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==Description==
==Description==
''As Hard Machine's gameplay was made in Update 2.0, inspired by 1.6-1.8 gameplay, the level contains no features added after that update. It features extremely tight timings, straight-fly, and a few memory-based gameplay sections. Much of the gameplay seems to have been inspired by some levels released around 1.8, such as ICE Carbon Diablo X, [[Necropolis]], and [[Silent clubstep]].''
''As Hard Machine's gameplay was made in Update 2.0, inspired by 1.6-1.8 gameplay, the level contains no features added after that update. The level features extremely tight timings and straight-fly. The level also contains a few memory-based gameplay sections. Much of the gameplay seems to have been inspired by some levels released around 1.8, such as ICE Carbon Diablo X, [[Necropolis]], and [[Silent clubstep]].''
*'''0-7%:''' Hard Machine begins with two triple-spikes before a short straight-fly part. Next, the player must jump and hit three blue orbs extremely late, then wait for a short time before passing through a ship portal. Throughout this ship part, the player must carefully straight-fly while gravity constantly changes. The ship must then travel through a tight space between two sawblades before turning into a cube and falling upwards.
*'''0-7%:''' Hard Machine begins with two triple-spikes before a short straight-fly part. Next, the player must jump and hit three blue orbs extremely late, then wait for a short time before passing through a ship portal. Throughout this ship part, the player must carefully straight-fly while gravity constantly changes. The ship must then travel through a tight space between two sawblades before turning into a cube and falling upwards.
*'''7-12%:''' After the cube lands, a few timings must be made before a mini-ship straight-fly that later becomes a normal-sized ship straight-fly.
*'''7-12%:''' After the cube lands, a few timings must be made before a mini-ship straight-fly that later becomes a normal-sized ship straight-fly.
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