Goober Rage Stage: Difference between revisions

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== Description ==
== Description ==
Goober Rage Stage is a Robot-exclusive troll level that is divided into four distinct sections. All gameplay was created by bonscarrot and decorated by LameJesseGD.
Goober Rage Stage is a Robot-exclusive troll level that is divided into four distinct sections (all stylized in lowercase within the level). All gameplay was created by bonscarrot and decorated by LameJesseGD.


*'''0-23.5% (''The Factory''):''' The first section of Goober Rage Stage takes place inside a factory. It is played as a mini-Robot at normal speed. Most blocks are gray with blue ridges and flathead screw designs, but some blocks are brick red and hanging from light pink wires. White and light pink spikes frequently emerge from blocks the player must use, requiring well-executed jumps with minimal reaction time. At 20.5%, the screen turns black as the player hits a slow-speed portal, with one more double-spike jump immediately after. A pink jump pad and double-speed portal serve as a transition to the next section.
*'''0-23.5% (''The Factory''):''' The first section of Goober Rage Stage takes place inside a factory. It is played as a mini-Robot at normal speed. Most blocks are gray with blue ridges and flathead screw designs, but some blocks are brick red and hanging from light pink wires. White and light pink spikes frequently emerge from blocks the player must use, requiring well-executed jumps with minimal reaction time. At 20.5%, the screen turns black as the player hits a slow-speed portal, with one more double-spike jump immediately after. A pink jump pad and double-speed portal serve as a transition to the next section.
*'''23.5-37% (''The City'', first half):''' The black visuals give way to a city section with orange and aquamarine buildings. Some rails with spikes can be seen lifted with the use of wires and off-screen cranes. In addition to sudden emerging spikes, some platforms will collapse without warning in this section.
*'''23.5-37% (''The City'', first half):''' The black visuals give way to a city section with orange and aquamarine buildings. Some rails with spikes can be seen lifted with the use of wires and off-screen cranes. In addition to sudden emerging spikes, some platforms will collapse without warning in this section.
*'''37-47% (''The City'', second half):''' The player will land on a red cable car at 37%. It has a 3-block width, which will be utilized for additional spikes emerging from its roof. After surviving the ride on its roof, the player will dismount at 42.75%, following which is a single-spike needle jump. When passed, the screen turns black for a second time as the player enters a transition with teleporting portals and spider pads. After making contact with a size reverter portal, the transition ends with a green orb in front of a triple-speed portal.
*'''37-47% (''The City'', second half):''' The player will land on a red cable car at 37%. It has a 3-block width, which will be utilized for additional spikes emerging from its roof. After surviving the ride on its roof, the player will dismount at 42.75%, following which is a single-spike needle jump. When passed, the screen turns black for a second time as the player enters a transition with teleporting portals and spider pads. After making contact with a size reverter portal, the transition ends with a green orb in front of a triple-speed portal.
*'''47-70.75% (The Lab):''' The third section of the stage is a laboratory-themed section, with light-gray and metallic colours on the platforms. Unlike the previous two sections, there is a significant focus on horizontally-moving spikes and platforms lowering from above. Two red orbs also appear at 59% and 62.5%; aside from the aforementioned green orb, they are the only other orbs in the entire level. A black transition takes place one final time, requiring the player to peform two double-spike needle jumps.
*'''47-70.75% (''The Lab''):''' The third section of the stage is a laboratory-themed section, with light-gray and metallic colours on the platforms. Unlike the previous two sections, there is a significant focus on horizontally-moving spikes and platforms lowering from above. Two red orbs also appear at 59% and 62.5%; aside from the aforementioned green orb, they are the only other orbs in the entire level. A black transition takes place one final time, requiring the player to peform two double-spike needle jumps.
*'''70.75-93% (The Sewer):''' The fourth and final section of the stage is themed around sewers. Unlike [[The Sewers|the official platformer level of a similar name]], the decoration is primarily white and blue-gray. The player remains upside-down for nearly the entire section, making tight jumps across sewer pipes and concrete platforms. At 90.75%, the player hits a double-speed portal just before the final jump of the section. Passing the jump reverts the player's gravity as they enter the mouth of a large crocodile head.
*'''70.75-93% (''The Sewer''):''' The fourth and final section of the stage is themed around sewers. Unlike [[The Sewers|the official platformer level of a similar name]], the decoration is primarily white and blue-gray. The player remains upside-down for nearly the entire section, making tight jumps across sewer pipes and concrete platforms. At 90.75%, the player hits a double-speed portal just before the final jump of the section. Passing the jump reverts the player's gravity as they enter the mouth of a large crocodile head.
*'''93-100% (Ending):''' The level's ending sequence appears at 93.25%, but there are 5 invisible jumps at 95.5%, 96.5%, 97.25%, 98.75%, and 99.5%. The jumps are timed to the call-and-response tune 'Shave and a Haircut'. During this section, the player is completely hidden as the title card and credits appear on-screen. If all blind jumps are cleared, the level ends.
*'''93-100% (Ending):''' The level's ending sequence appears at 93.25%, but there are 5 invisible jumps at 95.5%, 96.5%, 97.25%, 98.75%, and 99.5%. The jumps are timed to the call-and-response tune 'Shave and a Haircut'. During this section, the player is completely hidden as the title card and credits appear on-screen. If all blind jumps are cleared, the level ends.



Revision as of 19:17, 4 July 2026

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Goober Rage Stage
ID

130183035

Creator(s)

bonscarrot (publisher) and LameJesseGD

Verifier(s)

trenbabypaleo

Created
Attributes
Difficulty

10

Length

58s (Medium)

Objects

18,278

Copy type

No password

Statistics
Downloads

225K+

Likes

5.1K+

Rating

Featured

Audio info
Artist(s)
Music ID

956573

Goober Rage Stage is a 2.2 Extreme Demon collaboration level by bonscarrot and LameJesseGD, verified by trenbabypaleo and published on 26 December 2025.

Description

Goober Rage Stage is a Robot-exclusive troll level that is divided into four distinct sections (all stylized in lowercase within the level). All gameplay was created by bonscarrot and decorated by LameJesseGD.

  • 0-23.5% (The Factory): The first section of Goober Rage Stage takes place inside a factory. It is played as a mini-Robot at normal speed. Most blocks are gray with blue ridges and flathead screw designs, but some blocks are brick red and hanging from light pink wires. White and light pink spikes frequently emerge from blocks the player must use, requiring well-executed jumps with minimal reaction time. At 20.5%, the screen turns black as the player hits a slow-speed portal, with one more double-spike jump immediately after. A pink jump pad and double-speed portal serve as a transition to the next section.
  • 23.5-37% (The City, first half): The black visuals give way to a city section with orange and aquamarine buildings. Some rails with spikes can be seen lifted with the use of wires and off-screen cranes. In addition to sudden emerging spikes, some platforms will collapse without warning in this section.
  • 37-47% (The City, second half): The player will land on a red cable car at 37%. It has a 3-block width, which will be utilized for additional spikes emerging from its roof. After surviving the ride on its roof, the player will dismount at 42.75%, following which is a single-spike needle jump. When passed, the screen turns black for a second time as the player enters a transition with teleporting portals and spider pads. After making contact with a size reverter portal, the transition ends with a green orb in front of a triple-speed portal.
  • 47-70.75% (The Lab): The third section of the stage is a laboratory-themed section, with light-gray and metallic colours on the platforms. Unlike the previous two sections, there is a significant focus on horizontally-moving spikes and platforms lowering from above. Two red orbs also appear at 59% and 62.5%; aside from the aforementioned green orb, they are the only other orbs in the entire level. A black transition takes place one final time, requiring the player to peform two double-spike needle jumps.
  • 70.75-93% (The Sewer): The fourth and final section of the stage is themed around sewers. Unlike the official platformer level of a similar name, the decoration is primarily white and blue-gray. The player remains upside-down for nearly the entire section, making tight jumps across sewer pipes and concrete platforms. At 90.75%, the player hits a double-speed portal just before the final jump of the section. Passing the jump reverts the player's gravity as they enter the mouth of a large crocodile head.
  • 93-100% (Ending): The level's ending sequence appears at 93.25%, but there are 5 invisible jumps at 95.5%, 96.5%, 97.25%, 98.75%, and 99.5%. The jumps are timed to the call-and-response tune 'Shave and a Haircut'. During this section, the player is completely hidden as the title card and credits appear on-screen. If all blind jumps are cleared, the level ends.

Gameplay






Trivia

  • Goober Rage Stage was rated on 8 January 2026. On 7 February 2026, nearly a full month later, it was placed at #115 on the Demonlist, ranking above Zodiac and below DISSONANCE.
    • This addition pushed qoUEO into the Legacy List.
  • The placement of NOMAD on 2 April 2026 pushed Goober Rage Stage into the lower third of the Extended List on the Demonlist, where it remains to this day.
    • Goober Rage Stage is currently at #147 on the Demonlist.