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{{WIP}} <!-- This page is constantly being updated. It never | {{WIP}} <!-- This page is constantly being updated. It will never be considered 'complete', so the template has to stay. --> | ||
This page is a '''glossary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players. | This page is a '''glossary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players. | ||
== A == | ==A== | ||
<span id="term-asymmetrical%20dual"></span> | <span id="term-asymmetrical%20dual"></span> | ||
<div id="asymmetrical_dual" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">asymmetrical dual</div> | <div id="asymmetrical_dual" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">asymmetrical dual</div> | ||
/ˌeɪsəˈmɛtrɪkəl ˈduəl/ | /ˌeɪsəˈmɛtrɪkəl ˈduəl/ | ||
# <small>''noun''</small> — a section in Dual mode in which the two icons have distinct gameplay. | #<small>''noun''</small> — a section in Dual mode in which the two icons have distinct gameplay. | ||
#: <i> | #:<i>'Adding jump indicators to an asymmetrical dual lowered its learning curve.'</i> | ||
<span id="term-auto"></span> | <span id="term-auto"></span> | ||
| Line 15: | Line 14: | ||
/ˈɔːtoʊ/ | /ˈɔːtoʊ/ | ||
# <small>''adjective''</small> — (of a level or section of gameplay) automatically completed; requires no input to complete. | #<small>''adjective''</small> — (of a level or section of gameplay) automatically completed; requires no input to complete. | ||
#: <i> | #:<i>'Most auto transitions are marked with text objects.'</i> | ||
# <small>''noun''</small> — a [[User Levels|user-made level]] rated 1[[File:StarB.png|x15px]] or 1[[File:Moon.png|x15px]], typically requiring no player input to complete. | #<small>''noun''</small> — a [[User Levels|user-made level]] rated 1[[File:StarB.png|x15px]] or 1[[File:Moon.png|x15px]], typically requiring no player input to complete. | ||
#: <i> | #:<i>'[[Geass|Geass's]] Easy rating was re-classified as Auto in [[Update 1.6]].'</i> | ||
==B== | |||
<span id="term-buff"></span> | <span id="term-buff"></span> | ||
<div id="buff" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">buff</div> | <div id="buff" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">buff</div> | ||
/bʌf/ | /bʌf/ | ||
# <small>''noun''</small> — an edit made to a level that makes it harder. | #<small>''noun''</small> — an edit made to a level that makes it harder. | ||
#: <i> | #:<i>'The level received a buff that made several of its previous sections more difficult.'</i> | ||
# <small>''verb''</small> — the act of editing a level to make it harder. | #<small>''verb''</small> — the act of editing a level to make it harder. | ||
#: <i> | #:<i>'At the host's request, the chokepoint was buffed further.'</i> | ||
<span id="term-buffer"></span> | <span id="term-buffer"></span> | ||
| Line 35: | Line 33: | ||
/ˈbʌfər/ | /ˈbʌfər/ | ||
# <small>''noun''</small> — a held input made before it can take effect and registered the frame that | #<small>''noun''</small> — a held input made before it can take effect and is registered in the frame that the game permits it. | ||
#: <i> | #:<i>'If you're struggling with landing on the jump pad, try to avoid buffers.'</i> | ||
# <small>''verb''</small> — to perform and hold an input while in mid-air that can only take place after landing. | #<small>''verb''</small> — to perform and hold an input while in mid-air that can only take place after landing. | ||
#: <i> | #:<i>'Buffer the first orb to reach the coin.'</i> | ||
==C== | |||
<span id="term-chokepoint"></span> | <span id="term-chokepoint"></span> | ||
<div id="chokepoint" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">chokepoint</div> | <div id="chokepoint" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">chokepoint</div> | ||
| Line 48: | Line 45: | ||
alt: choke point | alt: choke point | ||
# <small>''noun''</small> — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level. | #<small>''noun''</small> — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level. | ||
#: <i> | #:<i>'I've only passed that chokepoint once, and then crashed immediately afterward!'</i> | ||
==D== | |||
<span id="term-de-rated"></span> | <span id="term-de-rated"></span> | ||
<div id="de-rated" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">de-rated</div> | <div id="de-rated" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">de-rated</div> | ||
| Line 59: | Line 55: | ||
alt: derated | alt: derated | ||
# <small>''adjective''</small> — (of a level) stripped of its awarded status. | #<small>''adjective''</small> — (of a level) stripped of its awarded status. | ||
#: <i> | #:<i>'Derated levels are usually deleted from the servers.'</i> | ||
# <small>''verb''</small> — (past participle) to revoke a [[User Levels|user level's]] rated status. | #<small>''verb''</small> — (past participle) to revoke a [[User Levels|user level's]] rated status. | ||
#: <i> | #:<i>'The developer decided to derate all levels that were found to contain stolen assets.'</i> | ||
<span id="term-difficulty%20spike"></span> | <span id="term-difficulty%20spike"></span> | ||
| Line 68: | Line 64: | ||
/ˈdɪfɪkəlti ˌspaɪk/ | /ˈdɪfɪkəlti ˌspaɪk/ | ||
# <small>''noun''</small> — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level. | #<small>''noun''</small> — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level. | ||
#: <i> | #:<i>'A massive difficulty spike at 70%? What could go wrong?'</i> | ||
==F== | |||
<span id="term-frame-perfect"></span> | <span id="term-frame-perfect"></span> | ||
<div id="frame-perfect" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">frame-perfect</div> | <div id="frame-perfect" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">frame-perfect</div> | ||
| Line 79: | Line 74: | ||
alt: frame perfect | alt: frame perfect | ||
# <small>''adjective''</small> — (of an input) requiring execution within a single-frame window to be performed successfully. | #<small>''adjective''</small> — (of an input) requiring execution within a single-frame window to be performed successfully. | ||
#: <i> | #:<i>'OniLink's frame-perfect clicks halted her progress.'</i> | ||
# <small>''noun''</small> — an input requiring execution within a single-frame window to be performed | #<small>''noun''</small> — an input requiring execution within a single-frame window to be performed successfully; shortened form of 'frame-perfect input'. | ||
#: <i> | #:<i>'Six consecutive frame-perfects at 240 FPS are required to beat the level.'</i> | ||
<span id="term-full%20solo"></span> | <span id="term-full%20solo"></span> | ||
| Line 88: | Line 83: | ||
/fʊl ˈsoʊloʊ/ | /fʊl ˈsoʊloʊ/ | ||
# <small>''noun''</small> — a level fully created, verified, and published by a single player. | #<small>''noun''</small> — a level fully created, verified, and published by a single player. | ||
#: <i> | #:<i>'Your contest entry must be a full solo; collaborations are not allowed.'</i> | ||
==I== | |||
<span id="term-icon"></span> | <span id="term-icon"></span> | ||
<div id="icon" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">icon</div> | <div id="icon" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">icon</div> | ||
skip, /ˈaɪkɑn/ | skip, /ˈaɪkɑn/ | ||
# <small>''noun''</small> — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode. | #<small>''noun''</small> — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode. | ||
#: <i> | #:<i>'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'</i> | ||
==M== | |||
<span id="term-minigame"></span> | <span id="term-minigame"></span> | ||
<div id="minigame" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">minigame</div> | <div id="minigame" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">minigame</div> | ||
| Line 108: | Line 101: | ||
alt: mini-game | alt: mini-game | ||
# <small>''noun''</small> — a level in which the gameplay does not use the normal game-modes and instead uses triggers to simulate an entirely different game experience. | #<small>''noun''</small> — a level in which the gameplay does not use the normal game-modes and instead uses triggers to simulate an entirely different game experience. | ||
#: <i> | #:<i>'Incidius won two of three awards for Best Minigame.'</i> | ||
<span id="term-mixed%20dual"></span> | <span id="term-mixed%20dual"></span> | ||
| Line 115: | Line 108: | ||
/ˌmɪkst ˈduəl/ | /ˌmɪkst ˈduəl/ | ||
# <small>''noun''</small> — an [[#asymmetrical dual|asymmetrical dual]] section that uses two separate game-modes. | #<small>''noun''</small> — an [[#asymmetrical dual|asymmetrical dual]] section that uses two separate game-modes. | ||
#: <i> | #:<i>'The mixed dual section disrupted the level's balancing.'</i> | ||
<span id="term-muscle%20memory"></span> | <span id="term-muscle%20memory"></span> | ||
| Line 122: | Line 115: | ||
/ˈmʌsəl ˌmɛməri/ | /ˈmʌsəl ˌmɛməri/ | ||
# <small>''noun''</small> — unconscious | #<small>''noun''</small> — unconscious memorisation and retention of gameplay via many repeated attempts. | ||
#: <i> | #:<i>'Muscle memory is required to consistently clear frame-perfects.'</i> | ||
==N== | |||
<span id="term-nerf"></span> | <span id="term-nerf"></span> | ||
<div id="nerf" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">nerf</div> | <div id="nerf" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">nerf</div> | ||
/nɝf/ | /nɝf/ | ||
# <small>''noun''</small> — an edit made to a level that makes it easier. | #<small>''noun''</small> — an edit made to a level that makes it easier. | ||
#: <i> | #:<i>'The level received a significant nerf following community backlash.'</i> | ||
# <small>''verb''</small> — the act of editing a level to make it easier. | #<small>''verb''</small> — the act of editing a level to make it easier. | ||
#: <i> | #:<i>'The level was nerfed to the point that it could no longer be consider an Insane Demon.'</i> | ||
<span id="term-NoNG"></span> | <span id="term-NoNG"></span> | ||
| Line 140: | Line 132: | ||
acronym, /sɒŋ/ | acronym, /sɒŋ/ | ||
# <small>''noun''</small> — Abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. | #<small>''noun''</small> — Abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. Excluding the Music Library, it must be downloaded and implemented using external means or tools. | ||
#: <i> | #:<i>'A level with a NoNG is significantly less likely to be rated.'</i> | ||
==O== | |||
<span id="term-open%20verification"></span> | <span id="term-open%20verification"></span> | ||
<div id="open_verification" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">open verification</div> | <div id="open_verification" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">open verification</div> | ||
/ˌoʊpən ˌvɛrəfəˈkeɪʃən/ | /ˌoʊpən ˌvɛrəfəˈkeɪʃən/ | ||
# <small>''noun''</small> — a level lacking an assigned verifier which anyone may attempt to verify. | #<small>''noun''</small> — a level lacking an assigned verifier which anyone may attempt to verify. | ||
#: <i> | #:<i>'When the verifier's progress came to a halt, the host elected to make the level an open verification.'</i> | ||
==P== | |||
<span id="term-playtester"></span> | <span id="term-playtester"></span> | ||
<div id="playtester" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">playtester</div> | <div id="playtester" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">playtester</div> | ||
/ˈpleɪˌtɛstər/ | /ˈpleɪˌtɛstər/ | ||
# <small>''noun''</small> — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes. | #<small>''noun''</small> — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes. | ||
#: <i> | #:<i>'Soliciting a playtester will significantly improve your level's reception.'</i> | ||
==R== | |||
<span id="term-roomslop"></span> | <span id="term-roomslop"></span> | ||
<div id="roomslop" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">roomslop</div> | <div id="roomslop" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">roomslop</div> | ||
/ˈruːmˌslɑp/ | /ˈruːmˌslɑp/ | ||
# <small>''noun''</small> — a Platformer level | #<small>''noun''</small> — a Platformer level characterised by a large number of single-screen rooms. | ||
#: <i> | #:<i>'[[How to platformer]] started the trend of roomslop levels.'</i> | ||
==S== | |||
<span id="term-ship%20corridor"></span> | <span id="term-ship%20corridor"></span> | ||
<div id="ship_corridor" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">ship corridor</div> | <div id="ship_corridor" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">ship corridor</div> | ||
/ˈʃɪp ˌkɔrədɔr/ | /ˈʃɪp ˌkɔrədɔr/ | ||
# <small>''noun''</small> — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes. | #<small>''noun''</small> — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes. | ||
#: <i> | #:<i>'Straight-fly skills are required to pass the ship corridor at the start of the drop.'</i> | ||
==X== | |||
<span id="term-XXL"></span> | <span id="term-XXL"></span> | ||
<div id="XXL" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">XXL</div> | <div id="XXL" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">XXL</div> | ||
| Line 187: | Line 174: | ||
alt: extra-extra-long | alt: extra-extra-long | ||
# <small>''adjective''</small> — (of a level, typically Classic mode) longer than five minutes in length. | #<small>''adjective''</small> — (of a level, typically Classic mode) longer than five minutes in length. | ||
#: <i> | #:<i>'[[JonathanGD]] is well-known for his XXL Demon levels.'</i> | ||
[[Category:Community activities]] | |||
Revision as of 23:00, 15 September 2026
This page is a glossary of common Geometry Dash terminology used by its online community. The purpose is to help players understand the jargon typically used by players.
A
asymmetrical dual
/ˌeɪsəˈmɛtrɪkəl ˈduəl/
- noun — a section in Dual mode in which the two icons have distinct gameplay.
- 'Adding jump indicators to an asymmetrical dual lowered its learning curve.'
auto
/ˈɔːtoʊ/
- adjective — (of a level or section of gameplay) automatically completed; requires no input to complete.
- 'Most auto transitions are marked with text objects.'
- noun — a user-made level rated 1
or 1
, typically requiring no player input to complete.
- 'Geass's Easy rating was re-classified as Auto in Update 1.6.'
B
buff
/bʌf/
- noun — an edit made to a level that makes it harder.
- 'The level received a buff that made several of its previous sections more difficult.'
- verb — the act of editing a level to make it harder.
- 'At the host's request, the chokepoint was buffed further.'
buffer
/ˈbʌfər/
- noun — a held input made before it can take effect and is registered in the frame that the game permits it.
- 'If you're struggling with landing on the jump pad, try to avoid buffers.'
- verb — to perform and hold an input while in mid-air that can only take place after landing.
- 'Buffer the first orb to reach the coin.'
C
chokepoint
/ˈtʃoʊkˌpɔɪnt/
alt: choke point
- noun — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level.
- 'I've only passed that chokepoint once, and then crashed immediately afterward!'
D
de-rated
/ˌdiːˈreɪtɪd/
alt: derated
- adjective — (of a level) stripped of its awarded status.
- 'Derated levels are usually deleted from the servers.'
- verb — (past participle) to revoke a user level's rated status.
- 'The developer decided to derate all levels that were found to contain stolen assets.'
difficulty spike
/ˈdɪfɪkəlti ˌspaɪk/
- noun — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level.
- 'A massive difficulty spike at 70%? What could go wrong?'
F
frame-perfect
/ˌfreɪm ˈpɝfɪkt/
alt: frame perfect
- adjective — (of an input) requiring execution within a single-frame window to be performed successfully.
- 'OniLink's frame-perfect clicks halted her progress.'
- noun — an input requiring execution within a single-frame window to be performed successfully; shortened form of 'frame-perfect input'.
- 'Six consecutive frame-perfects at 240 FPS are required to beat the level.'
full solo
/fʊl ˈsoʊloʊ/
- noun — a level fully created, verified, and published by a single player.
- 'Your contest entry must be a full solo; collaborations are not allowed.'
I
icon
skip, /ˈaɪkɑn/
- noun — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode.
- 'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'
M
minigame
/ˈmɪniˌɡeɪm/
alt: mini-game
- noun — a level in which the gameplay does not use the normal game-modes and instead uses triggers to simulate an entirely different game experience.
- 'Incidius won two of three awards for Best Minigame.'
mixed dual
/ˌmɪkst ˈduəl/
- noun — an asymmetrical dual section that uses two separate game-modes.
- 'The mixed dual section disrupted the level's balancing.'
muscle memory
/ˈmʌsəl ˌmɛməri/
- noun — unconscious memorisation and retention of gameplay via many repeated attempts.
- 'Muscle memory is required to consistently clear frame-perfects.'
N
nerf
/nɝf/
- noun — an edit made to a level that makes it easier.
- 'The level received a significant nerf following community backlash.'
- verb — the act of editing a level to make it easier.
- 'The level was nerfed to the point that it could no longer be consider an Insane Demon.'
NoNG
acronym, /sɒŋ/
- noun — Abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in Geometry Dash. Excluding the Music Library, it must be downloaded and implemented using external means or tools.
- 'A level with a NoNG is significantly less likely to be rated.'
O
open verification
/ˌoʊpən ˌvɛrəfəˈkeɪʃən/
- noun — a level lacking an assigned verifier which anyone may attempt to verify.
- 'When the verifier's progress came to a halt, the host elected to make the level an open verification.'
P
playtester
/ˈpleɪˌtɛstər/
- noun — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes.
- 'Soliciting a playtester will significantly improve your level's reception.'
R
roomslop
/ˈruːmˌslɑp/
- noun — a Platformer level characterised by a large number of single-screen rooms.
- 'How to platformer started the trend of roomslop levels.'
S
ship corridor
/ˈʃɪp ˌkɔrədɔr/
- noun — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes.
- 'Straight-fly skills are required to pass the ship corridor at the start of the drop.'
X
XXL
initialism, /ˌɛks ˌɛks ˈɛl/
alt: extra-extra-long
- adjective — (of a level, typically Classic mode) longer than five minutes in length.
- 'JonathanGD is well-known for his XXL Demon levels.'