geometrydash.wiki.gg>Rexster930 |
geometrydash.wiki.gg>Jamasto |
| Line 2: |
Line 2: |
| This page is a '''glossary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players. | | This page is a '''glossary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players. |
|
| |
|
| ==A==
| | <tabber> |
| | A= |
| <span id='term-asymmetrical%20dual'></span> | | <span id='term-asymmetrical%20dual'></span> |
| <div id='asymmetrical_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>asymmetrical dual</div> | | <div id='asymmetrical_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>asymmetrical dual</div> |
| Line 18: |
Line 19: |
| #<small>''noun''</small> — a [[User Levels|user-made level]] rated 1[[File:StarB.png|x15px]] or 1[[File:Moon.png|x15px]], typically requiring no player input to complete. | | #<small>''noun''</small> — a [[User Levels|user-made level]] rated 1[[File:StarB.png|x15px]] or 1[[File:Moon.png|x15px]], typically requiring no player input to complete. |
| #:<i>'[[Geass|Geass's]] Easy rating was re-classified as Auto in [[Update 1.6]].'</i> | | #:<i>'[[Geass|Geass's]] Easy rating was re-classified as Auto in [[Update 1.6]].'</i> |
| | | |-| |
| ==B==
| | B= |
| <span id='term-bot'></span> | | <span id='term-bot'></span> |
| <div id='bot' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>bot</div> | | <div id='bot' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>bot</div> |
| Line 48: |
Line 49: |
| #<small>''verb''</small> — to perform and hold an input while in mid-air that can only take place after landing. | | #<small>''verb''</small> — to perform and hold an input while in mid-air that can only take place after landing. |
| #:<i>'Buffer the first orb to reach the coin.'</i> | | #:<i>'Buffer the first orb to reach the coin.'</i> |
| | | |-| |
| ==C==
| | C= |
| <span id='term-chokepoint'></span> | | <span id='term-chokepoint'></span> |
| <div id='chokepoint' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>chokepoint</div> | | <div id='chokepoint' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>chokepoint</div> |
| Line 72: |
Line 73: |
| #<small>''noun''</small> — a malformed trigger setup engineered to crash the game when activated. | | #<small>''noun''</small> — a malformed trigger setup engineered to crash the game when activated. |
| #:<i>'It appeared as though I'd found a [[#secret way|secret way]], but the level activated a crash trigger at 99%.'</i> | | #:<i>'It appeared as though I'd found a [[#secret way|secret way]], but the level activated a crash trigger at 99%.'</i> |
| | | |-| |
| ==D==
| | D= |
| <span id='term-derated'></span> | | <span id='term-derated'></span> |
| <div id='derated' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>derated</div> | | <div id='derated' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>derated</div> |
| Line 91: |
Line 92: |
| #<small>''noun''</small> — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level. | | #<small>''noun''</small> — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level. |
| #:<i>'A massive difficulty spike at 70%? What could go wrong?'</i> | | #:<i>'A massive difficulty spike at 70%? What could go wrong?'</i> |
| | | |-| |
| ==F==
| | F= |
| <span id='term-first%20victor'></span> | | <span id='term-first%20victor'></span> |
| <div id='first_victor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>first victor</div> | | <div id='first_victor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>first victor</div> |
| Line 124: |
Line 125: |
| #<small>''noun''</small> — a level fully created, verified, and published by a single player. | | #<small>''noun''</small> — a level fully created, verified, and published by a single player. |
| #:<i>'Your contest entry must be a full solo; collaborations are not allowed.'</i> | | #:<i>'Your contest entry must be a full solo; collaborations are not allowed.'</i> |
| | | |-| |
| ==I==
| | I= |
| <span id='term-icon'></span> | | <span id='term-icon'></span> |
| <div id='icon' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>icon</div> | | <div id='icon' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>icon</div> |
| Line 132: |
Line 133: |
| #<small>''noun''</small> — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode. | | #<small>''noun''</small> — the player character in a level, or one of its customizable appearances corresponding to a particular game-mode. |
| #:<i>'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'</i> | | #:<i>'The three mainline Demon levels each reward an icon for collecting all three of their secret coins.'</i> |
| | | |-| |
| ==J==
| | J= |
| <span id='term-jump'></span> | | <span id='term-jump'></span> |
| <div id='jump' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>jump</div> | | <div id='jump' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>jump</div> |
| Line 157: |
Line 158: |
| #<small>''noun''</small> — a sudden and unexpected appearance or recreation of a recognizable gameplay section from another level, typically used as a joke or reference. | | #<small>''noun''</small> — a sudden and unexpected appearance or recreation of a recognizable gameplay section from another level, typically used as a joke or reference. |
| #:<i>'A poster in [[GD GANGSTER RAP]] contains the [[Dash]] Spider jumpscare.'</i> | | #:<i>'A poster in [[GD GANGSTER RAP]] contains the [[Dash]] Spider jumpscare.'</i> |
| | | |-| |
| ==L==
| | L= |
| <span id='term-Levelution'></span> | | <span id='term-Levelution'></span> |
| <div id='Levelution' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>Levelution</div> | | <div id='Levelution' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>Levelution</div> |
| Line 167: |
Line 168: |
| #<small>''proper noun''</small> — a level-creation movement started by Optical in 2018 that advocated simpler, less object-intensive levels in response to increasingly high decoration and rate standards. | | #<small>''proper noun''</small> — a level-creation movement started by Optical in 2018 that advocated simpler, less object-intensive levels in response to increasingly high decoration and rate standards. |
| #:<i>'Danzmen was opposed to #Levelution on the grounds that a dedicated minimalist movement was unnecessary.'</i> | | #:<i>'Danzmen was opposed to #Levelution on the grounds that a dedicated minimalist movement was unnecessary.'</i> |
| | | |-| |
| ==M==
| | M= |
| <span id='term-minigame'></span> | | <span id='term-minigame'></span> |
| <div id='minigame' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>minigame</div> | | <div id='minigame' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>minigame</div> |
| Line 191: |
Line 192: |
| #<small>''noun''</small> — unconscious memorisation and retention of gameplay via many repeated attempts. | | #<small>''noun''</small> — unconscious memorisation and retention of gameplay via many repeated attempts. |
| #:<i>'Muscle memory is required to consistently clear frame-perfects.'</i> | | #:<i>'Muscle memory is required to consistently clear frame-perfects.'</i> |
| | | |-| |
| ==N==
| | N= |
| <span id='term-nerf'></span> | | <span id='term-nerf'></span> |
| <div id='nerf' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>nerf</div> | | <div id='nerf' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>nerf</div> |
| Line 208: |
Line 209: |
| #<small>''noun''</small> — abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. Excluding the Music Library, it must be downloaded and implemented using external means or tools. | | #<small>''noun''</small> — abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. Excluding the Music Library, it must be downloaded and implemented using external means or tools. |
| #:<i>'A level with a NoNG is significantly less likely to be rated.'</i> | | #:<i>'A level with a NoNG is significantly less likely to be rated.'</i> |
| | | |-| |
| ==O==
| | O= |
| <span id='term-open%20verification'></span> | | <span id='term-open%20verification'></span> |
| <div id='open_verification' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>open verification</div> | | <div id='open_verification' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>open verification</div> |
| Line 216: |
Line 217: |
| #<small>''noun''</small> — a level lacking an assigned verifier which anyone may attempt to verify. | | #<small>''noun''</small> — a level lacking an assigned verifier which anyone may attempt to verify. |
| #:<i>'When the verifier's progress came to a halt, the host elected to make the level an open verification.'</i> | | #:<i>'When the verifier's progress came to a halt, the host elected to make the level an open verification.'</i> |
| | | |-| |
| ==P==
| | P= |
| <span id='term-pause-buffer'></span> | | <span id='term-pause-buffer'></span> |
| <div id='pause-buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>pause-buffer</div> | | <div id='pause-buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>pause-buffer</div> |
| Line 235: |
Line 236: |
| #<small>''noun''</small> — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes. | | #<small>''noun''</small> — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes. |
| #:<i>'Soliciting a playtester will significantly improve your level's reception.'</i> | | #:<i>'Soliciting a playtester will significantly improve your level's reception.'</i> |
| | | |-| |
| ==R==
| | R= |
| <span id='term-Rattledash'></span> | | <span id='term-Rattledash'></span> |
| <div id='Rattledash' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>Rattledash</div> | | <div id='Rattledash' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>Rattledash</div> |
| Line 250: |
Line 251: |
| #<small>''noun''</small> — a Platformer level characterised by a large number of single-screen rooms. | | #<small>''noun''</small> — a Platformer level characterised by a large number of single-screen rooms. |
| #:<i>'[[How to platformer]] started the trend of roomslop levels.'</i> | | #:<i>'[[How to platformer]] started the trend of roomslop levels.'</i> |
| | | |-| |
| ==S==
| | S= |
| <span id='term-ship%20corridor'></span> | | <span id='term-ship%20corridor'></span> |
| <div id='ship_corridor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>ship corridor</div> | | <div id='ship_corridor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>ship corridor</div> |
| Line 297: |
Line 298: |
| #<small>''noun''</small> — an unintended, typically harder alternative route through part of a level. | | #<small>''noun''</small> — an unintended, typically harder alternative route through part of a level. |
| #:<i>'SiKky frequently shouts 'Swag route let's gooooo!' when he finds a hidden route.'</i> | | #:<i>'SiKky frequently shouts 'Swag route let's gooooo!' when he finds a hidden route.'</i> |
| | | |-| |
| ==X==
| | X= |
| <span id='term-XXL'></span> | | <span id='term-XXL'></span> |
| <div id='XXL' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>XXL</div> | | <div id='XXL' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>XXL</div> |
| Line 307: |
Line 308: |
| #<small>''adjective''</small> — (of a level, typically Classic mode) longer than five minutes in length. | | #<small>''adjective''</small> — (of a level, typically Classic mode) longer than five minutes in length. |
| #:<i>'[[JonathanGD]] is well-known for his XXL Demon levels.'</i> | | #:<i>'[[JonathanGD]] is well-known for his XXL Demon levels.'</i> |
| | </tabber> |
| [[Category:Community activities]] | | [[Category:Community activities]] |