Hard Machine: Difference between revisions
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{{Quote | {{Quote | ||
|Hahaha Can you beat it? | |Hahaha Can you beat it? | ||
| | |Komp}} | ||
'''Hard Machine''' is a 1.8/2.1 Extreme Demon collaboration created by Komp and nikrodox, published by Komp | '''Hard Machine''' is a 1.8/2.1 Extreme Demon collaboration created by Komp and nikrodox, published by Komp and verified by Varium. The gameplay for the level was originally built in 1.8. Komp created the level with the sole intention of being harder than [[ICE Carbon Diablo X]], which most of the community at the time, (around 2014), thought was the hardest possible level in the game. Komp created Hard Machine to win a bet against his friend, who said he 'couldn't make a level harder than ICDX without it being impossible'.<ref name=':0'>https://youtu.be/vFDwfBEEyXQ&t=342s</ref> After the level died for quite a bit of time, Komp was reminded of it when going through levels on his old tablet. Later, Komp asked nikrodox to decorate the level in 2.1-style to get the level to look more modern.<ref name=':0' /> The level went through two verifiers before Varium verified the level on August 16, 2021. | ||
==Gameplay== | ==Gameplay== | ||
''As the gameplay of Hard Machine was made in 1.8, the level contains no features added after Update 1.8. The level features extremely tight timings and straight-fly. The level also contains a few memory-based gameplay sections. Much of the gameplay seems to have been inspired by some levels released around the time of its creation, such as [[ICE Carbon Diablo X]], [[Necropolis]] | ''As the gameplay of Hard Machine was made in 1.8, the level contains no features added after Update 1.8. The level features extremely tight timings and straight-fly. The level also contains a few memory-based gameplay sections. Much of the gameplay seems to have been inspired by some levels released around the time of its creation, such as [[ICE Carbon Diablo X]], [[Necropolis]] and [[Silent clubstep]].'' | ||
*'''0-7%:''' The level begins with two triple-spikes before a short straight-fly part. Next, the player must jump and hit three blue orbs extremely late and then wait for a short time before going through a ship portal. Throughout this ship part, the player must carefully straight-fly while constantly changing gravity. The ship must then travel through a tight space between two | *'''0-7%:''' The level begins with two triple-spikes before a short straight-fly part. Next, the player must jump and hit three blue orbs extremely late and then wait for a short time before going through a ship portal. Throughout this ship part, the player must carefully straight-fly while constantly changing gravity. The ship must then travel through a tight space between two saw-blades before turning into a cube and falling upwards. | ||
*'''8-11%:''' After the cube lands, a few timings must be made before a mini ship straight-fly that becomes a normal size ship straight-fly. | *'''8-11%:''' After the cube lands, a few timings must be made before a mini-ship straight-fly that later becomes a normal size ship straight-fly. | ||
*'''12-21%:''' The player must then fly up and go through a yellow gravity portal before quickly flying | *'''12-21%:''' The player must then fly up and go through a yellow gravity portal before quickly flying downwards to go through a blue gravity portal. An extremely tight straight-fly follows. After is another straight-fly; however, in this straight-fly the player must fly between spikes above and cube portals below. If the player touches any of the cube portals except for the last one, they will crash on the spikes below. To pass the part, the player must touch the last cube portal and fall through fake spikes to get to the next part, which contains tight cube timings. | ||
*'''22-29%:''' The next part is a memory cube with breakable blocks preventing the player from falling | *'''22-29%:''' The next part is a memory cube with breakable blocks preventing the player from falling downwards. The jumps are as follows: directly before the first blue orb, aligned with the red spike facing upwards before the yellow orb, directly after the next spike directly overhead passes, while hitting the pink orb and directly after the pink orb, and directly between the green orb and the blue orb (although closer to the green orb) If these jumps are done correctly, the player will need to jump over a quadruple-spike (with shorter spikes than normal) and then a triple-spike before the drop begins. | ||
*'''30-39%:''' After a short black screen transition, the player must jump over one triple-spike and hit a bunch of orbs. Next is a ball part with tight timings between spikes. The ball then goes into half speed and becomes mini. More timing ball timings must be made while going through mirror portals and hitting blue orbs late. | *'''30-39%:''' After a short black screen transition, the player must jump over one triple-spike and hit a bunch of orbs. Next is a ball part with tight timings between spikes. The ball then goes into half-speed and becomes mini. More timing ball timings must be made while going through mirror portals and hitting blue orbs late. | ||
*'''40-54%:''' Following the mini ball is a short mini cube with steps like a staircase. After hitting a pink orb at the end, the player must perform a tight straight-fly while the text | *'''40-54%:''' Following the mini-ball is a short mini-cube with steps like a staircase. After hitting a pink orb at the end, the player must perform a tight straight-fly while the text 'EZ' appears in the background. Next is a UFO part where the player must make tight timings to avoid saw-blades. The player needs to spam with a mini-UFO before turning into a cube. This cube part is a line of pink orbs where the player must hit the orbs at the right time to avoid hitting the spikes above and below. After is a tight ship part that starts normal size and becomes mini. At the end of the ship, the player must fly upwards; the path downwards is fake. | ||
*'''55-69%:''' After going through some gravity portals in an automatic part, there is a cube memory part with gravity portals and orbs. Following this part are a few triple-spikes and a ship part. In this ship part, the player must fly upwards, hitting the ceiling | *'''55-69%:''' After going through some gravity portals in an automatic part, there is a cube memory part with gravity portals and orbs. Following this part are a few triple-spikes and a ship part. In this ship part, the player must fly upwards, hitting the ceiling while in normal size and dodging spikes above when the ship becomes mini. The player then suddenly becomes normal size again and must fly downwards through fake spikes to reach the next part. | ||
*'''70-81%:''' The following ship part contains tight straight-flying with gravity portals before a UFO portal where the player must spam into a cube portal to jump over a triple-spike. After a tight jump, the player becomes a ship again and must perform more straight-fly, this time with mirror portals. After this is a cube part with some spikes to jump over. The cube part ends with a chain of yellow and pink orbs; the player must hit only the first pink orb and the yellow orb in the middle. | *'''70-81%:''' The following ship part contains tight straight-flying with gravity portals before a UFO portal where the player must spam into a cube portal to jump over a triple-spike. After a tight jump, the player becomes a ship again and must perform more straight-fly, this time with mirror portals. After this is a cube part with some spikes to jump over. The cube part ends with a chain of yellow and pink orbs; the player must hit only the first pink orb and the yellow orb in the middle. | ||
*'''82-84%:''' Directly before the second drop is a UFO segment where the player must collect skulls to pass, while the name of the level is displayed in the background. The player must collect the top two skulls on the M, both skulls on the A, the top skull on the H | *'''82-84%:''' Directly before the second drop is a UFO segment where the player must collect skulls to pass, while the name of the level is displayed in the background. The player must collect the top two skulls on the M, both skulls on the A, the top skull on the H and the top skull on the N. | ||
*'''85-90%:''' The second drop begins with a straight-fly part with gravity portals before a tight ball segment. Another straight-fly segment follows. | *'''85-90%:''' The second drop begins with a straight-fly part with gravity portals before a tight ball segment. Another straight-fly segment follows. | ||
*'''91-98%:''' Following the ship is a cube part that is slightly memory-focused | *'''91-98%:''' Following the ship is a cube part that is slightly memory-focused before some orb timings. Two final triple-spikes are next before two pink orbs the player must hit late. After two last jumps, the level ends. | ||
*'''99-100% (End Screen):''' The end screen displays the level's name along with its two creators and the verifier. | *'''99-100% (End-Screen):''' The end-screen displays the level's name along with its two creators and the verifier. | ||
==Trivia== | ==Trivia== | ||
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*The level was initially placed at #5 on the [[Geometry Dash Demonlist|Demonlist]] on October 2, 2021, above [[Zodiac]] (#6) and below [[The Golden]] (#4). | *The level was initially placed at #5 on the [[Geometry Dash Demonlist|Demonlist]] on October 2, 2021, above [[Zodiac]] (#6) and below [[The Golden]] (#4). | ||
**This addition to the Demonlist knocked [[WOW]] into the Extended List and Galactic Shift into the Legacy List. | **This addition to the Demonlist knocked [[WOW]] into the Extended List and Galactic Shift into the Legacy List. | ||
*In the editor, the text | *In the editor, the text 'Rate Vertigo II' appears above the first part of the level. The text is referring to Vertigo II by Levo, which is currently unrated. | ||
* | *A straight-fly section follows if the player does not fall into the last cube portal during the ship part. If the player passes this, a text will appear that reads, 'HAHA... TRAP!' before the player crashes into a wall of spikes. | ||
*The level was rated on September 2, 2021. | *The level was rated on September 2, 2021. | ||
*In the editor, 54 | *In the editor, 54 saw-blades appear above the part of this level where the player must straight-fly through mirror portals. It is most likely a reference to [[Devil Vortex]], as exactly 54 saw-blades appeared above a part in that level as well. These saw-blades were later used as evidence against [[ToshDeluxe]] in the hacking controversy surrounding the latter level mentioned. | ||
*It is possible to get on top of the last cube section in the level. However, the player will crash into a wall of | *It is possible to get on top of the last cube section in the level. However, the player will crash into a wall of saw-blades at the end. | ||
*There is an upcoming sequel to Hard Machine made by the same two creators known as Banshee. The level is set to be the hardest timing level in the game if released.<ref>https://youtu.be/MmXLdKdfQSc</ref> | *There is an upcoming sequel to Hard Machine made by the same two creators known as Banshee. The level is set to be the hardest timing level in the game if released.<ref>https://youtu.be/MmXLdKdfQSc</ref> | ||
*The verification video for this level is age-restricted on YouTube. (This means it can only be viewed by users | *The verification video for this level is age-restricted on YouTube. (This means it can only be viewed by users at least eighteen years old). The excessive swearing might be the reason for this. | ||
*[[ChiefFlurry]] used to be one of the original verifiers of the level.<ref>https://youtu.be/Mw_qBMmntOE</ref> | *[[ChiefFlurry]] used to be one of the original verifiers of the level.<ref>https://youtu.be/Mw_qBMmntOE</ref> | ||
*If the player crashes at the UFO spam section at 46%, a sketch of a person smiling with the word | *If the player crashes at the UFO spam section at 46%, a sketch of a person smiling with the word 'shalom' (which means 'hello' in Hebrew) will appear. | ||
*The level's difficulty is debated, with some players saying | *The level's difficulty is debated, with some players saying it is around Top 15 and others claiming it is Top 3. In one of his streams, [[UFokinWotM8]] says that he finds this level way easier than [[Trueffet]].<ref>https://twitch.tv/videos/1142908918</ref> | ||
**It was eventually moved to #4 on June 4, 2022, above [[Tartarus]] (#5) and below [[Firework (Trick)|Firework]] (#3). | **It was eventually moved to #4 on June 4, 2022, above [[Tartarus]] (#5) and below [[Firework (Trick)|Firework]] (#3). | ||
*So far, it is the earliest level to ever introduce frame-perfects. | *So far, it is the earliest level to ever introduce frame-perfects. | ||
**It is also the only Extreme Demon to contain 144Hz frame-perfects. | **It is also the only Extreme Demon to contain 144Hz frame-perfects. | ||
*The placement of [[LIMBO]] on January 1, 2023, knocked Hard Machine out of the Top 10 on the Demonlist. | |||
==Gallery== | ==Gallery== | ||
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<tabber> | <tabber> | ||
|-|Verification= | |-|Verification= | ||
[[File:-VERIFIED- Hard Machine - My Hardest - by komp|thumb | [[File:-VERIFIED- Hard Machine - My Hardest - by komp|centre|thumb|330x330px|The verification of Hard Machine. Credits to Varium.]] | ||
|-|Documentary= | |-|Documentary= | ||
[[File:Is THIS one of the OLDEST extreme demons in the game? - The History of Hard Machine (VERIFIED)| | [[File:Is THIS one of the OLDEST extreme demons in the game? - The History of Hard Machine (VERIFIED)|centre|thumb|330x330px|The full documentary of Hard Machine's history. Credits to nikrodox.]] | ||
</tabber> | </tabber> | ||
Revision as of 03:20, 2 January 2023
Template:Goodpage Template:Infobox Level
“quote~ originator
Hard Machine is a 1.8/2.1 Extreme Demon collaboration created by Komp and nikrodox, published by Komp and verified by Varium. The gameplay for the level was originally built in 1.8. Komp created the level with the sole intention of being harder than ICE Carbon Diablo X, which most of the community at the time, (around 2014), thought was the hardest possible level in the game. Komp created Hard Machine to win a bet against his friend, who said he 'couldn't make a level harder than ICDX without it being impossible'.[1] After the level died for quite a bit of time, Komp was reminded of it when going through levels on his old tablet. Later, Komp asked nikrodox to decorate the level in 2.1-style to get the level to look more modern.[1] The level went through two verifiers before Varium verified the level on August 16, 2021.
Gameplay
As the gameplay of Hard Machine was made in 1.8, the level contains no features added after Update 1.8. The level features extremely tight timings and straight-fly. The level also contains a few memory-based gameplay sections. Much of the gameplay seems to have been inspired by some levels released around the time of its creation, such as ICE Carbon Diablo X, Necropolis and Silent clubstep.
- 0-7%: The level begins with two triple-spikes before a short straight-fly part. Next, the player must jump and hit three blue orbs extremely late and then wait for a short time before going through a ship portal. Throughout this ship part, the player must carefully straight-fly while constantly changing gravity. The ship must then travel through a tight space between two saw-blades before turning into a cube and falling upwards.
- 8-11%: After the cube lands, a few timings must be made before a mini-ship straight-fly that later becomes a normal size ship straight-fly.
- 12-21%: The player must then fly up and go through a yellow gravity portal before quickly flying downwards to go through a blue gravity portal. An extremely tight straight-fly follows. After is another straight-fly; however, in this straight-fly the player must fly between spikes above and cube portals below. If the player touches any of the cube portals except for the last one, they will crash on the spikes below. To pass the part, the player must touch the last cube portal and fall through fake spikes to get to the next part, which contains tight cube timings.
- 22-29%: The next part is a memory cube with breakable blocks preventing the player from falling downwards. The jumps are as follows: directly before the first blue orb, aligned with the red spike facing upwards before the yellow orb, directly after the next spike directly overhead passes, while hitting the pink orb and directly after the pink orb, and directly between the green orb and the blue orb (although closer to the green orb) If these jumps are done correctly, the player will need to jump over a quadruple-spike (with shorter spikes than normal) and then a triple-spike before the drop begins.
- 30-39%: After a short black screen transition, the player must jump over one triple-spike and hit a bunch of orbs. Next is a ball part with tight timings between spikes. The ball then goes into half-speed and becomes mini. More timing ball timings must be made while going through mirror portals and hitting blue orbs late.
- 40-54%: Following the mini-ball is a short mini-cube with steps like a staircase. After hitting a pink orb at the end, the player must perform a tight straight-fly while the text 'EZ' appears in the background. Next is a UFO part where the player must make tight timings to avoid saw-blades. The player needs to spam with a mini-UFO before turning into a cube. This cube part is a line of pink orbs where the player must hit the orbs at the right time to avoid hitting the spikes above and below. After is a tight ship part that starts normal size and becomes mini. At the end of the ship, the player must fly upwards; the path downwards is fake.
- 55-69%: After going through some gravity portals in an automatic part, there is a cube memory part with gravity portals and orbs. Following this part are a few triple-spikes and a ship part. In this ship part, the player must fly upwards, hitting the ceiling while in normal size and dodging spikes above when the ship becomes mini. The player then suddenly becomes normal size again and must fly downwards through fake spikes to reach the next part.
- 70-81%: The following ship part contains tight straight-flying with gravity portals before a UFO portal where the player must spam into a cube portal to jump over a triple-spike. After a tight jump, the player becomes a ship again and must perform more straight-fly, this time with mirror portals. After this is a cube part with some spikes to jump over. The cube part ends with a chain of yellow and pink orbs; the player must hit only the first pink orb and the yellow orb in the middle.
- 82-84%: Directly before the second drop is a UFO segment where the player must collect skulls to pass, while the name of the level is displayed in the background. The player must collect the top two skulls on the M, both skulls on the A, the top skull on the H and the top skull on the N.
- 85-90%: The second drop begins with a straight-fly part with gravity portals before a tight ball segment. Another straight-fly segment follows.
- 91-98%: Following the ship is a cube part that is slightly memory-focused before some orb timings. Two final triple-spikes are next before two pink orbs the player must hit late. After two last jumps, the level ends.
- 99-100% (End-Screen): The end-screen displays the level's name along with its two creators and the verifier.
Trivia
- The password for the level is 735560.
- The level contains 61,988 objects.
- The level is 1m 37s in length.
- The level was initially placed at #5 on the Demonlist on October 2, 2021, above Zodiac (#6) and below The Golden (#4).
- This addition to the Demonlist knocked WOW into the Extended List and Galactic Shift into the Legacy List.
- In the editor, the text 'Rate Vertigo II' appears above the first part of the level. The text is referring to Vertigo II by Levo, which is currently unrated.
- A straight-fly section follows if the player does not fall into the last cube portal during the ship part. If the player passes this, a text will appear that reads, 'HAHA... TRAP!' before the player crashes into a wall of spikes.
- The level was rated on September 2, 2021.
- In the editor, 54 saw-blades appear above the part of this level where the player must straight-fly through mirror portals. It is most likely a reference to Devil Vortex, as exactly 54 saw-blades appeared above a part in that level as well. These saw-blades were later used as evidence against ToshDeluxe in the hacking controversy surrounding the latter level mentioned.
- It is possible to get on top of the last cube section in the level. However, the player will crash into a wall of saw-blades at the end.
- There is an upcoming sequel to Hard Machine made by the same two creators known as Banshee. The level is set to be the hardest timing level in the game if released.[2]
- The verification video for this level is age-restricted on YouTube. (This means it can only be viewed by users at least eighteen years old). The excessive swearing might be the reason for this.
- ChiefFlurry used to be one of the original verifiers of the level.[3]
- If the player crashes at the UFO spam section at 46%, a sketch of a person smiling with the word 'shalom' (which means 'hello' in Hebrew) will appear.
- The level's difficulty is debated, with some players saying it is around Top 15 and others claiming it is Top 3. In one of his streams, UFokinWotM8 says that he finds this level way easier than Trueffet.[4]
- So far, it is the earliest level to ever introduce frame-perfects.
- It is also the only Extreme Demon to contain 144Hz frame-perfects.
- The placement of LIMBO on January 1, 2023, knocked Hard Machine out of the Top 10 on the Demonlist.
Gallery
-
A ship part from the level.
Walkthrough