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{{WIP}} <!-- This page is constantly being updated. It will never be considered 'complete', so the template has to stay. -->
{{WIP}} <!-- This page is constantly being updated. It will never be considered 'complete', so the template has to stay. -->
This page is a '''glossary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players.
This page is a '''glossary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players.
==A==
==A==
<span id="term-asymmetrical%20dual"></span>
<span id='term-asymmetrical%20dual'></span>
<div id="asymmetrical_dual" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">asymmetrical dual</div>
<div id='asymmetrical_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>asymmetrical dual</div>
/ˌeɪsəˈmɛtrɪkəl ˈduəl/
/ˌeɪsəˈmɛtrɪkəl ˈduəl/


Line 10: Line 9:
#:<i>'Adding jump indicators to an asymmetrical dual lowered its learning curve.'</i>
#:<i>'Adding jump indicators to an asymmetrical dual lowered its learning curve.'</i>


<span id="term-auto"></span>
<span id='term-auto'></span>
<div id="auto" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">auto</div>
<div id='auto' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>auto</div>
/ˈɔːtoʊ/
/ˈɔːtoʊ/


Line 18: Line 17:
#<small>''noun''</small> — a [[User Levels|user-made level]] rated 1[[File:StarB.png|x15px]] or 1[[File:Moon.png|x15px]], typically requiring no player input to complete.
#<small>''noun''</small> — a [[User Levels|user-made level]] rated 1[[File:StarB.png|x15px]] or 1[[File:Moon.png|x15px]], typically requiring no player input to complete.
#:<i>'[[Geass|Geass's]] Easy rating was re-classified as Auto in [[Update 1.6]].'</i>
#:<i>'[[Geass|Geass's]] Easy rating was re-classified as Auto in [[Update 1.6]].'</i>
==B==
==B==
<span id="term-buff"></span>
<span id='term-buff'></span>
<div id="buff" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">buff</div>
<div id='buff' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>buff</div>
/bʌf/
/bʌf/


Line 29: Line 27:
#:<i>'At the host's request, the chokepoint was buffed further.'</i>
#:<i>'At the host's request, the chokepoint was buffed further.'</i>


<span id="term-buffer"></span>
<span id='term-buffer'></span>
<div id="buffer" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">buffer</div>
<div id='buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>buffer</div>
/ˈbʌfər/
/ˈbʌfər/


Line 37: Line 35:
#<small>''verb''</small> — to perform and hold an input while in mid-air that can only take place after landing.
#<small>''verb''</small> — to perform and hold an input while in mid-air that can only take place after landing.
#:<i>'Buffer the first orb to reach the coin.'</i>
#:<i>'Buffer the first orb to reach the coin.'</i>
==C==
==C==
<span id="term-chokepoint"></span>
<span id='term-chokepoint'></span>
<div id="chokepoint" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">chokepoint</div>
<div id='chokepoint' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>chokepoint</div>
/ˈtʃoʊkˌpɔɪnt/
/ˈtʃoʊkˌpɔɪnt/
<br/>
<br/>
Line 47: Line 44:
#<small>''noun''</small> — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level.
#<small>''noun''</small> — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level.
#:<i>'I've only passed that chokepoint once, and then crashed immediately afterward!'</i>
#:<i>'I've only passed that chokepoint once, and then crashed immediately afterward!'</i>
==D==
==D==
<span id="term-de-rated"></span>
<span id='term-derated'></span>
<div id="de-rated" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">de-rated</div>
<div id='derated' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>derated</div>
/ˌdiːˈreɪtɪd/
/ˌdiːˈreɪtɪd/
<br/>
<br/>
alt: derated
alt: de-rated


#<small>''adjective''</small> — (of a level) stripped of its awarded status.
#<small>''adjective''</small> — (of a level) stripped of its awarded status.
#:<i>'Derated levels are usually deleted from the servers.'</i>
#:<i>'De-rated levels are usually deleted from the servers.'</i>
#<small>''verb''</small> — (past participle) to revoke a [[User Levels|user level's]] rated status.
#<small>''verb''</small> — (past participle) to revoke a [[User Levels|user level's]] rated status.
#:<i>'The developer decided to derate all levels that were found to contain stolen assets.'</i>
#:<i>'The developer decided to de-rate all levels that were found to contain stolen assets.'</i>


<span id="term-difficulty%20spike"></span>
<span id='term-difficulty%20spike'></span>
<div id="difficulty_spike" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">difficulty spike</div>
<div id='difficulty_spike' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>difficulty spike</div>
/ˈdɪfɪkəlti ˌspaɪk/
/ˈdɪfɪkəlti ˌspaɪk/


#<small>''noun''</small> — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level.
#<small>''noun''</small> — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level.
#:<i>'A massive difficulty spike at 70%? What could go wrong?'</i>
#:<i>'A massive difficulty spike at 70%? What could go wrong?'</i>
==F==
==F==
<span id="term-frame-perfect"></span>
<span id='term-frame-perfect'></span>
<div id="frame-perfect" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">frame-perfect</div>
<div id='frame-perfect' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame-perfect</div>
/ˌfreɪm ˈpɝfɪkt/
/ˌfreɪm ˈpɝfɪkt/
<br/>
<br/>
Line 79: Line 74:
#:<i>'Six consecutive frame-perfects at 240 FPS are required to beat the level.'</i>
#:<i>'Six consecutive frame-perfects at 240 FPS are required to beat the level.'</i>


<span id="term-full%20solo"></span>
<span id='term-full%20solo'></span>
<div id="full_solo" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">full solo</div>
<div id='full_solo' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>full solo</div>
/fʊl ˈsoʊloʊ/
/fʊl ˈsoʊloʊ/


#<small>''noun''</small> — a level fully created, verified, and published by a single player.
#<small>''noun''</small> — a level fully created, verified, and published by a single player.
#:<i>'Your contest entry must be a full solo; collaborations are not allowed.'</i>
#:<i>'Your contest entry must be a full solo; collaborations are not allowed.'</i>
==I==
==I==
<span id="term-icon"></span>
<span id='term-icon'></span>
<div id="icon" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">icon</div>
<div id='icon' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>icon</div>
skip, /ˈaɪkɑn/
skip, /ˈaɪkɑn/


#<small>''noun''</small> — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode.
#<small>''noun''</small> — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode.
#:<i>'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'</i>
#:<i>'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'</i>
==M==
==M==
<span id="term-minigame"></span>
<span id='term-minigame'></span>
<div id="minigame" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">minigame</div>
<div id='minigame' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>minigame</div>
/ˈmɪniˌɡeɪm/
/ˈmɪniˌɡeɪm/
<br/>
<br/>
Line 104: Line 97:
#:<i>'Incidius won two of three awards for Best Minigame.'</i>
#:<i>'Incidius won two of three awards for Best Minigame.'</i>


<span id="term-mixed%20dual"></span>
<span id='term-mixed%20dual'></span>
<div id="mixed_dual" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">mixed dual</div>
<div id='mixed_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>mixed dual</div>
/ˌmɪkst ˈduəl/
/ˌmɪkst ˈduəl/


Line 111: Line 104:
#:<i>'The mixed dual section disrupted the level's balancing.'</i>
#:<i>'The mixed dual section disrupted the level's balancing.'</i>


<span id="term-muscle%20memory"></span>
<span id='term-muscle%20memory'></span>
<div id="muscle_memory" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">muscle memory</div>
<div id='muscle_memory' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>muscle memory</div>
/ˈmʌsəl ˌmɛməri/
/ˈmʌsəl ˌmɛməri/


#<small>''noun''</small> — unconscious memorisation and retention of gameplay via many repeated attempts.
#<small>''noun''</small> — unconscious memorisation and retention of gameplay via many repeated attempts.
#:<i>'Muscle memory is required to consistently clear frame-perfects.'</i>
#:<i>'Muscle memory is required to consistently clear frame-perfects.'</i>
==N==
==N==
<span id="term-nerf"></span>
<span id='term-nerf'></span>
<div id="nerf" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">nerf</div>
<div id='nerf' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>nerf</div>
/nɝf/
/nɝf/


Line 128: Line 120:
#:<i>'The level was nerfed to the point that it could no longer be consider an Insane Demon.'</i>
#:<i>'The level was nerfed to the point that it could no longer be consider an Insane Demon.'</i>


<span id="term-NoNG"></span>
<span id='term-NoNG'></span>
<div id="NoNG" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">NoNG</div>
<div id='NoNG' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>NoNG</div>
acronym, /sɒŋ/
acronym, /sɒŋ/


#<small>''noun''</small> — Abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. Excluding the Music Library, it must be downloaded and implemented using external means or tools.
#<small>''noun''</small> — Abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. Excluding the Music Library, it must be downloaded and implemented using external means or tools.
#:<i>'A level with a NoNG is significantly less likely to be rated.'</i>
#:<i>'A level with a NoNG is significantly less likely to be rated.'</i>
==O==
==O==
<span id="term-open%20verification"></span>
<span id='term-open%20verification'></span>
<div id="open_verification" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">open verification</div>
<div id='open_verification' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>open verification</div>
/ˌoʊpən ˌvɛrəfəˈkeɪʃən/
/ˌoʊpən ˌvɛrəfəˈkeɪʃən/


#<small>''noun''</small> — a level lacking an assigned verifier which anyone may attempt to verify.
#<small>''noun''</small> — a level lacking an assigned verifier which anyone may attempt to verify.
#:<i>'When the verifier's progress came to a halt, the host elected to make the level an open verification.'</i>
#:<i>'When the verifier's progress came to a halt, the host elected to make the level an open verification.'</i>
==P==
==P==
<span id="term-playtester"></span>
<span id='term-playtester'></span>
<div id="playtester" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">playtester</div>
<div id='playtester' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>playtester</div>
/ˈpleɪˌtɛstər/
/ˈpleɪˌtɛstər/


#<small>''noun''</small> — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes.
#<small>''noun''</small> — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes.
#:<i>'Soliciting a playtester will significantly improve your level's reception.'</i>
#:<i>'Soliciting a playtester will significantly improve your level's reception.'</i>
==R==
==R==
<span id="term-roomslop"></span>
<span id='term-roomslop'></span>
<div id="roomslop" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">roomslop</div>
<div id='roomslop' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>roomslop</div>
/ˈruːmˌslɑp/
/ˈruːmˌslɑp/


#<small>''noun''</small> — a Platformer level characterised by a large number of single-screen rooms.
#<small>''noun''</small> — a Platformer level characterised by a large number of single-screen rooms.
#:<i>'[[How to platformer]] started the trend of roomslop levels.'</i>
#:<i>'[[How to platformer]] started the trend of roomslop levels.'</i>
==S==
==S==
<span id="term-ship%20corridor"></span>
<span id='term-ship%20corridor'></span>
<div id="ship_corridor" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">ship corridor</div>
<div id='ship_corridor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>ship corridor</div>
/ˈʃɪp ˌkɔrədɔr/
/ˈʃɪp ˌkɔrədɔr/


#<small>''noun''</small> — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes.
#<small>''noun''</small> — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes.
#:<i>'Straight-fly skills are required to pass the ship corridor at the start of the drop.'</i>
#:<i>'Straight-fly skills are required to pass the ship corridor at the start of the drop.'</i>
==X==
==X==
<span id="term-XXL"></span>
<span id='term-XXL'></span>
<div id="XXL" role="heading" aria-level="3" style="font-size:1.3em;font-weight:bold;margin-top:1em;">XXL</div>
<div id='XXL' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>XXL</div>
initialism, /ˌɛks ˌɛks ˈɛl/
initialism, /ˌɛks ˌɛks ˈɛl/
<br/>
<br/>
Line 176: Line 163:
#<small>''adjective''</small> — (of a level, typically Classic mode) longer than five minutes in length.
#<small>''adjective''</small> — (of a level, typically Classic mode) longer than five minutes in length.
#:<i>'[[JonathanGD]] is well-known for his XXL Demon levels.'</i>
#:<i>'[[JonathanGD]] is well-known for his XXL Demon levels.'</i>
[[Category:Community activities]]
[[Category:Community activities]]

Revision as of 03:56, 16 September 2026

Work in progress!
This article is currently undergoing development and in the process of receiving additional information. You can edit it to achieve a higher standard.

This page is a glossary of common Geometry Dash terminology used by its online community. The purpose is to help players understand the jargon typically used by players.

A

asymmetrical dual

/ˌeɪsəˈmɛtrɪkəl ˈduəl/

  1. noun — a section in Dual mode in which the two icons have distinct gameplay.
    'Adding jump indicators to an asymmetrical dual lowered its learning curve.'

auto

/ˈɔːtoʊ/

  1. adjective — (of a level or section of gameplay) automatically completed; requires no input to complete.
    'Most auto transitions are marked with text objects.'
  2. noun — a user-made level rated 1 or 1, typically requiring no player input to complete.
    'Geass's Easy rating was re-classified as Auto in Update 1.6.'

B

buff

/bʌf/

  1. noun — an edit made to a level that makes it harder.
    'The level received a buff that made several of its previous sections more difficult.'
  2. verb — the act of editing a level to make it harder.
    'At the host's request, the chokepoint was buffed further.'

buffer

/ˈbʌfər/

  1. noun — a held input made before it can take effect and is registered in the frame that the game permits it.
    'If you're struggling with landing on the jump pad, try to avoid buffers.'
  2. verb — to perform and hold an input while in mid-air that can only take place after landing.
    'Buffer the first orb to reach the coin.'

C

chokepoint

/ˈtʃoʊkˌpɔɪnt/
alt: choke point

  1. noun — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level.
    'I've only passed that chokepoint once, and then crashed immediately afterward!'

D

derated

/ˌdiːˈreɪtɪd/
alt: de-rated

  1. adjective — (of a level) stripped of its awarded status.
    'De-rated levels are usually deleted from the servers.'
  2. verb — (past participle) to revoke a user level's rated status.
    'The developer decided to de-rate all levels that were found to contain stolen assets.'

difficulty spike

/ˈdɪfɪkəlti ˌspaɪk/

  1. noun — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level.
    'A massive difficulty spike at 70%? What could go wrong?'

F

frame-perfect

/ˌfreɪm ˈpɝfɪkt/
alt: frame perfect

  1. adjective — (of an input) requiring execution within a single-frame window to be performed successfully.
    'OniLink's frame-perfect clicks halted her progress.'
  2. noun — an input requiring execution within a single-frame window to be performed successfully; shortened form of 'frame-perfect input'.
    'Six consecutive frame-perfects at 240 FPS are required to beat the level.'

full solo

/fʊl ˈsoʊloʊ/

  1. noun — a level fully created, verified, and published by a single player.
    'Your contest entry must be a full solo; collaborations are not allowed.'

I

icon

skip, /ˈaɪkɑn/

  1. noun — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode.
    'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'

M

minigame

/ˈmɪniˌɡeɪm/
alt: mini-game

  1. noun — a level in which the gameplay does not use the normal game-modes and instead uses triggers to simulate an entirely different game experience.
    'Incidius won two of three awards for Best Minigame.'

mixed dual

/ˌmɪkst ˈduəl/

  1. noun — an asymmetrical dual section that uses two separate game-modes.
    'The mixed dual section disrupted the level's balancing.'

muscle memory

/ˈmʌsəl ˌmɛməri/

  1. noun — unconscious memorisation and retention of gameplay via many repeated attempts.
    'Muscle memory is required to consistently clear frame-perfects.'

N

nerf

/nɝf/

  1. noun — an edit made to a level that makes it easier.
    'The level received a significant nerf following community backlash.'
  2. verb — the act of editing a level to make it easier.
    'The level was nerfed to the point that it could no longer be consider an Insane Demon.'

NoNG

acronym, /sɒŋ/

  1. noun — Abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in Geometry Dash. Excluding the Music Library, it must be downloaded and implemented using external means or tools.
    'A level with a NoNG is significantly less likely to be rated.'

O

open verification

/ˌoʊpən ˌvɛrəfəˈkeɪʃən/

  1. noun — a level lacking an assigned verifier which anyone may attempt to verify.
    'When the verifier's progress came to a halt, the host elected to make the level an open verification.'

P

playtester

/ˈpleɪˌtɛstər/

  1. noun — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes.
    'Soliciting a playtester will significantly improve your level's reception.'

R

roomslop

/ˈruːmˌslɑp/

  1. noun — a Platformer level characterised by a large number of single-screen rooms.
    'How to platformer started the trend of roomslop levels.'

S

ship corridor

/ˈʃɪp ˌkɔrədɔr/

  1. noun — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes.
    'Straight-fly skills are required to pass the ship corridor at the start of the drop.'

X

XXL

initialism, /ˌɛks ˌɛks ˈɛl/
alt: extra-extra-long

  1. adjective — (of a level, typically Classic mode) longer than five minutes in length.
    'JonathanGD is well-known for his XXL Demon levels.'