GLORIOUS FORTRESS: Difference between revisions
Jump to navigation
Jump to search
geometrydash.wiki.gg>Josh994 mNo edit summary |
geometrydash.wiki.gg>Nebula3000 m Added gameplay, coins, trivia, gallery and other fixes |
||
| Line 1: | Line 1: | ||
{{IB-Level | {{IB-Level | ||
|image = GloriousFortress.png | |image = GloriousFortress.png | ||
| Line 9: | Line 8: | ||
|coins = 3 | |coins = 3 | ||
|diamonds = 12 | |diamonds = 12 | ||
|length = | |length = 2m 0s (XL) | ||
|objects = 143,620 | |objects = 143,620 | ||
|downloads = | |downloads = 4M+ | ||
|likes = | |likes = 229.2K+ | ||
|rating = Epic | |rating = Epic | ||
|artist = [https://waterflame.newgrounds.com/ Waterflame] | |artist = [https://waterflame.newgrounds.com/ Waterflame] | ||
| Line 23: | Line 22: | ||
==Description== | ==Description== | ||
* | *0-8%: A cube section that focuses on bufferable orbs plays out. The player is situated outside the castle. | ||
* | *9-17%: A precise robot section focuses on timings on jumps, releases, orbs, and pads. | ||
* | *18-21%: A short ship section inside of the castle that has slopey structures. | ||
* | *22-26%: A wave part that plays around with gravity switches using pink dash orbs and blue pads. | ||
* | *27-32%: A dual cube part where every click must be buffered. Text at the end of the previous section reading 'THOU SHALT BUFFER' is present to communicate as such. | ||
* | *33-35%: A dual spider gimmick occurs, where one spider is large and one spider is mini. Obstacles are too small for the large spider to pass through but large enough for the mini spider to pass, so one must ensure the correct spider is in the correct location. | ||
*36-38%: A short ship section featured red orbs that must be dodged to avoid crashing, leading into a short cube section with easy orb clicks. | |||
*39-43%: A ball section with gravity portals and some orbs. | |||
*44-48%: A spider part that plays with yellow pads, blue pads and black orbs. | |||
*49-54%: A UFO section consisting of mostly orb clicks. It takes place in a garden-like area. | |||
*55-59%: A mini wave section that features two gravity portals. The first must be activated, indicated by it flashing green, and the second must be avoided, indicated by it flashing red. | |||
*60-66%: A cube section featuring many orb clicks, which take the appearance of fairies. They exit the garden and the titular fortress can be seen in the background. | |||
*67-69%: A spider section where the player must click to the beat of the song. | |||
*70-73%: A ship part identical to the one from 36%. It ends with a dash orb, launching the player into the sky and shows a unique transition leading into the next part. | |||
*74-79%: A tricky robot part with a lot of holding, normal clicks, orb clicks and gravity switches. | |||
*80-86%: A semi challenging wave part with some gravity changes and fairies (orbs) in the background. This part ends with a cube that must hit a dash orb. | |||
*87-100%: A cube part in half speed that is inside of what looks like a corridor and has some tricky clicks. The level ends with the cube collecting green gem, and a high quality end screen featuring the player holding the gem and a sword in their hands. | |||
==User coins== | ==User coins== | ||
GLORIOUS FORTRESS contains three user coins. | GLORIOUS FORTRESS contains three user coins. | ||
*The first coin is located at 11%. To get it, the player must hold at the edge of the platform to make the jump over the spikes (but not so close as to accidentally hit the black orb). | |||
*The second coin is located at 51%. To get it, the player has to take an alternate path inside of the structure, which is marked by cracks in the wall. Note that you must avoid the blue orb after this section or you will die. | |||
*The third coin is located at 85%. To get it, the player has to jump at the edge of the platform. This puts them onto the above platform with the coin. | |||
==Gameplay== | ==Gameplay== | ||
{{VC|nXKotcupARQ}} | {{VC|nXKotcupARQ}} | ||
| Line 38: | Line 51: | ||
==Trivia== | ==Trivia== | ||
*After completing a series of videos documenting the creation process of GLORIOUS FORTRESS, JamAttack revealed that he had spent upwards of 500 hours working on the level. | *After completing a series of videos documenting the creation process of GLORIOUS FORTRESS, JamAttack revealed that he had spent upwards of 500 hours working on the level. | ||
*Since this level was a [[Weekly Demon]] and in the Castle Gauntlet, it's possible to have received rewards from this level three times. | |||
*This level was nominated for Best Easy Demon in the [[The Geometry Dash Awards|GD Awards 2023]]. | |||
===Easter eggs=== | |||
*If the player falls up at 5%, they enter a nether portal that instantly kills them. | |||
*Nyan cat can be seen under the level at 13%. | |||
*If the player goes above the dual portal at 26%, they enter a secret area which features insane wave spam akin to [[Slaughterhouse]], although there are D-blocks meaning you can just slide under the spikes, after which there is a spike wall that is impossible to pass. | |||
*If the player is on low detail mode, the fortress in the final part is instead replaced with text reading "awesome castle". | |||
**If on ULDM, the text instead reads "castle. [sic]". | |||
==Gallery== | |||
<gallery mode="packed"> | |||
GloriousEndscreen.png|Glorious Fortress's end screen. | |||
Gloriouscasle.png|The fortress on ULDM. | |||
</gallery> | |||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||
Revision as of 17:26, 23 May 2026
GLORIOUS FORTRESS is a 2.1 Easy Demon created by JamAttack and published on 14 October 2023. It is the second level of the Castle Gauntlet and the sequel to his previous level, JAM FACTORY.
Description
- 0-8%: A cube section that focuses on bufferable orbs plays out. The player is situated outside the castle.
- 9-17%: A precise robot section focuses on timings on jumps, releases, orbs, and pads.
- 18-21%: A short ship section inside of the castle that has slopey structures.
- 22-26%: A wave part that plays around with gravity switches using pink dash orbs and blue pads.
- 27-32%: A dual cube part where every click must be buffered. Text at the end of the previous section reading 'THOU SHALT BUFFER' is present to communicate as such.
- 33-35%: A dual spider gimmick occurs, where one spider is large and one spider is mini. Obstacles are too small for the large spider to pass through but large enough for the mini spider to pass, so one must ensure the correct spider is in the correct location.
- 36-38%: A short ship section featured red orbs that must be dodged to avoid crashing, leading into a short cube section with easy orb clicks.
- 39-43%: A ball section with gravity portals and some orbs.
- 44-48%: A spider part that plays with yellow pads, blue pads and black orbs.
- 49-54%: A UFO section consisting of mostly orb clicks. It takes place in a garden-like area.
- 55-59%: A mini wave section that features two gravity portals. The first must be activated, indicated by it flashing green, and the second must be avoided, indicated by it flashing red.
- 60-66%: A cube section featuring many orb clicks, which take the appearance of fairies. They exit the garden and the titular fortress can be seen in the background.
- 67-69%: A spider section where the player must click to the beat of the song.
- 70-73%: A ship part identical to the one from 36%. It ends with a dash orb, launching the player into the sky and shows a unique transition leading into the next part.
- 74-79%: A tricky robot part with a lot of holding, normal clicks, orb clicks and gravity switches.
- 80-86%: A semi challenging wave part with some gravity changes and fairies (orbs) in the background. This part ends with a cube that must hit a dash orb.
- 87-100%: A cube part in half speed that is inside of what looks like a corridor and has some tricky clicks. The level ends with the cube collecting green gem, and a high quality end screen featuring the player holding the gem and a sword in their hands.
User coins
GLORIOUS FORTRESS contains three user coins.
- The first coin is located at 11%. To get it, the player must hold at the edge of the platform to make the jump over the spikes (but not so close as to accidentally hit the black orb).
- The second coin is located at 51%. To get it, the player has to take an alternate path inside of the structure, which is marked by cracks in the wall. Note that you must avoid the blue orb after this section or you will die.
- The third coin is located at 85%. To get it, the player has to jump at the edge of the platform. This puts them onto the above platform with the coin.
Gameplay
Trivia
- After completing a series of videos documenting the creation process of GLORIOUS FORTRESS, JamAttack revealed that he had spent upwards of 500 hours working on the level.
- Since this level was a Weekly Demon and in the Castle Gauntlet, it's possible to have received rewards from this level three times.
- This level was nominated for Best Easy Demon in the GD Awards 2023.
Easter eggs
- If the player falls up at 5%, they enter a nether portal that instantly kills them.
- Nyan cat can be seen under the level at 13%.
- If the player goes above the dual portal at 26%, they enter a secret area which features insane wave spam akin to Slaughterhouse, although there are D-blocks meaning you can just slide under the spikes, after which there is a spike wall that is impossible to pass.
- If the player is on low detail mode, the fortress in the final part is instead replaced with text reading "awesome castle".
- If on ULDM, the text instead reads "castle. [sic]".
Gallery
-
Glorious Fortress's end screen.
-
The fortress on ULDM.