Editing GLORIOUS FORTRESS

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{{WIP}}
{{IB-Level
{{IB-Level
  |image      = GloriousFortress.png
  |image      = gloriousfortress.png
  |id        = 95436164
  |id        = 95436164
  |creator    = JamAttack
  |creator    = [[JamAttack]]
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |difficulty = {{EasyDemon}}
|length    = 1m 59s
|objects    = 143,620
  |difficulty = [[File:EasyDemon.png|35px]]
  |stars      = 10
  |stars      = 10
|coins      = 3
  |downloads  = 3.8M+
|diamonds  = 12
  |likes      = 225.8K+
|length    = 2m 0s (XL)
|objects    = 143,636
|copytype  = No password
  |downloads  = 4.31M
  |likes      = 238.5K
  |rating    = Epic
  |rating    = Epic
  |artist    = [https://waterflame.newgrounds.com/ Waterflame]
  |artist    = Waterflame
  |music      = [https://www.newgrounds.com/audio/listen/91476 Glorious Morning]
  |music      = [https://www.newgrounds.com/audio/listen/91476 -Glorious morning-]
  |musicid    = 91476
  |musicid    = 91476
  |previous  = [[CRUSH]]
  |previous  = [[CRUSH]]
  |next      = [[Sky Tower]]
  |next      = [[Sky Tower]]
}}
}}
'''GLORIOUS FORTRESS''' is a [[Update 2.1|2.1]] Easy Demon created by JamAttack and published on 14 October 2023. It is the second level of the [[Gauntlets|Castle Gauntlet]] and the sequel to his previous level, JAM FACTORY.
'''GLORIOUS FORTRESS''' is a 2.1 XL Easy Demon created by [[JamAttack]]. It is the second level of the Castle [[Gauntlets|Gauntlet]] and the sequel to his previous level, JAM FACTORY.


==Description==
==Gameplay==
*0-8%: A cube section that focuses on bufferable orbs plays out. The player is situated outside the castle.
* From 0-8%, a cube section that focuses on bufferable orbs plays out. The player is situated outside the castle.
*9-17%: A precise robot section focuses on timings on jumps, releases, orbs, and pads.
* From 9-17%, a precise robot section focuses on timings on jumps, releases, orbs, and pads.
*18-21%: A short ship section inside of the castle that has slopey structures.
* From 18-21%, there is a short ship section.
*22-26%: A wave part that plays around with gravity switches using pink dash orbs and blue pads.
* From 22-26%, a wave part that plays around with gravity switches using pink dash orbs and blue pads plays out.
*27-32%: A dual cube part where every click must be buffered. Text at the end of the previous section reading 'THOU SHALT BUFFER' is present to communicate as such.  
* From 27-32%, there is a dual cube part where every click is a buffer.
*33-35%: A dual spider gimmick occurs, where one spider is large and one spider is mini. Obstacles are too small for the large spider to pass through but large enough for the mini spider to pass, so one must ensure the correct spider is in the correct location.
* From 33-35%, a dual spider gimmick occurs, where one spider is large and one spider is mini. Obstacles are too small for the large spider to pass through but large enough for the mini spider to pass, so one must ensure the correct spider is in the correct location.
*36-38%: A short ship section featured red orbs that must be dodged to avoid crashing, leading into a short cube section with easy orb clicks.
*39-43%: A ball section with gravity portals and some orbs.
*44-48%: A spider part that plays with yellow pads, blue pads and black orbs.
*49-54%: A UFO section consisting of mostly orb clicks. It takes place in a garden-like area.
*55-59%: A mini wave section that features two gravity portals. The first must be activated, indicated by it flashing green, and the second must be avoided, indicated by it flashing red.
*60-66%: A cube section featuring many orb clicks, which take the appearance of fairies. They exit the garden and the titular fortress can be seen in the background.
*67-69%: A spider section where the player must click to the beat of the song.
*70-73%: A ship part identical to the one from 36%. It ends with a dash orb, launching the player into the sky and shows a unique transition leading into the next part.
*74-79%: A tricky robot part with a lot of holding, normal clicks, orb clicks and gravity switches.
*80-86%: A semi challenging wave part with some gravity changes and fairies (orbs) in the background. This part ends with a cube that must hit a dash orb.
*87-100%: A cube part in half speed that is inside of what looks like a corridor and has some tricky clicks. The level ends with the cube collecting  green gem, and a high quality end screen featuring the player holding the gem and a sword in their hands.


==User coins==
==User coins==
GLORIOUS FORTRESS contains three user coins.
*The first coin is located at 11%. To get it, the player must hold at the edge of the platform to make the jump over the spikes (but not so close as to accidentally hit the black orb).
*The second coin is located at 51%. To get it, the player has to take an alternate path inside of the structure, which is marked by cracks in the wall. Note that you must avoid the blue orb after this section or you will die.
*The third coin is located at 85%. To get it, the player has to jump at the edge of the platform. This puts them onto the above platform with the coin.


==Gameplay==
 
{{VC|nXKotcupARQ}}
==Walkthrough==
{{VC|KpCnj-fCkHQ}}


==Trivia==
==Trivia==
*After completing a series of videos documenting the creation process of GLORIOUS FORTRESS, JamAttack revealed that he had spent upwards of 500 hours working on the level.<ref>https://www.youtube.com/watch?v=UYAdeDAqSgc</ref>
*GLORIOUS FORTRESS was a [[Weekly Demon]], making it possible to collect rewards from it three times.
*GLORIOUS FORTRESS was nominated for Best Easy Demon in the [[The Geometry Dash Awards|GD Awards 2023]]. It went on to place third with 13,905 votes, or 18.51% of the total.


{{Togglebox
|header = Easter eggs
|body  = <nowiki />
*If the player falls up at 5%, they enter a nether portal that instantly kills them.
*At 11%, a Wubbaduck is present in a small pond. If the player falls into the pond, text is visible which states "I was too lazy to decorate down here".
*If the player skips the pink pad at 12% and falls down, a Nyan cat is visible with the name "Tynce," as well as a gravestone reading "KORLORE lies here (apparently)".
*If the player goes above the dual portal at 26%, they enter a secret area which features insane wave spam akin to [[Slaughterhouse]], although there are D-blocks meaning you can just slide under the spikes, after which there is a spike wall.
**4 of the spikes near the top of the wall have no hitboxes. If the player goes through this hole, they are teleported above the level with text reading "I'm really sorry, galactic wanted me to add a RIP [[Michigun]] art, but I don't feel comfortable being payed [sic] to add something like that I tried to contact you I couldn't find a way I'm sorry you can have this bird". Afterwards, there is an invisible impassable spike wall.
*At 43%, it is possible to skip the black orb leading to the spider portal by hitting the blue orb late and hitting the edge of the pink pad. Doing so reveals a smiley.
*At 57% it is possible to squeeze between the sawblades and slopes right before the yellow gravity portal. Doing so reveals the text "skill solution."
*If the player is on low detail mode, the fortress in the final part is instead replaced with text reading "awesome castle".
**If on ULDM, the text instead reads "casle. [sic]".
}}
==Gallery==
<gallery mode="packed">
GloriousEndscreen.png|Glorious Fortress's end screen.
Gloriouscasle.png|The fortress on ULDM.
</gallery>


==References==
==References==
<references />
<references />
[[Category:Gauntlet levels]]
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