GhostTown: Difference between revisions

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{{IB-Level
{{IB-Level
|image      = GhostTown.png
|image      = GhostTown.png
|creator    = izhar
|id        = 27973097
|difficulty = Hard
|creator    = izhar
|stars      = 5
|created    = [[Update 2.0]]
|id        = 27973097
|difficulty = [[File:Hard.png|x35px]]
|song      = Ghost House
|stars      = 5
|composer   = Schtiffles
|diamonds  = 7
|song_id   = 676349
|coins      = 3
  |previous = [[Ominous]]
|length    = 1m 0s
  |next     = [[Fear zone]]
|objects    = 7,412
|copytype   = Password (002020)
|downloads  = ?
|likes      = ?
|rating    = ?
|artist    = Schtiffles
|music      = Ghost House
|musicid   = 676349
  |previous   = [[Ominous]]
  |next       = [[Fear zone]]
}}
}}
{{Quote
'''GhostTown''' is a 2.0 Hard level by izhar. It is the third level of the [[Gauntlets|Shadow Gauntlet]].
|Shadow Gauntlet. Que bien :)
|izhar
}}
'''GhostTown''' is a 2.0 Hard level created by izhar. It is the third level in the Shadow Gauntlet.


==Description==
==Description==
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*At 46%, the player must land on a moving platform to collect a key, unlocking the coin during the automatic robot section at 56%.
*At 46%, the player must land on a moving platform to collect a key, unlocking the coin during the automatic robot section at 56%.


==Walkthrough==
==Gameplay==
{{VC|w44bR9XGpSA}}
{{VC|w44bR9XGpSA}}
==Trivia==
*The level's password is 002020.
*The level contains 7,412 objects.
*The level is 1m in length.
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Revision as of 23:27, 8 November 2025

GhostTown
ID

27973097

Creator(s)

izhar

Created
Attributes
Difficulty

Length

1m 0s

Objects

7,412

Copy type

Password (002020)

Statistics
Downloads

?

Likes

?

Rating

?

Audio info
Artist(s)

Schtiffles

Music

Ghost House

Music ID

676349

Level sequence
Previous
Next

GhostTown is a 2.0 Hard level by izhar. It is the third level of the Shadow Gauntlet.

Description

The level starts with a simple cube segment until 11%. From 11% to 28%, the gameplay alternates between ship and cube. The player then becomes a robot, navigating saws and encountering monsters from above and below. This is followed by a double-speed robot section with moving platforms, then a brief half-speed ship part with slight upward flying, leading to an automatic normal-speed robot section. After two ball clicks, there's a cube part that accelerates to double-speed, building up to the drop. At the drop, the player must fly through pillars with collision blocks until the end, where text reads, "Thanks for playing sorry for the end."

User coins

  • At 6%, the player jumps onto a structure to collect a key that unlocks a corridor at 13%, where a coin is found.
  • At 36%, the player jumps through two saw blades to collect the second coin.
  • At 46%, the player must land on a moving platform to collect a key, unlocking the coin during the automatic robot section at 56%.

Gameplay