Editing
GRIEF
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Description== ''Note: The gameplay was entirely built by icedcave. The creators listed here are the decorators.'' *'''0-11% (RealVet + GD Iris):''' GRIEF begins at normal speed, with most of this section being wave-based. There is a quick straight-fly segment at 2%, but otherwise it focuses on navigating varying wave sizes with sharp timings and occasional quick spam challenges. [[Clubstep]] monsters are strategically placed to test the player's spamming skills. A brief cube timing leads into the next sequence. *'''11-25% (icedcave + doop + greafer):''' The endurance test ahead mirrors its predecessor, demanding extreme coordination and click consistency. The first half moves at half speed until the 17% mark, where it suddenly surges to normal speed, then doubles and even triples in brief bursts before returning to half speed. Momentum picks up again, ending in a brutal test of click consistency that starts at double speed but quickly ramps up to triple speed. The segment ends with a brief cube section at half speed, followed by the level's title, which gradually morphs into the word 'RIP'. *'''25-35% (Triplash):''' The first drop starts with a fast-paced wave section, alternating between different sizes and gravity settings to keep the player on their toes. Next, the player must navigate narrow gaps resembling a monster's teeth, requiring quick reflexes. It leads into a brief but intense ship segment, featuring straight-flying with occasional gravity changes. The section concludes with a series of precise UFO clicks on orbs. The final orb transitions into a crescent above a castle with Triplash's name on the left. It acts as a brief break before the following section. *'''35-44% (DrCuber + GhostVandalf + NineDice):''' The next section begins with a triple-speed mini-wave click consistency test, teleporting the player sporadically to the top and bottom of the screen for added confusion. Following this, the player transforms into a ship and must navigate tight straight-fly sections up and down. After a precise timing with a yellow orb, the player reverts to a wave, encountering varied gameplay with size-changing elements before tackling another click-consistency challenge similar to the previous one. *'''44-49% (GD Iris):''' The drop ends, leading to a deceleration in the level. This section combines gameplay from various modes, starting in a ship ascending into a tight wave segment, followed by challenging UFO timings. The player then navigates through a wave corridor with tight manoeuvres and spam, and the section then concludes with a short but tight ball part. *'''49-56% (MercuryDT):''' Next, a ship part leads into a short downward corridor, testing control, followed by a couple of UFO clicks. Then, a wave section appears, with brief spams and tight timings. After an upward ship slope, another wave segment emerges with tighter spaces and a mini-size change. It concludes with a two-player cube segment reminiscent of the ending of the 2015 version of Slaughterhouse, demanding tight jumps from both sides, followed by an auto part showing the red monster face from the end of its predecessor, with icedcave's name (in its original capitalization, IcEDCave) below it. ===Extension=== *'''56-65% (Burgadahz):''' The extension starts with a ship part comprised of tight corridors, followed by a gravity switch leading into a wave segment with more tight corridors. After a UFO part with tight timings, the player enters a cube part with timings and teleport portals, transitioning into a ball segment. A quick straight-fly ship part precedes more cube jumps, a tight wave segment, and a two-player cube part before the second drop. *'''65-75% (greafer):''' The second drop starts with the first instance of quadruple-speed in the level. It is notorious for its swift opening: eight rapid wave clicks, split between top and bottom, followed by intricate wave manoeuvres, including a Clubstep monster and tight mini-wave gaps. A quick shift to the ship precedes some ball timings before the level revisits the wave patterns. Finally, the section concludes with four cube clicks, each decreasing speed, before a glimpse of the 2015 Slaughterhouse drop flashes in the background. *'''75-88% (GrenadeofTacos):''' The hardest part of the level, according to Doggie.<ref>https://www.youtube.com/watch?v=-D7xBUdr6VA&t=4663</ref> This section features a rapid display of challenging gameplay modes: ship straight-flying, UFO timings, ball timings, and the formidable 'Tacos Wave'. A tough ship segment ensues, along with wave spam and a barrage of mode changes: ship, wave, UFO, ship again, culminating in a final wave spam. The 2015 Slaughterhouse drop distorts and ripples as staticky foreground decoration over this section. *'''88-100% (CDMusic + Rynoxious + avalawns):''' The finale slows to half-speed, starting with a brief ball part, followed by UFO clicks and a wave section with darkening visibility. A mini-ship segment follows, testing precise control, then leads into ball clicks and UFO clicks. Another ship part follows, leading into the final mini-wave sequence with limited visibility and speed changes similar to the pre-drop. The level concludes with a tight spam segment within the 2015 Slaughterhouse monster face with fake spikes. The end-screen displays dragon art created by avalawns.
Summary:
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Geometry Dash Expanded Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
associated-pages
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
New files
Random page
New here? Get started
>> Site policy
>> Staff
Help using MediaWiki
GD Base Content
Games
Main levels
Gameplay
Rewards
Rooms (vaults etc.)
Level editing
Account features
Updates
GD Community Content
Demon List levels
Gauntlet levels
Map Pack levels
Classic levels
Platformer levels
Players
Community activities
Wiki Resources
Propose new articles
Submit edits for review
Admin Dashboard
Images
Videos
Audio
PDFs
Templates
Sandbox
Discuss the wiki
Guestbook
Tools
What links here
Related changes
Page information