Editing Game Time
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{Stub}} | |||
{{IB-Level | {{IB-Level | ||
|image = GameTime.png | |image = GameTime.png | ||
| Line 4: | Line 5: | ||
|creator = SimilarAMZ | |creator = SimilarAMZ | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|difficulty = | |difficulty = [[File:InsaneDemon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|length = 2m 57s (XL) | |length = 2m 57s (XL) | ||
|objects = 79,983 | |objects = 79,983 | ||
|copytype = Password (643344) | |copytype = Password (643344) | ||
|downloads = 3. | |downloads = 3.5M+ | ||
|likes = | |likes = 172.9K+ | ||
|rating = Featured | |rating = Featured | ||
|artist = [https://bunnymajs.newgrounds.com/ Bunnymajs] | |artist = [https://bunnymajs.newgrounds.com/ Bunnymajs] | ||
| Line 20: | Line 21: | ||
==Description== | ==Description== | ||
Game Time recreates 15 separate ''Flash'' games. The outputs of each player input are always listed at the top of the screen, along with the game-mode used to recreate movement, if applicable. | Game Time recreates 15 separate ''Flash'' games. The outputs of each player input are always listed at the top of the screen, along with the game-mode used to recreate movement, if applicable. | ||
*'''0-5.25% ( | *'''0-5.25% (Space Is Key):''' Game Time begins with an orange-and-white recreation of the game ''Space Is Key'', with the player controlling a mini-cube and needing to jump over some blocks (acting as spikes), and text appears, saying: 'Hello!!', 'This is mix of flashgames [sic] I like', and 'I hope you enjoy!!' At 4.5%, the player enters a black introduction screen, where the level title appears alongside the phrase 'Good luck!!' The cube breaks a star under the 'G' in 'Game', before speeding off the screen. | ||
*'''5.25-12.5% ( | *'''5.25-12.5% (Heart Star):''' The player must use the Player 1 button to jump as a cube portrayed as Heartgirl or Starboy, representing the colours red and blue, respectively. This section contains blocks and spikes in three colours: red (hearts), blue (stars), and purple (moons); blocks are marked with these symbols for colourblind support. Purple obstacles remain solid throughout, but red and blue obstacles only turn solid when their corresponding colour is 'active'; the active colour starts as red. To complete the section, the player must reach a golden platform at the end. | ||
:Whenever the player uses the Player 2 button, the active colour flips from red to blue (or vice versa). This action causes the following effects: | :Whenever the player uses the Player 2 button, the active colour flips from red to blue (or vice versa). This action causes the following effects: | ||
:*Obstacles of the previously active colour become passable outlines, and obstacles of the active colour become solid. | :*Obstacles of the previously active colour become passable outlines, and obstacles of the active colour become solid. | ||
:*The character changes to match the current active colour; Heartgirl for | :*The character changes to match the current active colour; red for Heartgirl or blue for Starboy. | ||
:*The background changes to the active colour, with hearts replacing stars (or vice versa). | :*The background changes to the active colour, with hearts replacing stars (or vice versa). | ||
*'''12.5-18.75% ([[Wikipedia:The World's Hardest | *'''12.5-18.75% ([[Wikipedia:The World's Hardest Gam|The World's Hardest Game]]):''' This section plays similarly to its namesake, except the player constantly moves to the right instead of being allowed to move freely in any direction. The player controls the red cube with wave controls and must avoid the moving blue ball obstacles. The player also must collect the four yellow coins—located at 14.25%, 14.75%, 17.5%, and 17.75%—to pass after entering the green box at the end. | ||
*'''18.75-27.5% ( | *'''18.75-27.5% (Crazy Tracker):''' The player controls a mini-ship portrayed as a red gear and must pass through several metallic green obstacles, such as rotating fan structures and shifting columns, to get to the next part. | ||
*'''27.5-33.25% ([[Wikipedia:Lightbot| | *'''27.5-33.25% ([[Wikipedia:Lightbot|light-Bot]]):''' This section consists of a 4x4 square grid (tilted 45° clockwise) with the following objects placed: | ||
**The Light-Bot on the top-left space. | **The Light-Bot on the top-left space. | ||
**Blockers on the third space in the second row and the first space in the third row. Light-Bot cannot pass through these spaces. | **Blockers on the third space in the second row and the first space in the third row. Light-Bot cannot pass through these spaces. | ||
| Line 38: | Line 39: | ||
:*Light (💡) - illuminates the Light-Bot's lamp. It must only be used as the seventh and final command. | :*Light (💡) - illuminates the Light-Bot's lamp. It must only be used as the seventh and final command. | ||
:To input commands, the player must use the Player 1 button to cycle through the options and press Player 2 to input the currently selected command. Due to the maximum of seven commands, there is only one correct answer: ↑⭮↑↑⭯↑💡. Once it is input, the Light-Bot will reach the blue tile and turn it yellow, allowing the player to pass to the next section. | :To input commands, the player must use the Player 1 button to cycle through the options and press Player 2 to input the currently selected command. Due to the maximum of seven commands, there is only one correct answer: ↑⭮↑↑⭯↑💡. Once it is input, the Light-Bot will reach the blue tile and turn it yellow, allowing the player to pass to the next section. | ||
*'''33.25-38% ( | *'''33.25-38% (Spikes Tend to Kill You):''' Here, the player controls a black mini-cube and must avoid spikes and yellow bullets that shoot out of launchers as they progress to an area with the word 'GOAL'. This section splits into four parts; the first three display the messages 'Welcome to this part', 'Don't touch yellow bits', and 'Actually this is <i>Spikes Tend to Kill You 2</i>', respectively. | ||
*'''38-47.5% ( | *'''38-47.5% (Exit Path):''' The player controls a mini-robot at triple speed, portrayed as a cyan stick figure. They must avoid numerous sawblades, spikes, and swinging pendulums, and use or avoid springs. | ||
*'''47.5-52 | *'''47.5-52% (Fear Less):''' The player portrays a girl and must use the Player 1 button to jump as a mini-cube. They must also use the Player 2 button to concentrate on the attack, clicking when the arrow touches the red-highlighted area in the attack bar of a sword to kill a fox enemy. They also have to jump over mushrooms to stay alive. | ||
*'''52-59% ( | *'''52-59% (Last Egg Alive):''' The player portrays Eggy and must use the Player 1 button to jump as a cube. They must also use the Player 2 button to use a power-up (laser or shrink). The player must jump over spikes, jump on boxes, and use springs to reach the end. | ||
*'''59-65% (Click Drag Type):''' The player controls a vehicle that constantly moves forward, and they must use the Player 1 button to turn left or the Player 2 button to turn right. Turning left lights up the left orange side of the vehicle, while turning right lights up the right blue side. The vehicle displays a colour at its base, and the player must direct it to the corresponding coloured area of the field. Reaching all five coloured areas completes the section. If the player finishes it before the time limit, the screen will say 'Good job Please wait'. | |||
*'''65-71% (Pwong):''' The player controls the paddle and must use the Player 1 button to move left or the Player 2 button to move right. This section begins with one ball before adding a second ball to it. The paddle becomes shorter after collecting a falling forced power-up, and the balls become faster after another forced power-up. The background changes colour for each new gimmick. The player must ensure that neither ball passes their paddle but their opponent's. | |||
*'''59-65% ( | *'''71-76% ([[Wikipedia:Tower of Heaven|Tower of Heaven]]):''' The player controls a mini-robot portraying Eid. The player must jump through spikes without touching the light-coloured blocks, as they are not solid. In the second half of this part, the text 'Thou shalt not touch in the air' appears, meaning it results in death if the player clicks mid-air. The player must reach the stairs to pass this part. There is also a block bridge that blinks its colour, so the player must jump when it turns light-coloured. | ||
*'''76-82% (Anbot):''' This part features two sections. In the first section, the player must use the Player 1 button to move the sawblades so the Anbot can pass through. In the second section, three ships pursue the player, and they must avoid the lasers by using the Player 1 button to go up and the Player 2 button to go down. | |||
*'''65- | *'''82-88% ([[Wikipedia:Spewer|Spewer]]):''' The player controls a cube portraying Spewer. The player must use the Player 1 button to jump and the Player 2 button to spew vomit to float. The player only has a limited amount of vomit indicated by a meter on the bottom left. The player must pass through spikes and structures to reach the end. | ||
*'''88-97% (The I of It):''' The player controls a wave portrayed as a red ball attached to an I that stretches its size depending on the player's position, with its base stuck to the bottom of the screen. The player must carefully manoeuvre orange structures, and the part gradually speeds up. At triple- and quadruple speed, it is just spamming required. | |||
* | *'''97-100 (Ending):''' There is text being typed out, initially making a typo, 'Chank', before correcting to 'Thank you for playing'. The level ends with SimilarAMZ's name and a quadruple-mini-spike jump the player must do as the mini-cube. It is very easy to choke on this final jump. | ||
*'''76 | |||
*'''82 | |||
*'''88 | |||
*'''97-100 (Ending):''' | |||
==Gameplay== | ==Gameplay== | ||
| Line 81: | Line 77: | ||
*[[Nexus]] also failed at 99%.<ref>https://www.youtube.com/watch?v=bkzJAmkYYIw</ref> | *[[Nexus]] also failed at 99%.<ref>https://www.youtube.com/watch?v=bkzJAmkYYIw</ref> | ||
**Calculating his collected orbs reveals Nexus had previously failed at 88%. | **Calculating his collected orbs reveals Nexus had previously failed at 88%. | ||
*Dimonkyky also failed at 99% before completing Game Time after 1,085 attempts.<ref>https://www.youtube.com/watch?v=n-0F8eX8npk</ref> | *Dimonkyky also failed at 99% before completing Game Time after 1,085 attempts. <ref>https://www.youtube.com/watch?v=n-0F8eX8npk</ref> | ||
**Calculating their collected orbs reveals Dimonkyky had previously failed at 91%. | **Calculating their collected orbs reveals Dimonkyky had previously failed at 91%. | ||
*JordanTRS failed at 94%, then at 99% twice.<ref>https://www.youtube.com/watch?v=-jIefnT_ocs</ref><!--- Citation needed for his fails at 94% and second fail at 99% ---> | *JordanTRS failed at 94%, then at 99% twice.<ref>https://www.youtube.com/watch?v=-jIefnT_ocs</ref><!--- Citation needed for his fails at 94% and second fail at 99% ---> | ||