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{{ | {{Infobox Level | ||
|image = | |image = Future Funk.jpeg | ||
|id = 44062068 | |id = 44062068 | ||
|creator = [[JonathanGD]] | |creator = [[JonathanGD]] | ||
|verifier | |verifier = [[mbed]] | ||
|difficulty = Demon | |||
|difficulty = | |||
|stars = 10 | |stars = 10 | ||
|coins = 3 | |coins = 3 | ||
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|objects = 115,400 | |objects = 115,400 | ||
|copytype = Password (701013) | |copytype = Password (701013) | ||
| | |composer = LemKuuja | ||
|song = What's a Future Funk? | |||
|song_id = 701013 (deleted) | |||
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| | |||
}} | }} | ||
'''Future Funk''' | '''Future Funk''' is a 2.1 Hard Demon level created and published by [[JonathanGD]] and verified by [[mbed]]. It is based on the main level [[w:c:geometrydash:Clutterfunk|Clutterfunk]] and [[High Life]]. Future Funk received acclaim from players for its gameplay, design, song, and sync, and is credited with popularising longer Hard Demon levels.<ref>https://www.youtube.com/watch?v=2CZM4Oi_hdA</ref><ref>https://www.youtube.com/watch?v=LUORMA2NvmM</ref><ref>https://twitter.com/today_gd/status/1730369221241213377</ref> It became the second most-liked and downloaded Hard Demon in Geometry Dash. | ||
A sequel, Future Funk II, was created and released later in | A sequel, [[Future Funk II]], was created and released later in 2.1. | ||
== | ==Gameplay== | ||
Future Funk begins with an easy cube section, with a short UFO part in | Future Funk begins with an easy cube section, with a short UFO part in between. After a short ship section, followed by a wave section, followed by another cube, the level's name appears for a brief moment. A mini-cube section with a couple of fakes comes after that, with a double-speed ship sequence containing many rotating obstacles following. After some short ball, UFO, and mini-cube parts, a more difficult wave section follows. | ||
Next is an easier normal-speed robot, followed by a short triple-speed ship. A cube section with a range of sizes is next, with a short ball part in the middle. A more difficult mini-cube section follows, with some fakes included. After a double-speed ship sequence, a short break is included, and the player enters a cube section during the music's slowdown. A | Next is an easier normal-speed robot, followed by a short triple-speed ship. A cube section with a range of sizes is next, with a short ball part in the middle. A more difficult mini-cube section follows, with some fakes included. After a double-speed ship sequence, a short break is included, and the player enters a cube section during the music's slowdown. A normal-speed tight ship sequence follows. | ||
The next section features a robot part, a cube, a ship section, a tight UFO and another robot part. Next is a symmetrical dual, with two dual-waves and dual-UFOs included. After a long spider segment with some fakes, there is a short break as the music slows down. This segment transitions into an easy mini-cube with more unique decoration. When the music speeds up, the player is welcomed with a tricky UFO and ship segment with many moving objects. The following section is also entirely a dual, this time much harder and asymmetrical, with a dual-cube, a cube/ball dual, a ship/ball dual, and a robot/ball dual segment. | The next section features a robot part, a cube, a ship section, a tight UFO and another robot part. Next is a symmetrical dual, with two dual-waves and dual-UFOs included. After a long spider segment with some fakes, there is a short break as the music slows down. This segment transitions into an easy mini-cube with more unique decoration. When the music speeds up, the player is welcomed with a tricky UFO and ship segment with many moving objects. The following section is also entirely a dual, this time much harder and asymmetrical, with a dual-cube, a cube/ball dual, a ship/ball dual, and a robot/ball dual segment. | ||
As the music calms down again, the player enters a half-speed cube part, with objects moving to the beat of the song. A cube segment with varying speeds and many orbs is next, followed by a fast-paced mini-ball part. An easy normal-speed mini-cube comes after. The next segment is entirely in double speed, including a robot part, a tight UFO, a short mini-cube, a mini-ball part, a spider section and another cube part. The last section contains an effect that flashes the year 2018 in the background. The gameplay includes a tricky mini-ship section, a robot section, and some cube parts with short, tricky wave sections in between. The level ends with three pink orbs, all of which require timing. Hitting the orbs prematurely would cause the player to crash at 99%. | As the music calms down again, the player enters a half-speed cube part, with objects moving to the beat of the song. A cube segment with varying speeds and many orbs is next, followed by a fast-paced mini-ball part. An easy normal-speed mini-cube comes after. The next segment is entirely in double-speed, including a robot part, a tight UFO, a short mini-cube, a mini-ball part, a spider section and another cube part. The last section contains an effect that flashes the year 2018 in the background. The gameplay includes a tricky mini-ship section, a robot section, and some cube parts with short, tricky wave sections in between. The level ends with three pink orbs, all of which require timing. Hitting the orbs prematurely would cause the player to crash at 99%. | ||
==User coins== | ==User coins== | ||
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****Click more than 55 times: A click counter will appear over the icon until the final cube section. The player must click at least 55 times for the coin to appear. | ****Click more than 55 times: A click counter will appear over the icon until the final cube section. The player must click at least 55 times for the coin to appear. | ||
****Limited vision: Only a small region around the icon will be visible. | ****Limited vision: Only a small region around the icon will be visible. | ||
==Trivia== | ==Trivia== | ||
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*Future Funk was ranked #17 in GDToday's '100 Greatest Levels of All Time' list. | *Future Funk was ranked #17 in GDToday's '100 Greatest Levels of All Time' list. | ||
*Future Funk was nominated for and achieved ''Best XL Demon'' award in the [[The Geometry Dash Awards|Geometry Dash 2.1 Awards]]. | *Future Funk was nominated for and achieved ''Best XL Demon'' award in the [[The Geometry Dash Awards|Geometry Dash 2.1 Awards]]. | ||
*Future Funk is split into two parts; the first is a Clutterfunk remake, and the second is a High Life remake. | *Future Funk is split into two parts; the first is a Clutterfunk remake, and the second is a [[High Life]] remake. | ||
*Future Funk is JonathanGD's third-rated XL level | *Future Funk is [[JonathanGD]]'s third-rated XL level, The others being [[BuTiTi II]], [[Dark Travel]] and [[Future Funk II]]. | ||
*There is text before the mini-cube part saying, 'Every level must have a double spike', and another fainter text saying, 'For [[AeonAir]]', being a parody of [[Michigun]] and his triple spikes. | *There is text before the mini-cube part saying, 'Every level must have a double spike', and another fainter text saying, 'For [[AeonAir]]', being a parody of [[Michigun]] and his triple spikes. | ||
*Future Funk is a sub-genre of electronic music. The level's soundtrack refers to this particular genre. | *Future Funk is a sub-genre of electronic music. The level's soundtrack refers to this particular genre. | ||
*On 18 July 2020, the 99% jump was slightly nerfed. | *On 18 July 2020, the 99% jump was slightly nerfed. | ||
*If the player | *If the player dies at 33-34%, a text appears saying, 'No secret way 4 u'. | ||
*Future Funk received an update in August 2020 without a version change. | *Future Funk received an update in August 2020 without a version change. | ||
*The music for Future Funk got removed from Newgrounds because LemKuuja was caught sampling. However, it still works in-game because it is uploaded to the game's servers. | *The music for Future Funk got removed from Newgrounds because LemKuuja was caught sampling. However, it still works in-game because it is uploaded to the game's servers. | ||
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*At 16%, if the player holds for a specific amount instead of landing on the fake spike, they can jump on the edge of the structure next to it, hold again, hit the red orb and make it back onto the main path, unharmed. | *At 16%, if the player holds for a specific amount instead of landing on the fake spike, they can jump on the edge of the structure next to it, hold again, hit the red orb and make it back onto the main path, unharmed. | ||
*At 26.9%, the player can skip the green orb and hit the yellow orb late, landing on the other side of the platform and hitting a red orb to return to the main path. | *At 26.9%, the player can skip the green orb and hit the yellow orb late, landing on the other side of the platform and hitting a red orb to return to the main path. | ||
*As the player is supposed to transition from a half-speed cube to the ship, they can enter said mini-ship part at 34% at half speed when the speed is supposed to change to normal speed. The player can also enter it and stay as a cube. They can do this by timing the first two orbs very late, skipping the middle orb and hitting the last two orbs before entering the mini-ship portal. | *As the player is supposed to transition from a half-speed cube to the ship, they can enter said mini-ship part at 34% at half-speed when the speed is supposed to change to normal speed. The player can also enter it and stay as a cube. They can do this by timing the first two orbs very late, skipping the middle orb and hitting the last two orbs before entering the mini-ship portal. | ||
}} | }} | ||
== | ==Video== | ||
[[File:Future Funk by JonathanGD (3 coins)|centre|thumb|330x330px|The verification of Future Funk. Credits to [[JonathanGD]].]] | |||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category: | [[Category:2.1 levels]] | ||
[[Category:XL levels]] | |||
[[Category:Levels with user coins]] | |||
[[Category:Demon levels]] | |||
[[Category:Hard Demon levels]] | |||
[[Category:Levels using NONG songs]] | |||
[[Category:Award-winning Levels]] | |||