Editing Game Time

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 20: Line 20:
==Description==
==Description==
Game Time recreates 15 separate ''Flash'' games. The outputs of each player input are always listed at the top of the screen, along with the game-mode used to recreate movement, if applicable.
Game Time recreates 15 separate ''Flash'' games. The outputs of each player input are always listed at the top of the screen, along with the game-mode used to recreate movement, if applicable.
*'''0-5.25% (''Space Is Key''):''' Game Time begins with an orange-and-white recreation of the game ''Space Is Key'', with the player controlling a mini-cube and needing to jump over some blocks (acting as spikes). Text appears as the player progresses, saying: 'Hello!!', 'This is mix of flashgames [sic] I like', and 'I hope you enjoy!!' At 4.5%, the player enters a black introduction screen, where the level title appears alongside the phrase 'Good luck!!' The cube breaks a star under the 'G' in 'Game', before speeding off the screen.
*'''0-5.25% (''Space Is Key''):''' Game Time begins with an orange-and-white recreation of the game ''Space Is Key'', with the player controlling a mini-cube and needing to jump over some blocks (acting as spikes), and text appears, saying: 'Hello!!', 'This is mix of flashgames [sic] I like', and 'I hope you enjoy!!' At 4.5%, the player enters a black introduction screen, where the level title appears alongside the phrase 'Good luck!!' The cube breaks a star under the 'G' in 'Game', before speeding off the screen.
*'''5.25-12.5% (''Heart Star''):''' The player must use the Player 1 button to jump as a cube portrayed as Heartgirl or Starboy, representing the colours red and blue, respectively. This section contains blocks and spikes in three colours: red (hearts), blue (stars), and purple (moons); blocks are marked with these symbols for colourblind support. Purple obstacles remain solid throughout, but red and blue obstacles only turn solid when their corresponding colour is 'active'; the active colour starts as red. To complete the section, the player must reach a golden platform at the end.
*'''5.25-12.5% (''Heart Star''):''' The player must use the Player 1 button to jump as a cube portrayed as Heartgirl or Starboy, representing the colours red and blue, respectively. This section contains blocks and spikes in three colours: red (hearts), blue (stars), and purple (moons); blocks are marked with these symbols for colourblind support. Purple obstacles remain solid throughout, but red and blue obstacles only turn solid when their corresponding colour is 'active'; the active colour starts as red. To complete the section, the player must reach a golden platform at the end.
:Whenever the player uses the Player 2 button, the active colour flips from red to blue (or vice versa). This action causes the following effects:
:Whenever the player uses the Player 2 button, the active colour flips from red to blue (or vice versa). This action causes the following effects:
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)