Editing GLORIOUS FORTRESS
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| Latest revision | Your text | ||
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|creator = JamAttack | |creator = JamAttack | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|difficulty = | |difficulty = [[File:EasyDemon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|coins = 3 | |coins = 3 | ||
|diamonds = 12 | |diamonds = 12 | ||
|length = 2m 0s (XL) | |length = 2m 0s (XL) | ||
|objects = 143, | |objects = 143,620 | ||
|downloads = 4M+ | |||
|downloads = | |likes = 229.2K+ | ||
|likes = | |||
|rating = Epic | |rating = Epic | ||
|artist = [https://waterflame.newgrounds.com/ Waterflame] | |artist = [https://waterflame.newgrounds.com/ Waterflame] | ||
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==Trivia== | ==Trivia== | ||
*After completing a series of videos documenting the creation process of GLORIOUS FORTRESS, JamAttack revealed that he had spent upwards of 500 hours working on the level. | *After completing a series of videos documenting the creation process of GLORIOUS FORTRESS, JamAttack revealed that he had spent upwards of 500 hours working on the level. | ||
* | *Since this level was a [[Weekly Demon]] and in the Castle Gauntlet, it's possible to have received rewards from this level three times. | ||
* | *This level was nominated for Best Easy Demon in the [[The Geometry Dash Awards|GD Awards 2023]]. | ||
===Easter eggs=== | |||
*If the player falls up at 5%, they enter a nether portal that instantly kills them. | *If the player falls up at 5%, they enter a nether portal that instantly kills them. | ||
* | *Nyan cat can be seen under the level at 13%. | ||
*If the player goes above the dual portal at 26%, they enter a secret area which features insane wave spam akin to [[Slaughterhouse]], although there are D-blocks meaning you can just slide under the spikes, after which there is a spike wall that is impossible to pass. | |||
*If the player goes above the dual portal at 26%, they enter a secret area which features insane wave spam akin to [[Slaughterhouse]], although there are D-blocks meaning you can just slide under the spikes, after which there is a spike wall | |||
*If the player is on low detail mode, the fortress in the final part is instead replaced with text reading "awesome castle". | *If the player is on low detail mode, the fortress in the final part is instead replaced with text reading "awesome castle". | ||
**If on ULDM, the text instead reads "casle. [sic]". | **If on ULDM, the text instead reads "casle. [sic]". | ||
==Gallery== | ==Gallery== | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||