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GD GANGSTER RAP
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==Description== GD GANGSTER RAP begins with Boom Kitty's icon listening to music before noticing the player and making a run. As a cube, the player jumps over a spike, followed by double-spikes as they follow the icon, which falls afterwards. The following section is a simple cube sequence, though pillars obscure the player's view. At the end of this part, the player enters a van driven by Boom Kitty's icon (now wearing shades) with 'PHAT BASS' scribbled on the back. The icon drives the van to the next part of the level. Boom Kitty's verse of the song begins, and the player starts as a robot with slow, easy gameplay. The background and decoration are also urban-themed. Afterwards, the player transforms into a cube with easier gameplay, then enters a warehouse as a ball, and returns to being a cube as Boom Kitty's verse concludes. At [[EricVanWilderman|EricVanWilderman's]] verse, the level maintains the urban theme. The first half is a cube that ends with the player 'crashing' into a box covered in traffic cones, as Eric's face-cam on the upper left fills the whole screen, showing him with blue demon horns and flaming blue eyes. The second half maintains the urban theme as the player navigates through a spider part, then a cube, where a larger version of the player's cube rises and crashes downward, transitioning the player into a mini-cube and then back to a normal-sized cube. This part ends with the player falling into a maintenance hole with 'TO THE RECENT TAB' graffiti sprayed on a brick wall. During the first chorus, buildings are present in the background, and screens show the lyrics. The gameplay here consists of the cube game mode, featuring traffic cones as obstacles and maintenance hole covers that propel the player up. In the end, the player must hit a pink orb to reach the roof of a building, then a dash orb, which transports them to the next sequence. At [[KingSammelot|KingSammelot's]] verse, the decoration features houses, signs, and billboards, with gameplay consisting of the cube, ball, and ship game modes for the first half. The next half is the cube, with a brief upward ship between, ending with the ball, a brief UFO, and a cube with a yellow orb and dash orb that takes them to the following part. At [[Colon|Colon's]] verse, the player goes onto the rooftops of buildings, and this part consists of more cube gameplay with a spider part to end the first half, after which [[Wulzy|Wulzy's]] 'I love GD Cologne' meme covers the screen. Afterwards, the player is taken to a sidewalk with double-speed cube gameplay, culminating in their entry into the '[[Heave Ho]] Club'. The second chorus takes place inside the club. This sequence consists entirely of cube gameplay, culminating in the player entering the VIP section, which leads to a dark area outside; this section is automatic. After the second chorus ends, the player becomes the icon for Boom Kitty's golden chain as Boom Kitty appears on-screen, with Waterflame and Teminite's icons getting crossed out afterwards to match the lyrics. Following this is an auto swing-copter that concludes with Boom Kitty's icon exhaling fire, which transitions the player to the next part: mini-cube gameplay, featuring simple jumps over short spikes, followed by the regular-sized cube, during which the player jumps over double short spikes. The song's final chorus returns the level to the urban theme, featuring fast-paced gameplay that begins with the cube, then the ball, the robot, and the cube again, before concluding with the ball and another cube. A mini-cube follows, then a mini-ball and another cube at normal size, which becomes mini again. Another normal-sized cube follows, then a spider and a final cube that ends with the player jumping onto Boom Kitty's terrified icon backed up to a corner, followed by an explosion that then shows a wanted poster of Boom Kitty that refers to him as a 'Bass Dealer' and lists a $1 million reward for his capture, the people involved in the level as his known accomplices, and both Waterflame and Teminite as his victims.
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