Glossary: Difference between revisions
geometrydash.wiki.gg>Bot994 m Update and alphabetize glossary entries |
geometrydash.wiki.gg>Bot994 m Update and alphabetize glossary entries |
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#:<i>'[[Geass|Geass's]] Easy rating was re-classified as Auto in [[Update 1.6]].'</i> | #:<i>'[[Geass|Geass's]] Easy rating was re-classified as Auto in [[Update 1.6]].'</i> | ||
==B== | ==B== | ||
<span id='term-bot'></span> | |||
<div id='bot' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>bot</div> | |||
/bɑt/ | |||
#<small>''noun''</small> — An external tool or modification that automatically performs and/or records inputs, commonly used to create showcases, test gameplay, or cheat. | |||
#:<i>'I downloaded a bot to track my inputs and replay them for a showcase.'</i> | |||
#<small>''verb''</small> — To play or record a level using an external tool or modification that automatically plays a level. | |||
#:<i>'The level was botted past 42%, as evidenced by a cut in the recording.'</i> | |||
#<small>''noun''</small> — short form of ''Robot'', a game-mode. | |||
#:<i>'[[Goober Rage Stage]] tests your bot handling skills.'</i> | |||
<span id='term-buff'></span> | <span id='term-buff'></span> | ||
<div id='buff' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>buff</div> | <div id='buff' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>buff</div> | ||
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#<small>''noun''</small> — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level. | #<small>''noun''</small> — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level. | ||
#:<i>'I've only passed that chokepoint once, and then crashed immediately afterward!'</i> | #:<i>'I've only passed that chokepoint once, and then crashed immediately afterward!'</i> | ||
<span id='term-click%20sync'></span> | |||
<div id='click_sync' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>click sync</div> | |||
/ˈklɪk ˌsɪŋk/ | |||
#<small>''noun''</small> — Synchronization between required player inputs and elements of a level's music, such as its rhythm, beats, or melody. | |||
#:<i>'JamAttack uses click sync so that most inputs coincide with prominent beats in the song.'</i> | |||
<span id='term-crash%20trigger'></span> | |||
<div id='crash_trigger' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>crash trigger</div> | |||
/ˈkræʃ ˌtrɪɡər/ | |||
#<small>''noun''</small> — A malformed trigger setup engineered to crash the game when activated. | |||
#:<i>'It appeared as though I'd found a [[#secret way|secret way]], but the level activated a crash trigger at 99%.'</i> | |||
==D== | ==D== | ||
<span id='term-derated'></span> | <span id='term-derated'></span> | ||
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#:<i>'A massive difficulty spike at 70%? What could go wrong?'</i> | #:<i>'A massive difficulty spike at 70%? What could go wrong?'</i> | ||
==F== | ==F== | ||
<span id='term-frame%20alignment'></span> | |||
<div id='frame_alignment' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame alignment</div> | |||
/ˈfreɪm əˌlaɪnmənt/ | |||
#<small>''noun''</small> — The player's temporal position relative to the game's frames or physics steps, which can affect which frames are available for performing an input. | |||
#:<i>'Entering the Robot portal with a different frame alignment can make the following timing impossible.'</i> | |||
<span id='term-frame-perfect'></span> | <span id='term-frame-perfect'></span> | ||
<div id='frame-perfect' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame-perfect</div> | <div id='frame-perfect' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame-perfect</div> | ||
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#<small>''noun''</small> — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode. | #<small>''noun''</small> — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode. | ||
#:<i>'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'</i> | #:<i>'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'</i> | ||
==J== | |||
<span id='term-jump'></span> | |||
<div id='jump' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>jump</div> | |||
/dʒʌmp/ | |||
#<small>''noun''</small> — An upward movement performed by a Cube or Robot. | |||
#:<i>'You only have a few frames to clear the triple-spike jump.'</i> | |||
#<small>''verb''</small> — To cause an applicable game-mode to temporarily move upward by pressing an input. | |||
#:<i>'The player must jump immediately after landing on the platform.'</i> | |||
#<small>''noun''</small> — A single obstacle or sequence requiring a temporary upward movement. | |||
#:<i>'The final jump is a common chokepoint in [[Bloodbath]].'</i> | |||
#<small>''noun''</small> — A progression from one level to another of significantly greater difficulty. | |||
#:<i>'Going from an Easy Demon to an Extreme Demon is a considerable jump in difficulty.'</i> | |||
#<small>''verb''</small> — To progress directly from one level to another of significantly greater difficulty, usually without completing levels of intermediate difficulty. | |||
#:<i>'She jumped from [[Acu]] to [[Acheron]] in four months.'</i> | |||
==L== | |||
<span id='term-Levelution'></span> | |||
<div id='Levelution' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>Levelution</div> | |||
/ˌlɛvəˈluːʃən/ | |||
<br/> | |||
alt: #Levelution | |||
#<small>''proper noun''</small> — A level-creation movement started by [[Optical]] in 2018 that advocated simpler, less object-intensive levels in response to increasingly high decoration and rate standards. | |||
#:<i>'[[Danzmen]] was opposed to #Levelution on the grounds that a dedicated minimalist movement was unnecessary.'</i> | |||
==M== | ==M== | ||
<span id='term-minigame'></span> | <span id='term-minigame'></span> | ||
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#:<i>'When the verifier's progress came to a halt, the host elected to make the level an open verification.'</i> | #:<i>'When the verifier's progress came to a halt, the host elected to make the level an open verification.'</i> | ||
==P== | ==P== | ||
<span id='term-pause-buffer'></span> | |||
<div id='pause-buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>pause-buffer</div> | |||
/ˈpɔːz ˌbʌfə/ | |||
<br/> | |||
alt: pause buffer | |||
#<small>''noun''</small> — A method of rapidly pausing and un-pausing the game to allow inputs to be timed on a nearly frame-by-frame basis. | |||
#:<i>'As of February 2024, the [[Demonlist (Pointercrate)|Demonlist]] banned the use of pause-buffering to time inputs.'</i> | |||
#<small>''verb''</small> — Rapidly pausing and un-pausing the game to allow inputs to be timed on a nearly frame-by-frame basis. | |||
#:<i>'Players can pause-buffer difficult inputs to execute them more precisely.'</i> | |||
<span id='term-playtester'></span> | <span id='term-playtester'></span> | ||
<div id='playtester' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>playtester</div> | <div id='playtester' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>playtester</div> | ||
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#<small>''noun''</small> — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes. | #<small>''noun''</small> — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes. | ||
#:<i>'Straight-fly skills are required to pass the ship corridor at the start of the drop.'</i> | #:<i>'Straight-fly skills are required to pass the ship corridor at the start of the drop.'</i> | ||
<span id='term-showcase'></span> | |||
<div id='showcase' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>showcase</div> | |||
/ˈʃoʊkeɪs/ | |||
#<small>''noun''</small> — A recording of a level intended to demonstrate its gameplay, decoration, or other features, without necessarily representing a legitimate completion. | |||
#:<i>'[[Nexus]] was criticized for frequently uploading showcases of new List Demons.'</i> | |||
#<small>''verb''</small> — To record or display a level for the purpose of demonstrating its gameplay, decoration, or other features. | |||
#:<i>'The final preview of the level was a full showcase.'</i> | |||
<span id='term-spawn%20loop'></span> | |||
<div id='spawn_loop' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>spawn loop</div> | |||
/ˈspɔːn ˌluːp/ | |||
#<small>''noun''</small> — A repeated trigger setup in which [[Spawn Trigger]]s repeatedly activate one another, allowing a sequence of triggers to loop infinitely. | |||
#:<i>'By clicking the 'Create Loop' button, creators will automatically generate an empty, two-step spawn loop.'</i> | |||
<span id='term-swag%20route'></span> | |||
<div id='swag_route' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>swag route</div> | |||
/ˈswæɡ ˌruːt/; /ˈswæɡ ˌraʊt/ | |||
#<small>''noun''</small> — An unintended, typically harder alternative route through part of a level. | |||
#:<i>'SiKky frequently shouts 'Swag route let's gooooo!' when he finds a hidden route.'</i> | |||
==X== | ==X== | ||
<span id='term-XXL'></span> | <span id='term-XXL'></span> | ||
Revision as of 14:37, 20 September 2026
This page is a glossary of common Geometry Dash terminology used by its online community. The purpose is to help players understand the jargon typically used by players.
A
/ˌeɪsəˈmɛtrɪkəl ˈduəl/
- noun — a section in Dual mode in which the two icons have distinct gameplay.
- 'Adding jump indicators to an asymmetrical dual lowered its learning curve.'
/ˈɔːtoʊ/
- adjective — (of a level or section of gameplay) automatically completed; requires no input to complete.
- 'Most auto transitions are marked with text objects.'
- noun — a user-made level rated 1
or 1
, typically requiring no player input to complete.
- 'Geass's Easy rating was re-classified as Auto in Update 1.6.'
B
/bɑt/
- noun — An external tool or modification that automatically performs and/or records inputs, commonly used to create showcases, test gameplay, or cheat.
- 'I downloaded a bot to track my inputs and replay them for a showcase.'
- verb — To play or record a level using an external tool or modification that automatically plays a level.
- 'The level was botted past 42%, as evidenced by a cut in the recording.'
- noun — short form of Robot, a game-mode.
- 'Goober Rage Stage tests your bot handling skills.'
/bʌf/
- noun — an edit made to a level that makes it harder.
- 'The level received a buff that made several of its previous sections more difficult.'
- verb — the act of editing a level to make it harder.
- 'At the host's request, the chokepoint was buffed further.'
/ˈbʌfər/
- noun — a held input made before it can take effect and is registered in the frame that the game permits it.
- 'If you're struggling with landing on the jump pad, try to avoid buffers.'
- verb — to perform and hold an input while in mid-air that can only take place after landing.
- 'Buffer the first orb to reach the coin.'
C
/ˈtʃoʊkˌpɔɪnt/
alt: choke point
- noun — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level.
- 'I've only passed that chokepoint once, and then crashed immediately afterward!'
/ˈklɪk ˌsɪŋk/
- noun — Synchronization between required player inputs and elements of a level's music, such as its rhythm, beats, or melody.
- 'JamAttack uses click sync so that most inputs coincide with prominent beats in the song.'
/ˈkræʃ ˌtrɪɡər/
- noun — A malformed trigger setup engineered to crash the game when activated.
- 'It appeared as though I'd found a secret way, but the level activated a crash trigger at 99%.'
D
/ˌdiːˈreɪtɪd/
alt: de-rated
- adjective — (of a level) stripped of its awarded status.
- 'Derated levels are usually deleted from the servers.'
- verb — (past participle) to revoke a user level's rated status.
- 'The developer elected to derate all levels that were found to contain stolen assets.'
/ˈdɪfɪkəlti ˌspaɪk/
- noun — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level.
- 'A massive difficulty spike at 70%? What could go wrong?'
F
/ˈfreɪm əˌlaɪnmənt/
- noun — The player's temporal position relative to the game's frames or physics steps, which can affect which frames are available for performing an input.
- 'Entering the Robot portal with a different frame alignment can make the following timing impossible.'
/ˌfreɪm ˈpɝfɪkt/
alt: frame perfect
- adjective — (of an input) requiring execution within a single-frame window to be performed successfully.
- 'OniLink's frame-perfect clicks halted her progress.'
- noun — an input requiring execution within a single-frame window to be performed successfully; shortened form of 'frame-perfect input'.
- 'Six consecutive frame-perfects at 240 FPS are required to beat the level.'
/fʊl ˈsoʊloʊ/
- noun — a level fully created, verified, and published by a single player.
- 'Your contest entry must be a full solo; collaborations are not allowed.'
I
skip, /ˈaɪkɑn/
- noun — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode.
- 'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'
J
/dʒʌmp/
- noun — An upward movement performed by a Cube or Robot.
- 'You only have a few frames to clear the triple-spike jump.'
- verb — To cause an applicable game-mode to temporarily move upward by pressing an input.
- 'The player must jump immediately after landing on the platform.'
- noun — A single obstacle or sequence requiring a temporary upward movement.
- 'The final jump is a common chokepoint in Bloodbath.'
- noun — A progression from one level to another of significantly greater difficulty.
- 'Going from an Easy Demon to an Extreme Demon is a considerable jump in difficulty.'
- verb — To progress directly from one level to another of significantly greater difficulty, usually without completing levels of intermediate difficulty.
L
/ˌlɛvəˈluːʃən/
alt: #Levelution
- proper noun — A level-creation movement started by Optical in 2018 that advocated simpler, less object-intensive levels in response to increasingly high decoration and rate standards.
- 'Danzmen was opposed to #Levelution on the grounds that a dedicated minimalist movement was unnecessary.'
M
/ˈmɪniˌɡeɪm/
alt: mini-game
- noun — a level in which the gameplay does not use the normal game-modes and instead uses triggers to simulate an entirely different game experience.
- 'Incidius won two of three awards for Best Minigame.'
/ˌmɪkst ˈduəl/
- noun — an asymmetrical dual section that uses two separate game-modes.
- 'The mixed dual section disrupted the level's balancing.'
/ˈmʌsəl ˌmɛməri/
- noun — unconscious memorisation and retention of gameplay via many repeated attempts.
- 'Muscle memory is required to consistently clear frame-perfects.'
N
/nɝf/
- noun — an edit made to a level that makes it easier.
- 'The level received a significant nerf following community backlash.'
- verb — the act of editing a level to make it easier.
- 'The level was nerfed to the point that it could no longer be consider an Insane Demon.'
acronym, /sɒŋ/
- noun — Abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in Geometry Dash. Excluding the Music Library, it must be downloaded and implemented using external means or tools.
- 'A level with a NoNG is significantly less likely to be rated.'
O
/ˌoʊpən ˌvɛrəfəˈkeɪʃən/
- noun — a level lacking an assigned verifier which anyone may attempt to verify.
- 'When the verifier's progress came to a halt, the host elected to make the level an open verification.'
P
/ˈpɔːz ˌbʌfə/
alt: pause buffer
- noun — A method of rapidly pausing and un-pausing the game to allow inputs to be timed on a nearly frame-by-frame basis.
- 'As of February 2024, the Demonlist banned the use of pause-buffering to time inputs.'
- verb — Rapidly pausing and un-pausing the game to allow inputs to be timed on a nearly frame-by-frame basis.
- 'Players can pause-buffer difficult inputs to execute them more precisely.'
/ˈpleɪˌtɛstər/
- noun — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes.
- 'Soliciting a playtester will significantly improve your level's reception.'
R
/ˈruːmˌslɑp/
- noun — a Platformer level characterised by a large number of single-screen rooms.
- 'How to platformer started the trend of roomslop levels.'
S
/ˈʃɪp ˌkɔrədɔr/
- noun — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes.
- 'Straight-fly skills are required to pass the ship corridor at the start of the drop.'
/ˈʃoʊkeɪs/
- noun — A recording of a level intended to demonstrate its gameplay, decoration, or other features, without necessarily representing a legitimate completion.
- 'Nexus was criticized for frequently uploading showcases of new List Demons.'
- verb — To record or display a level for the purpose of demonstrating its gameplay, decoration, or other features.
- 'The final preview of the level was a full showcase.'
/ˈspɔːn ˌluːp/
- noun — A repeated trigger setup in which Spawn Triggers repeatedly activate one another, allowing a sequence of triggers to loop infinitely.
- 'By clicking the 'Create Loop' button, creators will automatically generate an empty, two-step spawn loop.'
/ˈswæɡ ˌruːt/; /ˈswæɡ ˌraʊt/
- noun — An unintended, typically harder alternative route through part of a level.
- 'SiKky frequently shouts 'Swag route let's gooooo!' when he finds a hidden route.'
X
initialism, /ˌɛks ˌɛks ˈɛl/
alt: extra-extra-long
- adjective — (of a level, typically Classic mode) longer than five minutes in length.
- 'JonathanGD is well-known for his XXL Demon levels.'