HeLL: Difference between revisions
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* [[EricVanWilderman]] beat this in one attempt after he did a practice run of the level.<ref>https://www.youtube.com/watch?v=-_Ezr4mN5MU</ref> | * [[EricVanWilderman]] beat this in one attempt after he did a practice run of the level.<ref>https://www.youtube.com/watch?v=-_Ezr4mN5MU</ref> | ||
* The music for this level got removed from Newgrounds because Acid-Notation was caught sampling. However, it still works in-game for an unknown reason. | * The music for this level got removed from Newgrounds because Acid-Notation was caught sampling. However, it still works in-game for an unknown reason. | ||
*It is the only level in the Demon Gauntlet to have not been nerfed. | *It is the only level in the Demon Gauntlet to have not been nerfed. | ||
*It is generally considered by many to be a Hard/Medium Demon. | *It is generally considered by many to be a Hard/Medium Demon. | ||
Revision as of 16:53, 28 September 2022
Template:Infobox LevelHeLL is a 2.0 Medium Demon collaboration created by Serponge and Shig. The gameplay was built by Shig and it was decorated by Serponge. It is the fifth and final level of the Demon Gauntlet.
Gameplay
The level starts off with a tricky normal-speed cube sequence. There is also a Low Detail Mode option located here. After the long and tricky cube sequence, the player turns into a wave. The triple-speed wave sequence is quite difficult with very fast speed and little room for the wave to maneuver. The wave sequence is followed by a quite tricky but simple ship part with moving blocks, orbs and fast speed. After the ship segment, the player enters a UFO sequence. The UFO sequence is difficult and very tricky with fast speed and constant gravity changes. The UFO part is followed by a ship sequence full of fading saws, frequent teleportation, and fast speed. Afterward, there is another tricky cube section full of jump orbs which requires decent memorization.
After the cube, there is a difficult ball segment with constant black objects and fast speed. The ball segment also requires intense memorization and intense timing. After the ball part there is a simple robot segment that requires memorization. The following UFO part is just like the previous UFO part, with fast speed and frequent gravity changes; it needs intense timing. The UFO part is followed by a hard mini-wave segment which requires precise timing. After the mini-wave, there is a difficult cube section that demands very intense timings and memorization skills from the player. The cube part is followed by a simple ship sequence consisting of moving blocks that requires basic memorization. Finally, the level ends with a cube with two triple spikes.
User Coins
There are 3 user coins in the level.
- The first user coin is located at 62%. It is hidden inside the blue orb, and the player must not jump to get it. After getting it, they must use the jump orb again to continue.
- The second user coin is located at 92%. The coin becomes invisible for a moment but will turn visible again if the player does not manage to get it.
- The third and final coin is located at 96%. The player must go through the fake blocks, and go up to the cube portal, but must be careful as there are no blocks supporting the spikes.
Trivia
- The level is free to copy.
- FunnyGame is mentioned as BunnyGame in the final part, due to the Easter egg in his levels.
- In the first cube segment, if the player crashes on the triple spike, text saying "For Michi" will appear.
- If the player jumps and crashes into it, the text will appear slowly, from the right, and if they crash into it without jumping, the text will appear suddenly.
- EricVanWilderman beat this in one attempt after he did a practice run of the level.[1]
- The music for this level got removed from Newgrounds because Acid-Notation was caught sampling. However, it still works in-game for an unknown reason.
- It is the only level in the Demon Gauntlet to have not been nerfed.
- It is generally considered by many to be a Hard/Medium Demon.