Editing Geass
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| Latest revision | Your text | ||
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|objects = 894 | |objects = 894 | ||
|copytype = Non-copyable | |copytype = Non-copyable | ||
|downloads = 2. | |downloads = 2.94M | ||
|likes = -181. | |likes = -181.3K | ||
|rating = Star-rated | |rating = Star-rated | ||
|artist = [https://djvi.newgrounds.com DJVI] | |artist = [https://djvi.newgrounds.com DJVI] | ||
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==Description== | ==Description== | ||
The gameplay in Geass consists of a cube sequence for the first half of the level. There are four spikes and five blue pads that the player must jump over. After that, there is a structure of black blocks, obscured by the background, that the player must | The gameplay in Geass consists of a cube sequence for the first half of the level. There are four spikes and five blue pads that the player must jump over. After that, there is a structure of black blocks, obscured by the background, that the player must memorise and avoid. The player then transitions to a ship sequence at 44%, going through black blocks and spikes, also having a spike in a block until a ball sequence, which involves avoiding two single-spikes by going down on a black block almost hidden in the ground of spikes and then back up, then following the path of pulsing rods. After passing pulsing diamonds arranged to spell 'WIN', the level ends. | ||
==Gameplay== | ==Gameplay== | ||