This part is not random.
 
*'''21-26%''' A transition that focuses on a cursor switching between [[Portals|game-modes]] in a dual. The level's title card is also here.
'''17-20%''' A small cube part with lots of pads and orbs. This part is not random.
*'''27-32%''' The dual part continues with the selected game-modes. The player must click on orbs and jump indicators. Upon dying here, text is shown saying that it only requires focusing on one player. It should be noted that if the two selected game-modes are the same, the dual will be symmetrical.
 
*'''33-35%''' Another determined intermission cube part. In the background, an eye is gripped by a hand, foreshadowing the ending sequence.
'''21-26%''' A transition that focuses on a cursor switching between [[Portals|gamemodes]] in a dual. The level's title card is also here.
*'''35-40%''' A second dual. It is largely similar to the first, apart from the game-modes being randomized again.
 
*'''40-42%''' Then, a mini-wave part follows. The player must go from the floor to the ceiling twice. This is not random.
'''27-32%''' The dual part continues with the selected gamemodes. The player must click on orbs and jump indicators. Upon dying here, text is shown saying that you only need to focus on one player. It should be noted that if the two selected gamemodes are the same, the dual will be symmetrical.
*'''43-44%''' A transition into the cube where the player seems to be going toward the camera, hopping on orbs. An image of a clawing hand is behind them. This part is auto.
 
*'''44-54%''' This part is divided into a cube part with lots of orbs and pads, a wave part in which the path the player must go is random, another cube, and a ball in which the location of the four spikes (floor or ceiling) is randomized.
'''33-35%''' Another determined intermission cube part. In the background, an eye is gripped by a hand, foreshadowing the ending sequence.
*'''55-59%''' Afterwards, there is a minigame where the player can solve a math problem. ''For more information, go to User Coins.''
 
*'''60-64%''' A fifth determined intermission cube with pads and orbs.
'''35-40%''' A second dual. It is largely similar to the first, apart from the gamemodes being randomized again.
*'''65-71%''' After a transition, there is a mini-UFO section. The elevation the UFO must stay at is randomized three times. The visuals get more glitchy.
 
*'''72-80%''' There is three-dimensional ship part in which the player goes from left to right, then from right to left. The obstacles are randomized, with the next set of obstacles being faintly shown behind the foreground.
'''40-42%''' Then, a mini wave part follows. The player must go from the floor to the ceiling twice. This is not random.
*'''81-89%''' Before the final part, there is a static camera section. The structuring is of a cross shape, similar to the one in the first official [[Explorers]] sneak peak. The gameplay rotates 90° clockwise with every measure. The game-mode and obstacles are randomized for every rotation.
 
*'''90-96%''' After a transition with text saying 'Randomly Obliterating Terrain...', there is a boss fight with a hand cyclops creature who can shoot lasers from its eye. There are four laser attacks, three of which are randomly picked between Top attack, Middle attack, and Bottom attack.
'''43-44%''' A transition into the cube where the player seems to be going toward the camera, hopping on orbs. An image of a clawing hand is behind them. This part is auto.
*'''97-100%''' An ending transition into the end screen.
 
'''44-54%''' This part is divided into: a cube part with lots of orbs and pads, a wave part in which the path the player must go is random, another cube, and a ball in which the location of the four spikes (floor or ceiling) is randomized.
 
'''55-59%''' Afterwards, there is a minigame where the player can solve a math problem. ''For more info, go to User Coins''
 
'''60-64%''' A fifth determined intermission cube with pads and orbs.
 
'''65-71%''' After a transition, there is a mini UFO section. The elevation the UFO must stay at is randomized 3 times. The visuals get more glitchy.
 
'''72-80%''' There is three-dimensional ship part in which the player goes from left to right, then from right to left. The obstacles are randomized, with the next set of obstacles being faintly shown behind the foreground.
 
'''81-89%''' Before the final part, there is a static camera section. The structuring is of a cross shape, similar to the one in the first official Explorers sneak peak. The gameplay rotates with every measure. The gamemode and obstacles are randomized for every rotation.
 
'''90-96%''' After a transition with text saying "Randomly Obliterating Terrain..." There is a boss fight with a hand cyclops creature who can shoot lasers from its eye. There are four laser attacks, three of which are randomly picked between Top attack, Middle attack, and Bottom attack.
 
'''97-100%''' An ending transition into the endscreen.


==Gameplay==
==Gameplay==
{{VC|ytZ-LVT449o}}


 
==User coins==
==User Coins==
Fukashigi only has one user coin. It can be obtained by answering correctly on the math minigame at 55%. An addition problem and three answers are shown. By the time the timer runs out (59%), if the player has selected the correct sum, then a user coin is rewarded at 60%; an incorrect choice does not carry a penalty.
Fukashigi has one user coin. It can be obtained by answering correctly on the math minigame at 55%. An addition problem and three answers are shown. By the time the timer runs out (59%), if the player has selected the correct sum, then a user coin is rewarded at 60%.


The player can select an answer by clicking to start selecting the next answer. The first answer is selected by default.
The player can select an answer by clicking to start selecting the next answer. The first answer is selected by default.
Line 69: Line 52:


==Trivia==
==Trivia==
 
*The name of the level comes from a Japanese word (不可思議) with two separate meanings: the first represents 'mystery beyond the realm of understanding', and the second is the number 10<sup>64</sup> (ten vigintillion).
*Fukashigi has multiple 3D effects.
*In the math section, although the answers are random, two answers will always have the same ones place value.
*In the math section, although the answers are random, two answers will always have the same ones place value.
**One of these answers is the correct one.
*In the end screen, there is a HUD element that scrolls through every randomized choice the level has made.
*In the endscreen there is a HUD element that scrolls through every randomized choice the level has made.
[[Category:Gauntlet levels]]

Latest revision as of 19:17, 11 October 2026

Fukashigi
ID

129456456

Creator(s)

Trms01

Created
Attributes
Difficulty

Length

1m 43s (Long)

Objects

75,940

Copy type

No password

Statistics
Downloads

455.6K

Likes

33.7K

Rating

Legendary

Audio info
Artist(s)

Camellia

Music

Mystery Circles Ultra / U.U.F.O

Music ID

10007184

Level sequence
Previous

IO

Fukashigi is a 2.2 Insane level by Trms01. It was made for and placed in the Top 10 of the Random Gauntlet Contest and is the second level of the Chance Gauntlet. Its primary theme is dark web.

Description

[edit | edit source]
  • 0-10% Fukashigi opens with the cube and four instances of the same three clicks synced to the music. All instances have different orb combinations, but timing is mostly the same. The third instance has the UFO game-mode, but switches back to the cube by the fourth. This part is not random.
  • 11-16% After a transition with the text 'Generating terrain randomly...', there is a ship part. The player may not touch the ceiling, but the floor (terrain) shape is randomly generated and is solid. The letters 'U', 'U', 'F', and 'O' appear in the background, synchronized with the music.
  • 17-20% A small cube part with lots of pads and orbs. This part is not random.
  • 21-26% A transition that focuses on a cursor switching between game-modes in a dual. The level's title card is also here.
  • 27-32% The dual part continues with the selected game-modes. The player must click on orbs and jump indicators. Upon dying here, text is shown saying that it only requires focusing on one player. It should be noted that if the two selected game-modes are the same, the dual will be symmetrical.
  • 33-35% Another determined intermission cube part. In the background, an eye is gripped by a hand, foreshadowing the ending sequence.
  • 35-40% A second dual. It is largely similar to the first, apart from the game-modes being randomized again.
  • 40-42% Then, a mini-wave part follows. The player must go from the floor to the ceiling twice. This is not random.
  • 43-44% A transition into the cube where the player seems to be going toward the camera, hopping on orbs. An image of a clawing hand is behind them. This part is auto.
  • 44-54% This part is divided into a cube part with lots of orbs and pads, a wave part in which the path the player must go is random, another cube, and a ball in which the location of the four spikes (floor or ceiling) is randomized.
  • 55-59% Afterwards, there is a minigame where the player can solve a math problem. For more information, go to User Coins.
  • 60-64% A fifth determined intermission cube with pads and orbs.
  • 65-71% After a transition, there is a mini-UFO section. The elevation the UFO must stay at is randomized three times. The visuals get more glitchy.
  • 72-80% There is three-dimensional ship part in which the player goes from left to right, then from right to left. The obstacles are randomized, with the next set of obstacles being faintly shown behind the foreground.
  • 81-89% Before the final part, there is a static camera section. The structuring is of a cross shape, similar to the one in the first official Explorers sneak peak. The gameplay rotates 90° clockwise with every measure. The game-mode and obstacles are randomized for every rotation.
  • 90-96% After a transition with text saying 'Randomly Obliterating Terrain...', there is a boss fight with a hand cyclops creature who can shoot lasers from its eye. There are four laser attacks, three of which are randomly picked between Top attack, Middle attack, and Bottom attack.
  • 97-100% An ending transition into the end screen.

Gameplay

[edit | edit source]






User coins

[edit | edit source]

Fukashigi only has one user coin. It can be obtained by answering correctly on the math minigame at 55%. An addition problem and three answers are shown. By the time the timer runs out (59%), if the player has selected the correct sum, then a user coin is rewarded at 60%; an incorrect choice does not carry a penalty.

The player can select an answer by clicking to start selecting the next answer. The first answer is selected by default.

Both the question and the answers are randomized.

Trivia

[edit | edit source]
  • The name of the level comes from a Japanese word (不可思議) with two separate meanings: the first represents 'mystery beyond the realm of understanding', and the second is the number 1064 (ten vigintillion).
  • In the math section, although the answers are random, two answers will always have the same ones place value.
  • In the end screen, there is a HUD element that scrolls through every randomized choice the level has made.