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{{Infobox Level
{{IB-Level
|image       = File:Heartbeat.png
|image     = Heartbeat.png
|creator     = [[KrmaL]], [[LmAnubis]], and Blaireswip (Verified and published by KrmaL)
|id        = 20321297
|difficulty  = [[File:Extreme Demon.png|20px]] Extreme Demon
|creator   = [[KrmaL]] (publisher); [[LmAnubis]] and EternaswipVMAX
|stars        = 10[[File:Star.png|15px]]
|verifier  = KrmaL
|id          = 20321297
|created    = [[Update 2.0]]
|version     = 2
|updated    = [[Update 2.2]]
|last_updated = 2.1
|difficulty = {{ExtremeDemon}}
|composer     = SnoodDood
|stars      = 10
|song        = Heartbeat
|coins     = 3
|song_id      = 472169
|length    = 1m 51s (Long)
|objects    = 30,000
|copytype  = Password (0003)
|downloads  = 8.69M
|likes      = 269.5K
|rating    = Featured
|artist     = [https://snooddood.newgrounds.com SnoodDood]
|music      = [https://www.newgrounds.com/audio/listen/472169 Heartbeat]
|musicid    = 472169
}}
}}
{{Quote
'''Heartbeat''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Extreme Demon collaboration level by [[KrmaL]], [[LmAnubis]], and EternaswipVMAX, verified and published by KrmaL. It is themed around the inside of a heart beating, hence the name, and is known for its awkward gameplay relative to other levels, as well as spamming, tight spaces, tricky memorization, and timings. It was regarded as one of the hardest Extreme Demons at the time, but it is now one of the easier Extreme Demons nowadays.
|Level started in late 1.9, finally finished with the help of ancientanubis and AirSwipe. 10k+ attempts to verify. Enjoy and rate demon :^)
|KrmaL}}
'''Heartbeat''' is a 1.9/2.0 Extreme Demon collaboration created by [[KrmaL]], [[LmAnubis]], and Blaireswip, and verified and published by KrmaL. It is known for its awkward gameplay relative to other levels by the creators, mashing, tight spaces, tricky memorization, and timings. It also contains three verified user coins. It is often regarded as one of the hardest Extreme Demons at the time and also one of the easiest Extreme Demons nowadays due to many new levels being placed at the [[Geometry Dash Demonlist|Demonlist]] as the rising difficulty on the Demonlist.


==Gameplay==
==Description==
*'''0-47%:''' The level starts with a half-speed cube section with sets of two-spike jumps. Next, there is a mashing mini-cube segment where the player must deliberately miss one of the blue orbs to fall upward and enter the next part. Then, there is a mini cube segment with a bunch of mashing and tricks to throw off the player. Then there is a memory cube section with columns of moving orbs, followed by a tricky timing-based mini cube section. Afterward, there is a section with many tricky orb configurations with many gravity portals. Then, there is a ball part with memorization and timings, followed by a similar dual-ball segment. Next, there is an easier ball part followed by a cube part with a single orb. Then, there is a difficult UFO segment that features numerous tight timings as well as tricky gravity portals and orb usage. In the end, there is a part with lots of UFO spam. This leads to an auto cube section at half-speed.
Heartbeat begins with a half-speed cube section with a blind jump and consists of several sets of double-spike jumps. This section has a dark atmosphere with the background flashing dark red at the music's beat of a heartbeat. The jumps get harder, and the music speeds up. The next part contains some invisible orbs that the player must hit to continue. The part after is blue orb spam with a fake ceiling, which the player must deliberately miss one of the blue orbs to fall upwards.
*'''47-100%:''' The player leads into a long wave spam section with lots of triple-speed and half-speed and size changes, followed by a rather difficult ship sequence with many orbs and tricks to avoid. Then there is a rather difficult robot segment with numerous tricky jumps. Last, there is a fairly long cube section with the player flipping around quite a lot as well as lots of memorization and a trick portal at the end. When it does end, the level ends with KrmaL's (as Krazyman50) name and the two decorators, Anubis and Blaireswip (as AirSwipe).
 
The next part is a mini-cube section with a bunch of spam and tricks to throw the player off. Next is a double-speed memory cube section with columns of moving orbs, followed by a spike corridor with a row of pink orbs that requires the player to hit the middle of the orbs. Afterwards, there is a memory section containing many tricky orb configurations with gravity portals, including orbs inside portals.
 
Afterwards, there is a ball part with a bit memorization, speed changes, and timings, followed by a similar dual-ball segment, and the music gets intense. This dual is more basic tight orb inputs, but one of the slopes is accidentally inverted.
 
Next, there is an easier yet tricky ball part, followed by a cube part with a single orb. The music ramps up in intensity before transitioning into the UFO. This difficult UFO segment features numerous tight timings and requires a bit of spamming, as well as tricky gravity portals and orb usage. After that, there is a row of alternating yellow and blue gravity portals that syncs with the music. Then there are more basic UFO timings, ending the part with lots of UFO spam, having spikes gradually poking upwards. This section leads to a brief auto cube section at half speed that drops the player downwards as the music drops.
 
The player enters a long wave spam section, switching from triple speed and half speed, and features size changes, everything syncing with the music. The platforms move up and down; the required spam gets tighter as the player slows down, and the space becomes more open when becoming mini, which also well syncs with the music. This sequence repeats a couple of times. Afterwards, there is a memory wave sequence with more speed and size portals, culminating in a dual at the end. After the dual, there is a tight wave spam containing even more speed portals that requires going through shrunk corridors to the corners at half speed, which goes up and then down, before ending it with mini-wave spam at triple speed.
 
The player enters a long wave spam section, switching from triple speed
The music calms down and transitions into a double-speed ship sequence with many orb timings, tight manoeuvres, and memory sections, ending it off with a straight-fly with spikes closing in. Next is a half-speed robot segment with numerous tricky jumps that are hard to see, then some memory in the middle of the segment, before ending with a climb to the next part.
 
The final part is a fairly long cube section consisting of some orb-in-portal inputs that require the player to flip around quite a bit, with a final trick portal at the end, which is a tight timing. The level ends with text of the creators' names, 'By AirSwipe Krazy Anubis'.


==User coins==
==User coins==
*The first coin is located at 5% in the first cube section. To collect it, the player must hit a 4% barely visible blue orb on the floor and then jump through a fake cave passage with a barely noticeable coin.
*The first coin is located at 5% in the first cube section. To collect it, while upside down, the player must hold jump to avoid activating a barely visible blue orb in a block after landing, which takes them through a fake cave passage below with a barely noticeable coin.
*The second coin is located at 76% in the ship sequence. To collect it, the player must not hit the yellow orb after entering the gravity portal. Because of this, you will end up in the lower tunnel and obtain the coin.
*The second coin is located at 77% in the ship sequence. To collect it, the player must avoid hitting the yellow orb after entering the gravity portal to enter the lower tunnel with a bit harder spike obstacles and obtain the coin.
*The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel. Afterward, you will return to the main path using several gravity portals.
*The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel and hit an orb inside a gravity portal above with the coin. Afterwards, the player returns to the main path using several gravity portals.
 
==Gameplay==
{{VC|1UtjcfOIuJs}}


==Trivia==
==Trivia==
*The password for the level is 000003.
*Upon the creation of the modern [[Demonlist (Pointercrate)|Demonlist]] on Pointercrate on 4 January 2017, Heartbeat was placed at #21, above [[Cataclysm]] and below AcropoliX.
*The level contains 30,000 objects.
*Heartbeat was verified just before KrmaL took a break.
*The level is 1m 54s in length.
*Heartbeat contains a fake secret way that allows the player to reach 99% before abruptly stopping them.<ref>https://www.youtube.com/watch?v=JkAA1_eguGs</ref>
*The level was initially placed at #21 on the [[Geometry Dash Demonlist|Demonlist]] 4 January 2017, above [[Cataclysm]] (#22) and below [[AcropoliX]] (#20).
*Heartbeat received criticism for its song and gameplay, which contains tons of spamming.
*It is currently on the Legacy List of the ''Low Refresh Rate'' Mobile Demonlist.
*This level was verified just before KrmaL took a break.
*This level has a fake secret way that allows the player up to 99% before abruptly killing them.<ref>https://youtu.be/JkAA1_eguGs</ref>
*This is considered a hated level due to the song and gameplay, which has tons of spamming.
**Along with this level being impossible on 240Hz due to the last timing.
*The placement of [[Visible Ray]] on 29 May 2019 pushed Heartbeat into the Legacy List of the Demonlist.
*The placement of [[Visible Ray]] on 29 May 2019 pushed Heartbeat into the Legacy List of the Demonlist.
**Heartbeat later returned to the Extended List after the Demonlist increased from 100 to 150 in June 2019.
**Heartbeat later returned to the Extended List after the Demonlist increased from 100 to 150 in June 2019.
***However, the placement of [[Omega]] on 8 April 2020 pushed Heartbeat into the Legacy List for the second time.
***The placement of Omega on 8 April 2020 pushed Heartbeat into the Legacy List for the second time.
 
{{Togglebox
==Video==
|header = Errors
[[File:Geometry Dash - Heartbeat Verified (Live)|center|thumb|330x330px|The verification of Heartbeat. Credits to [[KrmaL]].]]
|body  = <nowiki />
 
*There is an inverted slope in the ball section at 29%, which could make the transition inconsistent.
==Demonlist==
**On 22 July 2025, [[KrmaL]], in response to a Twitter post, acknowledged that creators back then had no way to view hitboxes, and he crashed at this section many times while verifying, not knowing why until like eight years later.<ref>https://twitter.com/Krazyman50/status/1947747519229755631</ref>
{{Demonlist}}
***KrmaL would jokingly update and 'fix' the part by switching the inverted slope from the top to the bottom.<ref>https://twitter.com/NotCeltagd/status/1947846595250425928</ref>
}}


==References==
==References==
<references />
<references />
[[Category:Collaborations]]
[[Category:Demon List levels]]
[[Category:2.0 levels]]
[[Category:Long levels]]
[[Category:Levels with user coins]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Legacy levels]]

Latest revision as of 19:17, 11 October 2026

Heartbeat
ID

20321297

Creator(s)

KrmaL (publisher); LmAnubis and EternaswipVMAX

Verifier(s)

KrmaL

Created
Last updated
Attributes
Difficulty

10

Length

1m 51s (Long)

Objects

30,000

Copy type

Password (0003)

Statistics
Downloads

8.69M

Likes

269.5K

Rating

Featured

Audio info
Artist(s)
Music
Music ID

472169

Heartbeat is a 1.9/2.0 Extreme Demon collaboration level by KrmaL, LmAnubis, and EternaswipVMAX, verified and published by KrmaL. It is themed around the inside of a heart beating, hence the name, and is known for its awkward gameplay relative to other levels, as well as spamming, tight spaces, tricky memorization, and timings. It was regarded as one of the hardest Extreme Demons at the time, but it is now one of the easier Extreme Demons nowadays.

Description

[edit | edit source]

Heartbeat begins with a half-speed cube section with a blind jump and consists of several sets of double-spike jumps. This section has a dark atmosphere with the background flashing dark red at the music's beat of a heartbeat. The jumps get harder, and the music speeds up. The next part contains some invisible orbs that the player must hit to continue. The part after is blue orb spam with a fake ceiling, which the player must deliberately miss one of the blue orbs to fall upwards.

The next part is a mini-cube section with a bunch of spam and tricks to throw the player off. Next is a double-speed memory cube section with columns of moving orbs, followed by a spike corridor with a row of pink orbs that requires the player to hit the middle of the orbs. Afterwards, there is a memory section containing many tricky orb configurations with gravity portals, including orbs inside portals.

Afterwards, there is a ball part with a bit memorization, speed changes, and timings, followed by a similar dual-ball segment, and the music gets intense. This dual is more basic tight orb inputs, but one of the slopes is accidentally inverted.

Next, there is an easier yet tricky ball part, followed by a cube part with a single orb. The music ramps up in intensity before transitioning into the UFO. This difficult UFO segment features numerous tight timings and requires a bit of spamming, as well as tricky gravity portals and orb usage. After that, there is a row of alternating yellow and blue gravity portals that syncs with the music. Then there are more basic UFO timings, ending the part with lots of UFO spam, having spikes gradually poking upwards. This section leads to a brief auto cube section at half speed that drops the player downwards as the music drops.

The player enters a long wave spam section, switching from triple speed and half speed, and features size changes, everything syncing with the music. The platforms move up and down; the required spam gets tighter as the player slows down, and the space becomes more open when becoming mini, which also well syncs with the music. This sequence repeats a couple of times. Afterwards, there is a memory wave sequence with more speed and size portals, culminating in a dual at the end. After the dual, there is a tight wave spam containing even more speed portals that requires going through shrunk corridors to the corners at half speed, which goes up and then down, before ending it with mini-wave spam at triple speed.

The player enters a long wave spam section, switching from triple speed The music calms down and transitions into a double-speed ship sequence with many orb timings, tight manoeuvres, and memory sections, ending it off with a straight-fly with spikes closing in. Next is a half-speed robot segment with numerous tricky jumps that are hard to see, then some memory in the middle of the segment, before ending with a climb to the next part.

The final part is a fairly long cube section consisting of some orb-in-portal inputs that require the player to flip around quite a bit, with a final trick portal at the end, which is a tight timing. The level ends with text of the creators' names, 'By AirSwipe Krazy Anubis'.

User coins

[edit | edit source]
  • The first coin is located at 5% in the first cube section. To collect it, while upside down, the player must hold jump to avoid activating a barely visible blue orb in a block after landing, which takes them through a fake cave passage below with a barely noticeable coin.
  • The second coin is located at 77% in the ship sequence. To collect it, the player must avoid hitting the yellow orb after entering the gravity portal to enter the lower tunnel with a bit harder spike obstacles and obtain the coin.
  • The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel and hit an orb inside a gravity portal above with the coin. Afterwards, the player returns to the main path using several gravity portals.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Upon the creation of the modern Demonlist on Pointercrate on 4 January 2017, Heartbeat was placed at #21, above Cataclysm and below AcropoliX.
  • Heartbeat was verified just before KrmaL took a break.
  • Heartbeat contains a fake secret way that allows the player to reach 99% before abruptly stopping them.[1]
  • Heartbeat received criticism for its song and gameplay, which contains tons of spamming.
  • The placement of Visible Ray on 29 May 2019 pushed Heartbeat into the Legacy List of the Demonlist.
    • Heartbeat later returned to the Extended List after the Demonlist increased from 100 to 150 in June 2019.
      • The placement of Omega on 8 April 2020 pushed Heartbeat into the Legacy List for the second time.

Errors

  • There is an inverted slope in the ball section at 29%, which could make the transition inconsistent.
    • On 22 July 2025, KrmaL, in response to a Twitter post, acknowledged that creators back then had no way to view hitboxes, and he crashed at this section many times while verifying, not knowing why until like eight years later.[2]
      • KrmaL would jokingly update and 'fix' the part by switching the inverted slope from the top to the bottom.[3]

References

[edit | edit source]