Ghoul: Difference between revisions
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{{IB-Level | {{IB-Level | ||
|image = Ghoul.png | |image = Ghoul.png | ||
| Line 4: | Line 5: | ||
|creator = DesTicY | |creator = DesTicY | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
|difficulty = | |difficulty = {{Insane}} | ||
|stars = 8 | |stars = 8 | ||
|diamonds = 10 | |diamonds = 10 | ||
|length = 1m 24s | |coins = 2 | ||
|length = 1m 24s (Long) | |||
|objects = 48,897 | |objects = 48,897 | ||
|copytype = Password (666666) | |copytype = Password (666666) | ||
|downloads = | |downloads = 50.21M | ||
|likes = | |likes = 1.31M | ||
|rating = | |rating = Epic | ||
|artist = Creo | |artist = [https://creo.newgrounds.com/ Creo] | ||
|music = Exoplanet | |music = [https://www.newgrounds.com/audio/listen/771737 Exoplanet] | ||
|musicid = 771737 | |musicid = 771737 | ||
|previous = [[Darkness Keeper]]<br>(Doom Gauntlet) | |previous = [[Darkness Keeper]]<br>(Doom Gauntlet) | ||
|next = [[Shuriken]] | |next = [[Shuriken]] | ||
}} | }} | ||
'''Ghoul''' is a 2.1 Insane level by DesTicY. It is the first level of the [[Gauntlets|Death Gauntlet]]. | '''Ghoul''' is a [[Update 2.1|2.1]] Insane level by DesTicY. It is the first level of the [[Gauntlets|Death Gauntlet]]. | ||
==Description== | ==Description== | ||
Ghoul is a glow-styled, fast-paced and moderately difficult level for inexperienced players. | Ghoul is a glow-styled, fast-paced and moderately difficult level for inexperienced players. | ||
*'''0-14%:''' For the beginning, the | *'''0-14%:''' For the beginning, the song's offset is set to where the song eventually intensifies during the pre-drop. As for the gameplay, it is at normal speed and starts with a cube featuring standard timings, then a robot with tighter timings and small jumps. It caps off with two dash orbs that sync with the song. | ||
*'''15-31%:''' This whole section is set in double-speed. It contains a variety of game-mode changes, which require some muscle-memory to get down. The game-mode sequence is S, U, SP, C, B, S, W, and C, all of which contain some tight timings and tricky | *'''15-31%:''' This whole section is set in double-speed. It contains a variety of game-mode changes, which require some muscle-memory to get down. The game-mode sequence is S, U, SP, C, B, S, W, and C, all of which contain some tight timings and tricky manoeuvring. | ||
*'''32-38%:''' For this short section, the player's icon is mini, and they are at normal-speed. Most of the objects move frequently here. This is also where the first coin is located. After a few seconds, the player goes into a robot portal and must do some more timings. It can be difficult to clear this segment first try, so it is recommended for the player to use Practice Mode. | *'''32-38%:''' For this short section, the player's icon is mini, and they are at normal-speed. Most of the objects move frequently here. This is also where the first coin is located. After a few seconds, the player goes into a robot portal and must do some more timings. It can be difficult to clear this segment first try, so it is recommended for the player to use Practice Mode. | ||
*'''38-47%:''' This part kind of serves as a build-up before the actual build-up. It is at double-speed, and like 15-31%, has a variety of game-mode changes: U, S, C, B, and R. | *'''38-47%:''' This part kind of serves as a build-up before the actual build-up. It is at double-speed, and like 15-31%, has a variety of game-mode changes: U, S, C, B, and R. | ||
| Line 30: | Line 32: | ||
*'''62-80%:''' | *'''62-80%:''' | ||
*'''80-100%:''' | *'''80-100%:''' | ||
;WIP | |||
==User coins== | ==User coins== | ||
| Line 42: | Line 45: | ||
==Trivia== | ==Trivia== | ||
* | *Ghoul was nominated for ''Best Gauntlet Level'' in [[The Geometry Dash Awards|2.1 Geometry Dash Awards]].{{Verify}} | ||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||
Latest revision as of 19:17, 11 October 2026
Ghoul is a 2.1 Insane level by DesTicY. It is the first level of the Death Gauntlet.
Description
[edit | edit source]Ghoul is a glow-styled, fast-paced and moderately difficult level for inexperienced players.
- 0-14%: For the beginning, the song's offset is set to where the song eventually intensifies during the pre-drop. As for the gameplay, it is at normal speed and starts with a cube featuring standard timings, then a robot with tighter timings and small jumps. It caps off with two dash orbs that sync with the song.
- 15-31%: This whole section is set in double-speed. It contains a variety of game-mode changes, which require some muscle-memory to get down. The game-mode sequence is S, U, SP, C, B, S, W, and C, all of which contain some tight timings and tricky manoeuvring.
- 32-38%: For this short section, the player's icon is mini, and they are at normal-speed. Most of the objects move frequently here. This is also where the first coin is located. After a few seconds, the player goes into a robot portal and must do some more timings. It can be difficult to clear this segment first try, so it is recommended for the player to use Practice Mode.
- 38-47%: This part kind of serves as a build-up before the actual build-up. It is at double-speed, and like 15-31%, has a variety of game-mode changes: U, S, C, B, and R.
- 47-61%: Afterward, the speed slows down, and the player quickly transitions through multiple game-modes. First is a half-speed ship sequence with a couple of rotating curved platforms, then a wave segment with some fairly tight spaces, then a simple UFO segment featuring moving structures and one gravity portal. Next is a normal-speed robot segment with a couple of tricky jumps and green jump orbs, then a short double-speed ball segment containing a few easy timings. To end this section, the player goes through a triple-speed cube segment with some straightforward gravity changes and a quadruple-speed portal as the music beat swells up.
- 62-80%:
- 80-100%:
- WIP
User coins
[edit | edit source]- The first coin is located at 37%. To collect it, the player must not hit the blue orb at 34% and instead hit a green orb just off-screen. Upon doing so, a secret path will open, at the end of which the coin is located.
- The second coin is located at 97%, on the second-to-last platform in the last cube section. To obtain it, the player needs to defeat the boss by completing three actions during the second half of the level:
- Collect the skull at 72% by not hitting the green dash orb and instead flying between the blocks at the top of the screen.
- Collect a potion at 78%. To obtain it, in the same way as collecting the first coin, do not hit the blue orb and instead hit a green orb just off-screen.
- Drop down and hit the green square orb at 88%, located in the midst of the skulls during the boss' skull attack.
Gameplay
[edit | edit source]Trivia
[edit | edit source]- Ghoul was nominated for Best Gauntlet Level in 2.1 Geometry Dash Awards.[verification needed]