Editing Heartbeat

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  |objects    = 30,000
  |objects    = 30,000
  |copytype  = Password (0003)
  |copytype  = Password (0003)
  |downloads  = 8.69M
  |downloads  = 8.6M
  |likes      = 269.5K
  |likes      = 268.2K
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://snooddood.newgrounds.com SnoodDood]
  |artist    = [https://snooddood.newgrounds.com SnoodDood]
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  |musicid    = 472169
  |musicid    = 472169
}}
}}
'''Heartbeat''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Extreme Demon collaboration level by [[KrmaL]], [[LmAnubis]], and EternaswipVMAX, verified and published by KrmaL. It is themed around the inside of a heart beating, hence the name, and is known for its awkward gameplay relative to other levels, as well as spamming, tight spaces, tricky memorization, and timings. It was regarded as one of the hardest Extreme Demons at the time, but it is now one of the easier Extreme Demons nowadays.
'''Heartbeat''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Extreme Demon collaboration level by [[KrmaL]], [[LmAnubis]], and EternaswipVMAX, verified and published by KrmaL. It is themed around the inside of a heart beating, hence the name, and is known for its awkward gameplay relative to other levels, as well as spamming, tight spaces, tricky memorisation, and timings. It was regarded as one of the hardest Extreme Demons at the time, but it is now one of the easier Extreme Demons nowadays.


==Description==
==Description==
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The next part is a mini-cube section with a bunch of spam and tricks to throw the player off. Next is a double-speed memory cube section with columns of moving orbs, followed by a spike corridor with a row of pink orbs that requires the player to hit the middle of the orbs. Afterwards, there is a memory section containing many tricky orb configurations with gravity portals, including orbs inside portals.
The next part is a mini-cube section with a bunch of spam and tricks to throw the player off. Next is a double-speed memory cube section with columns of moving orbs, followed by a spike corridor with a row of pink orbs that requires the player to hit the middle of the orbs. Afterwards, there is a memory section containing many tricky orb configurations with gravity portals, including orbs inside portals.


Afterwards, there is a ball part with a bit memorization, speed changes, and timings, followed by a similar dual-ball segment, and the music gets intense. This dual is more basic tight orb inputs, but one of the slopes is accidentally inverted.
Afterwards, there is a ball part with a bit memorisation, speed changes, and timings, followed by a similar dual-ball segment, and the music gets intense. This dual is more basic tight orb inputs, but one of the slopes is accidentally inverted.


Next, there is an easier yet tricky ball part, followed by a cube part with a single orb. The music ramps up in intensity before transitioning into the UFO. This difficult UFO segment features numerous tight timings and requires a bit of spamming, as well as tricky gravity portals and orb usage. After that, there is a row of alternating yellow and blue gravity portals that syncs with the music. Then there are more basic UFO timings, ending the part with lots of UFO spam, having spikes gradually poking upwards. This section leads to a brief auto cube section at half speed that drops the player downwards as the music drops.
Next, there is an easier yet tricky ball part, followed by a cube part with a single orb. The music ramps up in intensity before transitioning into the UFO. This difficult UFO segment features numerous tight timings and requires a bit of spamming, as well as tricky gravity portals and orb usage. After that, there is a row of alternating yellow and blue gravity portals that syncs with the music. Then there are more basic UFO timings, ending the part with lots of UFO spam, having spikes gradually poking upwards. This section leads to a brief auto cube section at half speed that drops the player downwards as the music drops.
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