geometrydash.wiki.gg>Josh994 |
geometrydash.wiki.gg>Jamasto |
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| {{WIP}} <!-- This page is constantly being updated. It will never be considered 'complete', so the template has to stay. -->
| | <!-- Additions to this page are subject to staff review, and a case must be made for an inclusion if a term's relevance is disputed. -->This page is a '''glossary''' of [[Geometry Dash]] terminology and jargon commonly used by its online community. |
| This page is a '''dictionary''' of common [[Geometry Dash]] terminology used by its online community. The purpose is to help players understand the jargon typically used by players. | |
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| <tabber> | | <tabber> |
| A= | | A= |
| <span id='term-asymmetrical%20dual'></span> | | <span id='term-asymmetrical%20dual'></span> |
| <div id='asymmetrical_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>asymmetrical dual</div> | | <div id='asymmetrical_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>asymmetrical dual</div> |
| /ˌeɪsəˈmɛtrɪkəl ˈduəl/
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| #<small>''noun''</small> — a section in Dual mode in which the two icons have distinct gameplay. | | #<small>''noun''</small> — a section in Dual mode in which the two icons have distinct gameplay. |
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| <span id='term-auto'></span> | | <span id='term-auto'></span> |
| <div id='auto' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>auto</div> | | <div id='auto' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>auto</div> |
| /ˈɔːtoʊ/
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| #<small>''adjective''</small> — (of a level or section of gameplay) automatically completed; requires no input to complete. | | #<small>''adjective''</small> — (of a level or section of gameplay) automatically completed; requires no input to complete. |
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| <span id='term-bot'></span> | | <span id='term-bot'></span> |
| <div id='bot' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>bot</div> | | <div id='bot' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>bot</div> |
| /bɑt/
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| #<small>''noun''</small> — an external tool or modification that automatically performs and/or records inputs, commonly used to create showcases, test gameplay, or cheat. | | #<small>''noun''</small> — an external tool or modification that automatically performs and/or records inputs, commonly used to create showcases, test gameplay, or cheat. |
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| <span id='term-buff'></span> | | <span id='term-buff'></span> |
| <div id='buff' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>buff</div> | | <div id='buff' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>buff</div> |
| /bʌf/
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| #<small>''noun''</small> — an edit made to a level that makes it harder. | | #<small>''noun''</small> — an edit made to a level that makes it harder. |
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| <span id='term-buffer'></span> | | <span id='term-buffer'></span> |
| <div id='buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>buffer</div> | | <div id='buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>buffer</div> |
| /ˈbʌfər/
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| #<small>''noun''</small> — a held input made before it can take effect and is registered in the frame that the game permits it. | | #<small>''noun''</small> — a held input made before it can take effect and is registered in the frame that the game permits it. |
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| <span id='term-chokepoint'></span> | | <span id='term-chokepoint'></span> |
| <div id='chokepoint' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>chokepoint</div> | | <div id='chokepoint' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>chokepoint</div> |
| /ˈtʃoʊkˌpɔɪnt/
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| <br/>
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| alt: choke point
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| #<small>''noun''</small> — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level. | | #<small>''noun''</small> — a specific point or section in a level considered exceptionally easy to fail at; usually more difficult than the remainder of the level. |
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| <span id='term-click%20sync'></span> | | <span id='term-click%20sync'></span> |
| <div id='click_sync' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>click sync</div> | | <div id='click_sync' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>click sync</div> |
| /ˈklɪk ˌsɪŋk/
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| #<small>''noun''</small> — synchronisation between required player inputs and elements of a level's music, such as its rhythm, beats, or melody. | | #<small>''noun''</small> — synchronisation between required player inputs and elements of a level's music, such as its rhythm, beats, or melody. |
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| <span id='term-crash%20trigger'></span> | | <span id='term-crash%20trigger'></span> |
| <div id='crash_trigger' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>crash trigger</div> | | <div id='crash_trigger' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>crash trigger</div> |
| /ˈkræʃ ˌtrɪɡər/
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| #<small>''noun''</small> — a malformed trigger setup engineered to crash the game when activated. | | #<small>''noun''</small> — a malformed trigger setup engineered to crash the game when activated. |
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| <span id='term-derated'></span> | | <span id='term-derated'></span> |
| <div id='derated' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>derated</div> | | <div id='derated' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>derated</div> |
| /ˌdiːˈreɪtɪd/
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| <br/>
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| alt: de-rated | | alt: de-rated |
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| <span id='term-difficulty%20spike'></span> | | <span id='term-difficulty%20spike'></span> |
| <div id='difficulty_spike' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>difficulty spike</div> | | <div id='difficulty_spike' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>difficulty spike</div> |
| /ˈdɪfɪkəlti ˌspaɪk/
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| #<small>''noun''</small> — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level. | | #<small>''noun''</small> — a sudden and unprecedented increase in difficulty. May be between levels in a series or parts in a single level. |
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| <span id='term-first%20victor'></span> | | <span id='term-first%20victor'></span> |
| <div id='first_victor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>first victor</div> | | <div id='first_victor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>first victor</div> |
| /ˌfɝst ˈvɪktər/
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| #<small>''noun''</small> — (of a level) the first player, other than its [[#verifier|verifier]], to legitimately complete a level. | | #<small>''noun''</small> — (of a level) the first player, other than its [[#verifier|verifier]], to legitimately complete a level. |
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| <span id='term-frame%20alignment'></span> | | <span id='term-frame%20alignment'></span> |
| <div id='frame_alignment' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame alignment</div> | | <div id='frame_alignment' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame alignment</div> |
| /ˈfreɪm əˌlaɪnmənt/
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| #<small>''noun''</small> — the player's temporal position relative to the game's frames or physics steps, which can affect which frames are available for performing an input. | | #<small>''noun''</small> — the player's temporal position relative to the game's frames or physics steps, which can affect which frames are available for performing an input. |
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| <span id='term-frame-perfect'></span> | | <span id='term-frame-perfect'></span> |
| <div id='frame-perfect' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame-perfect</div> | | <div id='frame-perfect' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>frame-perfect</div> |
| /ˌfreɪm ˈpɝfɪkt/
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| <br/>
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| alt: frame perfect
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| #<small>''adjective''</small> — (of an input) requiring execution within a single-frame window to be performed successfully. | | #<small>''adjective''</small> — (of an input) requiring execution within a single-frame window to be performed successfully. |
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| <span id='term-full%20solo'></span> | | <span id='term-full%20solo'></span> |
| <div id='full_solo' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>full solo</div> | | <div id='full_solo' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>full solo</div> |
| /fʊl ˈsoʊloʊ/
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| #<small>''noun''</small> — a level fully created, verified, and published by a single player. | | #<small>''noun''</small> — a level fully created, verified, and published by a single player. |
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| <span id='term-icon'></span> | | <span id='term-icon'></span> |
| <div id='icon' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>icon</div> | | <div id='icon' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>icon</div> |
| /ˈaɪkɑn/
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| #<small>''noun''</small> — the player character in a level, or one of its customisable appearances corresponding to a particular game-mode. | | #<small>''noun''</small> — the player character in a level, or one of its customisable appearances corresponding to a particular game-mode. |
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| <span id='term-jump'></span> | | <span id='term-jump'></span> |
| <div id='jump' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>jump</div> | | <div id='jump' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>jump</div> |
| /dʒʌmp/
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| #<small>''noun''</small> — an upward movement performed by a Cube or Robot. | | #<small>''noun''</small> — an upward movement performed by a Cube or Robot. |
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| #<small>''verb''</small> — synonym of [[#difficulty spike|difficulty spike]]. | | #<small>''verb''</small> — synonym of [[#difficulty spike|difficulty spike]]. |
| #:<i>'The coin's difficulty jumps from Insane to Medium Demon.'</i> | | #:<i>'The coin's difficulty jumps from Insane to Medium Demon.'</i> |
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| <span id='term-jumpscare'></span>
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| <div id='jumpscare' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>jumpscare</div>
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| /ˈdʒʌmpˌskɛr/
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| #<small>''noun''</small> — a sudden and unexpected appearance or recreation of a recognisable gameplay section from another level, typically used as a joke or reference.
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| #:<i>'A poster in [[GD GANGSTER RAP]] contains the [[Dash]] Spider jumpscare.'</i>
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| <span id='term-Levelution'></span>
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| <div id='Levelution' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>Levelution</div>
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| /ˌlɛvəˈluːʃən/
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| <br/>
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| alt: #Levelution
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| #<small>''proper noun''</small> — a level-creation movement started by Optical in 2018 that advocated simpler, less object-intensive levels in response to increasingly high decoration and rate standards.
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| #:<i>'Danzmen was opposed to #Levelution on the grounds that a dedicated minimalist movement was unnecessary.'</i>
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| |-| | | |-| |
| M= | | M= |
| <span id='term-minigame'></span> | | <span id='term-minigame'></span> |
| <div id='minigame' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>minigame</div> | | <div id='minigame' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>minigame</div> |
| /ˈmɪniˌɡeɪm/
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| <br/>
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| alt: mini-game
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| #<small>''noun''</small> — a level in which the gameplay does not use the normal game-modes and instead uses triggers to simulate an entirely different game experience. | | #<small>''noun''</small> — a level in which the gameplay does not use the normal game-modes and instead uses triggers to simulate an entirely different game experience. |
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| <span id='term-mixed%20dual'></span> | | <span id='term-mixed%20dual'></span> |
| <div id='mixed_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>mixed dual</div> | | <div id='mixed_dual' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>mixed dual</div> |
| /ˌmɪkst ˈduəl/
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| #<small>''noun''</small> — an [[#asymmetrical dual|asymmetrical dual]] section that uses two separate game-modes. | | #<small>''noun''</small> — an [[#asymmetrical dual|asymmetrical dual]] section that uses two separate game-modes. |
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| <span id='term-muscle%20memory'></span> | | <span id='term-muscle%20memory'></span> |
| <div id='muscle_memory' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>muscle memory</div> | | <div id='muscle_memory' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>muscle memory</div> |
| /ˈmʌsəl ˌmɛməri/
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| #<small>''noun''</small> — unconscious memorisation and retention of gameplay via many repeated attempts. | | #<small>''noun''</small> — unconscious memorisation and retention of gameplay via many repeated attempts. |
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| <span id='term-nerf'></span> | | <span id='term-nerf'></span> |
| <div id='nerf' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>nerf</div> | | <div id='nerf' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>nerf</div> |
| /nɝf/
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| #<small>''noun''</small> — an edit made to a level that makes it easier. | | #<small>''noun''</small> — an edit made to a level that makes it easier. |
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| <span id='term-NoNG'></span> | | <span id='term-NoNG'></span> |
| <div id='NoNG' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>NoNG</div> | | <div id='NoNG' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>NoNG</div> |
| acronym, /nɒŋ/
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| #<small>''noun''</small> — abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. Excluding the Music Library, it must be downloaded and implemented using external means or tools. | | #<small>''noun''</small> — abbreviation of 'Not on Newgrounds', referring to a music track that cannot be selected for use in [[Geometry Dash]]. Excluding the Music Library, it must be downloaded and implemented using external means or tools. |
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| <span id='term-open%20verification'></span> | | <span id='term-open%20verification'></span> |
| <div id='open_verification' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>open verification</div> | | <div id='open_verification' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>open verification</div> |
| /ˌoʊpən ˌvɛrəfəˈkeɪʃən/
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| #<small>''noun''</small> — a level lacking an assigned verifier which anyone may attempt to verify. | | #<small>''noun''</small> — a level lacking an assigned verifier which anyone may attempt to verify. |
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| <span id='term-pause-buffer'></span> | | <span id='term-pause-buffer'></span> |
| <div id='pause-buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>pause-buffer</div> | | <div id='pause-buffer' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>pause-buffer</div> |
| /ˈpɔːz ˌbʌfə/
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| <br/>
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| alt: pause buffer
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| #<small>''noun''</small> — a method of rapidly pausing and unpausing the game to allow inputs to be timed on a nearly frame-by-frame basis. Often banned in top play as of [[Update 2.2]]. | | #<small>''noun''</small> — a method of rapidly pausing and unpausing the game to allow inputs to be timed on a nearly frame-by-frame basis. Often banned in top play as of [[Update 2.2]]. |
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| <span id='term-playtester'></span> | | <span id='term-playtester'></span> |
| <div id='playtester' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>playtester</div> | | <div id='playtester' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>playtester</div> |
| /ˈpleɪˌtɛstər/
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| #<small>''noun''</small> — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes. | | #<small>''noun''</small> — a confidant who is given a copy of an unreleased level to check for bugs and suggest changes. |
| #:<i>'Soliciting a playtester will significantly improve your level's reception.'</i> | | #:<i>'Soliciting a playtester will significantly improve your level's reception.'</i> |
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| R=
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| <span id='term-Rattledash'></span>
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| <div id='Rattledash' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>Rattledash</div>
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| /ˈrætəlˌdæʃ/
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| #<small>''proper noun''</small> — a colloquial name coined by [[Colon]] for pixel art object 1276, which depicts a skeleton sitting.
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| #:<i>'It is impossible to complete [[The Cellar]] without blowing up Rattledash.'</i>
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| <span id='term-roomslop'></span>
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| <div id='roomslop' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>roomslop</div>
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| /ˈruːmˌslɑp/
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| #<small>''noun''</small> — a Platformer level characterised by a large number of single-screen rooms.
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| #:<i>'[[How to platformer]] started the trend of roomslop levels.'</i>
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| S= | | S= |
| <span id='term-ship%20corridor'></span> | | <span id='term-ship%20corridor'></span> |
| <div id='ship_corridor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>ship corridor</div> | | <div id='ship_corridor' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>ship corridor</div> |
| /ˈʃɪp ˌkɔrədɔr/
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| #<small>''noun''</small> — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes. | | #<small>''noun''</small> — a passage in a Ship section through which a player must fly without colliding with its upper or lower boundaries. Typically a narrow passage lined with spikes. |
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| <span id='term-showcase'></span> | | <span id='term-showcase'></span> |
| <div id='showcase' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>showcase</div> | | <div id='showcase' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>showcase</div> |
| /ˈʃoʊkeɪs/
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| #<small>''noun''</small> — a recording of a level intended to demonstrate its gameplay, decoration, or other features, without necessarily representing a legitimate completion. | | #<small>''noun''</small> — a recording of a level intended to demonstrate its gameplay, decoration, or other features, without necessarily representing a legitimate completion. |
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| <span id='term-slope%20boosting'></span> | | <span id='term-slope%20boosting'></span> |
| <div id='slope_boosting' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>slope boosting</div> | | <div id='slope_boosting' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>slope boosting</div> |
| /ˈsloʊp ˌbuːstɪŋ/
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| #<small>''noun''</small> — a technique in Platformer mode, in which the player gains additional speed with timed jumps while moving upward along a steep slope. | | #<small>''noun''</small> — a technique in Platformer mode, in which the player gains additional speed with timed jumps while moving upward along a steep slope. |
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| <span id='term-spawn%20loop'></span> | | <span id='term-spawn%20loop'></span> |
| <div id='spawn_loop' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>spawn loop</div> | | <div id='spawn_loop' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>spawn loop</div> |
| /ˈspɔːn ˌluːp/
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| #<small>''noun''</small> — a repeated trigger setup in which [[Spawn Trigger]]s repeatedly activate one another, allowing a sequence of triggers to loop infinitely. | | #<small>''noun''</small> — a repeated trigger setup in which [[Spawn Trigger]]s repeatedly activate one another, allowing a sequence of triggers to loop infinitely. |
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| <span id='term-SPWN'></span> | | <span id='term-SPWN'></span> |
| <div id='SPWN' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>SPWN</div> | | <div id='SPWN' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>SPWN</div> |
| /ˈspɔːn/
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| #<small>''proper noun''</small> — an abstracted programming language created by [[Spu7Nix]] that compiles text-based code to create triggers directly in Geometry Dash levels. | | #<small>''proper noun''</small> — an abstracted programming language created by [[Spu7Nix]] that compiles text-based code to create triggers directly in Geometry Dash levels. |
| #:<i>'[[Brainfugd]] was near-universally created using SPWN.'</i> | | #:<i>'[[Brainfugd]] was near-universally created using SPWN.'</i> |
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| <span id='term-swag%20route'></span>
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| <div id='swag_route' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>swag route</div>
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| /ˈswæɡ ˌruːt/; /ˈswæɡ ˌraʊt/
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| #<small>''noun''</small> — an unintended, typically harder alternative route through part of a level.
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| #:<i>'SiKky frequently shouts 'Swag route let's gooooo!' when he finds a hidden route.'</i>
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| |-| | | |-| |
| X= | | X= |
| <span id='term-XXL'></span> | | <span id='term-XXL'></span> |
| <div id='XXL' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>XXL</div> | | <div id='XXL' role='heading' aria-level='3' style='font-size:1.3em;font-weight:bold;margin-top:1em;'>XXL</div> |
| initialism, /ˌɛks ˌɛks ˈɛl/
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| <br/>
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| alt: extra-extra-long
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| #<small>''adjective''</small> — (of a level, typically Classic mode) longer than five minutes in length. | | #<small>''adjective''</small> — (of a level, typically Classic mode) longer than five minutes in length. |