Editing Game Time
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==Description== | ==Description== | ||
Game Time recreates 15 separate ''Flash'' games. The outputs of each player input are always listed at the top of the screen, along with the game-mode used to recreate movement, if applicable. | Game Time recreates 15 separate ''Flash'' games. The outputs of each player input are always listed at the top of the screen, along with the game-mode used to recreate movement, if applicable. | ||
*'''0-5.25% (''Space Is Key''):''' Game Time begins with an orange-and-white recreation of the game ''Space Is Key'', with the player controlling a mini-cube and needing to jump over some blocks (acting as spikes) | *'''0-5.25% (''Space Is Key''):''' Game Time begins with an orange-and-white recreation of the game ''Space Is Key'', with the player controlling a mini-cube and needing to jump over some blocks (acting as spikes), and text appears, saying: 'Hello!!', 'This is mix of flashgames [sic] I like', and 'I hope you enjoy!!' At 4.5%, the player enters a black introduction screen, where the level title appears alongside the phrase 'Good luck!!' The cube breaks a star under the 'G' in 'Game', before speeding off the screen. | ||
*'''5.25-12.5% (''Heart Star''):''' The player must use the Player 1 button to jump as a cube portrayed as Heartgirl or Starboy, representing the colours red and blue, respectively. This section contains blocks and spikes in three colours: red (hearts), blue (stars), and purple (moons); blocks are marked with these symbols for colourblind support. Purple obstacles remain solid throughout, but red and blue obstacles only turn solid when their corresponding colour is 'active'; the active colour starts as red. To complete the section, the player must reach a golden platform at the end. | *'''5.25-12.5% (''Heart Star''):''' The player must use the Player 1 button to jump as a cube portrayed as Heartgirl or Starboy, representing the colours red and blue, respectively. This section contains blocks and spikes in three colours: red (hearts), blue (stars), and purple (moons); blocks are marked with these symbols for colourblind support. Purple obstacles remain solid throughout, but red and blue obstacles only turn solid when their corresponding colour is 'active'; the active colour starts as red. To complete the section, the player must reach a golden platform at the end. | ||
:Whenever the player uses the Player 2 button, the active colour flips from red to blue (or vice versa). This action causes the following effects: | :Whenever the player uses the Player 2 button, the active colour flips from red to blue (or vice versa). This action causes the following effects: | ||