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  |objects    = 82,192
  |objects    = 82,192
  |copytype  = No password
  |copytype  = No password
  |downloads  = 1.27M
  |downloads  = 1.25M
  |likes      = 33.1K
  |likes      = 32.7K
  |rating    = Epic
  |rating    = Epic
  |artist    = [https://waterflame.newgrounds.com/ Waterflame]
  |artist    = [https://waterflame.newgrounds.com/ Waterflame]
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  |musicid    = 598349
  |musicid    = 598349
}}
}}
'''GLUNGUS ADVENTURES''' is a [[Update 2.2|2.2]] Extreme Demon by Bims, verified by Conix on 19 April 2026.<ref>https://www.youtube.com/watch?v=0a2BX5I3v94</ref> It is an unserious level based on the cat Glungus, featuring gimmicks such as randomized minigames, an evil pong battle, and multiple boss fights against Glungus.
'''GLUNGUS ADVENTURES''' is a [[Update 2.2|2.2]] Extreme Demon by Bims, verified by Conix on 19 April 2026.<ref>https://www.youtube.com/watch?v=0a2BX5I3v94</ref> It is an unserious level based on the cat Glungus, featuring gimmicks such as randomised minigames, an evil pong battle, and multiple boss fights against Glungus.


==History==
==History==
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:At 6%, the player becomes a robot, and the hanging spikes are now on the ground, with visible fog in the background. This part requires some precise timings. The part ends with a difficult robot staircase where, after making a few large jumps between the steps, the player must jump and land on every single step in sync with the music, without skipping any, before jumping into a hole labelled 'glung'.
:At 6%, the player becomes a robot, and the hanging spikes are now on the ground, with visible fog in the background. This part requires some precise timings. The part ends with a difficult robot staircase where, after making a few large jumps between the steps, the player must jump and land on every single step in sync with the music, without skipping any, before jumping into a hole labelled 'glung'.
*'''14-36% (Chapter 2: Glungus):''' The player meets Glungus, a cat, who is angry that the player has entered his castle. The boss fight begins, with the player as a ship. Glungus fires lasers, cannonballs, and spikeballs at the player. Midway through, the player changes to a UFO. The boss fight ends with the player having to make precise clicks through a tight corridor, and Glungus says, 'how are yous SO PRO!?!?'
*'''14-36% (Chapter 2: Glungus):''' The player meets Glungus, a cat, who is angry that the player has entered his castle. The boss fight begins, with the player as a ship. Glungus fires lasers, cannonballs, and spikeballs at the player. Midway through, the player changes to a UFO. The boss fight ends with the player having to make precise clicks through a tight corridor, and Glungus says, 'how are yous SO PRO!?!?'
:At 27%, the player goes through a series of randomized minigames, which could consist of football, a cups and balls game, fishing, archery, Tetris, hockey, and a mania rhythm minigame, which is always the last minigame. At the end of the mania minigame, Glungus yells, 'HAXXOR!!'
:At 27%, the player goes through a series of randomised minigames, which could consist of football, a cups and balls game, fishing, archery, Tetris, hockey, and a mania rhythm minigame, which is always the last minigame. At the end of the mania minigame, Glungus yells, 'HAXXOR!!'
*'''36-45% (Chapter 3: Deep Cellar):''' This section begins with a tight cube corridor, similar to the drop of Every End, with the player holding a torch. The cube transitions into a ship, where the player must navigate tight corridors, then back to a cube, where they enter a door that closes behind them.
*'''36-45% (Chapter 3: Deep Cellar):''' This section begins with a tight cube corridor, similar to the drop of Every End, with the player holding a torch. The cube transitions into a ship, where the player must navigate tight corridors, then back to a cube, where they enter a door that closes behind them.
*'''45-63% (Chapter 4: Glung Sanctuary):''' The section begins with a half-speed, easier version of Chapter 1, then transitions into a much harder UFO sequence with precise clicks. The player returns to a cube and must jump onto multiple houses and structures. The end of the section has the player running down a staircase while arrows are being shot in the background, which is collapsing. The player switches to a normal-sized cube, then to a ball, and finally to a ship, and the level transitions into Chapter 5.
*'''45-63% (Chapter 4: Glung Sanctuary):''' The section begins with a half-speed, easier version of Chapter 1, then transitions into a much harder UFO sequence with precise clicks. The player returns to a cube and must jump onto multiple houses and structures. The end of the section has the player running down a staircase while arrows are being shot in the background, which is collapsing. The player switches to a normal-sized cube, then to a ball, and finally to a ship, and the level transitions into Chapter 5.
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