FunnyGame Holiday: Difference between revisions

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  |creator    = [[FunnyGame]]
  |creator    = [[FunnyGame]]
  |created    = [[Update 1.7]]
  |created    = [[Update 1.7]]
  |length    = 1m 30s
  |updated   = [[Update 1.8]]
|objects   = 9,683
  |difficulty = Harder
  |difficulty = Harder
  |stars      = 7
  |stars      = 7
  |downloads  =
|length    = 1m 26s (Long)
  |likes      =
|objects    = 9,683
|copytype  = Password (555553)
  |downloads  = 5M+
  |likes      = 338.9K+
  |rating    = Featured
  |rating    = Featured
  |artist    = ForeverBound
  |artist    = [https://foreverbound.newgrounds.com/ ForeverBound]
  |music      = Stereo Madness
  |music      = [[Stereo Madness]]
  |previous  = [[Time Extension]]
  |previous  = [[Time Extension]]
  |next      = [[13 ToE]]
  |next      = [[13 ToE]]
}}
}}
'''FunnyGame Holiday''' is a 1.7 Harder 7* level created by [[FunnyGame]]. It is the second level in the Warp Pack.  
'''FunnyGame Holiday''' is a [[Update 1.7|1.7]] Harder level by [[FunnyGame]]. It is the second level in the [[Map Packs|Warp Pack]].


==Description==
==Description==
FunnyGame Holiday is often regarded as the first ever 'effects level'. The level starts off with a simple cube section. This section takes place in the dark, where many stars can be seen. The spikes and platforms flash different colors as you go over them. Midway through this section, you'll turn mini and do some easy orb jumps. Then, after some orb spam, you'll turn into a fast speed mini-ship and avoid some blocks. These blocks have a shadow effect, making it look like they're on a stage of some sort.
FunnyGame Holiday is often regarded as the first ever 'effects level'. The level begins with a simple cube sequence. This section takes place in the dark, where many stars can be seen. The spikes and platforms flash different colours as the player travels over them. Midway through, the player becomes mini and must perform easy orb jumps. Then, after some orb spam, the player enters a double-speed mini-ship sequence and must avoid some blocks. These blocks have a shadow effect, making them appear to be on a stage.


After this, you'll turn into a normal ship and go through a little section filled with gears that pulse colors. Despite it looking like you can hit these gears, they're completely clear and you can go straight through them. Then you'll go through a little cube transition, and then turn into a normal speed UFO. This section features pulsating rectangles that'll turn different colors. This is known as the equalizer effect and is used on many levels. You must avoid these, along with the spikes at the top of the screen. Then you'll become a cube again and go through a little section where all the platforms flash different colors.
Afterwards, the player turns into a normal-sized ship and goes through a short sequence filled with gears that pulse with colour. Despite it looking possible to hit these gears, they are completely clear and passable. Next, the player goes through a cube transition, then enters a normal-speed UFO sequence, featuring pulsating rectangles that turn different colours. This feature, known as the equaliser effect, is used in many different levels. The player must avoid these, as well as the spikes at the top of the screen. Then the player becomes a cube again and goes through a section where all the platforms flash different colours.


After this is a very fast speed mini-ball section. This section is quite straightforward and has no noteworthy effects. After this, you'll become a mini-ship and avoid some pixel art of the aliens from ''[[Wikipedia:Space Invaders|Space Invaders]]''. Then you'll slow down to slow speed, and go through a small section where you must avoid spikes in the air and the pulsating rectangles from before. Then, the level will end.
After this, there is a triple-speed mini-ball sequence, which is quite straightforward and has no noteworthy effects. Next, the player becomes a mini-ship and must avoid some pixel art of the aliens from ''[[Wikipedia:Space Invaders|Space Invaders]]''. Then the player slows down to half-speed and goes through a small section where they must avoid spikes in the air and the pulsating rectangles from before. Then, the level will end.


==Gameplay==
==Gameplay==
Line 29: Line 31:


==Trivia==
==Trivia==
*FunnyGame Holiday's password is 555553.
*FunnyGame Holiday received an honourable mention in Geometry Dash Today's list, 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
*FunnyGame Holiday received an honorable mention in GDToday's 100 Greatest Levels of All Time list.
*FunnyGame Holiday is one of the few levels to be renamed by [[Robert Topala|RobTop]], along with ''hot purZuit''. Its former name was 'FunnyGameS Holiday'.
*The characters in the mini-ship section come from the arcade game Space Invaders.
*FunnyGame Holiday is one of the few levels to be renamed by RobTop, along with ''hot purZuit''. Its former name was 'FunnyGameS Holiday'.
 
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Revision as of 21:38, 19 April 2026

FunnyGame Holiday
ID

1123276

Creator(s)
Created
Last updated
Attributes
Difficulty

Harder

Length

1m 26s (Long)

Objects

9,683

Copy type

Password (555553)

Statistics
Downloads

5M+

Likes

338.9K+

Rating

Featured

Audio info
Artist(s)
Level sequence
Previous
Next

FunnyGame Holiday is a 1.7 Harder level by FunnyGame. It is the second level in the Warp Pack.

Description

FunnyGame Holiday is often regarded as the first ever 'effects level'. The level begins with a simple cube sequence. This section takes place in the dark, where many stars can be seen. The spikes and platforms flash different colours as the player travels over them. Midway through, the player becomes mini and must perform easy orb jumps. Then, after some orb spam, the player enters a double-speed mini-ship sequence and must avoid some blocks. These blocks have a shadow effect, making them appear to be on a stage.

Afterwards, the player turns into a normal-sized ship and goes through a short sequence filled with gears that pulse with colour. Despite it looking possible to hit these gears, they are completely clear and passable. Next, the player goes through a cube transition, then enters a normal-speed UFO sequence, featuring pulsating rectangles that turn different colours. This feature, known as the equaliser effect, is used in many different levels. The player must avoid these, as well as the spikes at the top of the screen. Then the player becomes a cube again and goes through a section where all the platforms flash different colours.

After this, there is a triple-speed mini-ball sequence, which is quite straightforward and has no noteworthy effects. Next, the player becomes a mini-ship and must avoid some pixel art of the aliens from Space Invaders. Then the player slows down to half-speed and goes through a small section where they must avoid spikes in the air and the pulsating rectangles from before. Then, the level will end.

Gameplay






Trivia

  • FunnyGame Holiday received an honourable mention in Geometry Dash Today's list, 'The Top 100 Greatest Geometry Dash Levels Of All Time'.
  • FunnyGame Holiday is one of the few levels to be renamed by RobTop, along with hot purZuit. Its former name was 'FunnyGameS Holiday'.