Editing Generic Wave

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 6: Line 6:
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |updated    = [[Update 2.2]]
  |updated    = [[Update 2.2]]
  |difficulty = {{ExtremeDemon}}
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 2m 2s (XL)
  |length    = 2m 2s (XL)
  |objects    = 108,264
  |objects    = 108,264
  |copytype  = No password
  |copytype  = No password
  |downloads  = 621.1K
  |downloads  = 611.7K
  |likes      = 16K
  |likes      = 15.9K
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://f-777.newgrounds.com F-777]
  |artist    = [https://f-777.newgrounds.com F-777]
Line 29: Line 29:
*'''55-64% (Enlex):''' This part includes a tricky half-speed cube section with numerous orb timings. The part transitions into a tricky double-speed robot section and finishes with a triple-speed cube section with more orb timings.
*'''55-64% (Enlex):''' This part includes a tricky half-speed cube section with numerous orb timings. The part transitions into a tricky double-speed robot section and finishes with a triple-speed cube section with more orb timings.
*'''65-80% (Pennutoh):''' This part is composed of another triple-speed wave section with very tight spaces, which slows to half speed after two quick gravity changes. The player turns into a dual-wave featuring spaces that are less tight than before. Then, the player turns back into a normal wave, though upside-down and must continue to avoid the spikes, sawblades and blocks. Halfway through, the player returns to normal gravity. The level briefly slows to half speed before returning to triple speed, and the player must manoeuvre through tighter spaces while occasionally changing gravity. The player enters a half-speed mini-wave section where they must spam to avoid the blocks and sawblades above and below. Then the player must navigate a tight space between some slopes. One of the slope parts has bugged slopes.
*'''65-80% (Pennutoh):''' This part is composed of another triple-speed wave section with very tight spaces, which slows to half speed after two quick gravity changes. The player turns into a dual-wave featuring spaces that are less tight than before. Then, the player turns back into a normal wave, though upside-down and must continue to avoid the spikes, sawblades and blocks. Halfway through, the player returns to normal gravity. The level briefly slows to half speed before returning to triple speed, and the player must manoeuvre through tighter spaces while occasionally changing gravity. The player enters a half-speed mini-wave section where they must spam to avoid the blocks and sawblades above and below. Then the player must navigate a tight space between some slopes. One of the slope parts has bugged slopes.
*'''81-86% (Enlex):''' The player then transitions to a confusing normal- and later triple-speed memory cube section that requires precise timing and straightforward memorization. A brief semi-auto section leads the player to the final part.
*'''81-86% (Enlex):''' The player then transitions to a confusing normal- and later triple-speed memory cube section that requires precise timing and straightforward memorisation. A brief semi-auto section leads the player to the final part.
*'''87-100% (Pennutoh):''' The last part is a triple-speed wave section with tight spaces, which changes to a mini-wave section including tight spaces and sawblades, much like before. Then, the player switches back to a half-speed normal wave segment where they must precisely traverse through the slopes and spikes. Halfway through, the speed changes to normal. The player then switches gravity shortly before entering a double- and later triple-speed mini-wave section where they must spam above blocks that spell 'GG Cernusco :).' After that, the end screen is shown, and the level ends.
*'''87-100% (Pennutoh):''' The last part is a triple-speed wave section with tight spaces, which changes to a mini-wave section including tight spaces and sawblades, much like before. Then, the player switches back to a half-speed normal wave segment where they must precisely traverse through the slopes and spikes. Halfway through, the speed changes to normal. The player then switches gravity shortly before entering a double- and later triple-speed mini-wave section where they must spam above blocks that spell 'GG Cernusco :).' After that, the end screen is shown, and the level ends.


Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)