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This page is a '''glossary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players. | This page is a '''glossary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players. | ||
Revision as of 22:00, 15 September 2026
This page is a glossary of common Geometry Dash terminology used by its online community. The purpose is to help players understand the jargon typically used by players.
A
asymmetrical dual
/ˌeɪsəˈmɛtrɪkəl ˈduəl/
- noun — a section in Dual mode in which the two icons have distinct gameplay.
- "Adding jump indicators to an asymmetrical dual lowered its learning curve."
auto
/ˈɔːtoʊ/
- adjective — (of a level or section of gameplay) automatically completed; requires no input to complete.
- "Most auto transitions are marked with text objects."
- noun — a user-made level rated 1
or 1
, typically requiring no player input to complete.
- "Geass' Easy rating was re-classified as Auto in Update 1.6."
B
buff
/bʌf/
- noun — an edit made to a level that makes it harder.
- "The level received a buff that made several of its previous sections more difficult."
- verb — the act of editing a level to make it harder.
- "At the host's request, the chokepoint was buffed further."
buffer
/ˈbʌfər/
- noun — a held input made before it can take effect and registered the frame that it is permitted by the game.
- "If you're struggling with landing on the jump pad, try to avoid buffers."
- verb — to perform and hold an input while in mid-air that can only take place after landing.
- "Buffer the first orb to reach the coin."
C
chokepoint
/ˈtʃoʊkˌpɔɪnt/
alt: choke point
- noun — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level.
- "I've only passed that chokepoint once, and then crashed immediately afterward!"
D
de-rated
/ˌdiːˈreɪtɪd/
alt: derated
- adjective — (of a level) stripped of its awarded status.
- "De-rated levels are usually deleted from the servers."
- verb — (past participle) to revoke a user level's rated status.
- "The developer decided to de-rate all levels that were found to contain stolen assets."
difficulty spike
/ˈdɪfɪkəlti ˌspaɪk/
- noun — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level.
- "A massive difficulty spike at 70%? What could go wrong?"
F
frame-perfect
/ˌfreɪm ˈpɝfɪkt/
alt: frame perfect
- adjective — (of an input) requiring execution within a single-frame window to be performed successfully.
- "OniLink's frame-perfect clicks halted her progress."
- noun — an input requiring execution within a single-frame window to be performed succesfully; shortened form of 'frame-perfect input'.
- "Six consecutive frame-perfects at 240 FPS are required to beat the level."
full solo
/fʊl ˈsoʊloʊ/
- noun — a level fully created, verified, and published by a single player.
- "Your contest entry must be a full solo; collaborations are not allowed."
I
icon
skip, /ˈaɪkɑn/
- noun — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode.
- "The three mainline Demon levels each reward an icon for collecting all three of their secret coins."
M
minigame
/ˈmɪniˌɡeɪm/
alt: mini-game
- noun — a level in which the gameplay does not use the normal game-modes and instead uses triggers to simulate an entirely different game experience.
- "Incidius won two of three awards for Best Minigame."
mixed dual
/ˌmɪkst ˈduəl/
- noun — an asymmetrical dual section that uses two separate game-modes.
- "The mixed dual section disrupted the level's balancing."
muscle memory
/ˈmʌsəl ˌmɛməri/
- noun — unconscious memorization and retention of gameplay via many repeated attempts.
- "Muscle memory is required to consistently clear frame-perfects."
N
nerf
/nɝf/
- noun — an edit made to a level that makes it easier.
- "The level received a significant nerf following community backlash."
- verb — the act of editing a level to make it easier.
- "The level was nerfed to the point that it could no longer be consider an Insane Demon."
NoNG
acronym, /sɒŋ/
- noun — Abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in Geometry Dash. It must be downloaded and implemented using external means or tools.
- "A level with a NoNG is significantly less likely to be rated."
O
open verification
/ˌoʊpən ˌvɛrəfəˈkeɪʃən/
- noun — a level lacking an assigned verifier which anyone may attempt to verify.
- "When the verifier's progress came to a halt, the host elected to make the level an open verification."
P
playtester
/ˈpleɪˌtɛstər/
- noun — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes.
- "Soliciting a playtester will significantly improve your level's reception."
R
roomslop
/ˈruːmˌslɑp/
- noun — a Platformer level characterized by a large number of single-screen rooms.
- "How to platformer started the trend of roomslop levels."
S
ship corridor
/ˈʃɪp ˌkɔrədɔr/
- noun — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes.
- "Straight-fly skills are required to pass the ship corridor at the start of the drop."
X
XXL
initialism, /ˌɛks ˌɛks ˈɛl/
alt: extra-extra-long
- adjective — (of a level, typically Classic mode) longer than five minutes in length.
- "JonathanGD is well-known for his XXL Demon levels."