Heartbeat: Difference between revisions

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{{WIP}}
{{IB-Level
{{IB-Level
|image               = Heartbeat.png
|image     = Heartbeat.png
|id                   = 20321297
|id         = 20321297
|creator             = [[KrmaL]],
|creator   = [[KrmaL]] (publisher); [[LmAnubis]] and EternaswipVMAX
ancientanubis,                     
|verifier   = KrmaL
AirSwipe
|created   = [[Update 2.0]]
|verifier             = KrmaL
|updated   = [[Update 2.2]]
|created             = [[Update 2.0|2.0]]
|difficulty = [[File:ExtremeDemon.png|x35px]]
|updated             = [[Update 2.2|2.2]]
|stars      = 10
|difficulty           = {{ExtremeDemon}}
|coins      = 3
|length              = 1m 52s
|length    = 1m 51s (Long)
Long
|objects    = 30,000
|stars                = 10
|copytype  = Password (0003)
|manaorbs            = 500
|downloads = 7M+
|coins                = 3
|likes     = 248.7K+
|downloads           = 7.0+ million
|rating     = Featured
|likes               = 250+ thousand
|artist    = [https://snooddood.newgrounds.com SnoodDood]
|rating               = Featured
|music     = [https://www.newgrounds.com/audio/listen/472169 Heartbeat]
|music               = Heartbeat
|musicid   = 472169
|musicid             = 472169
|artist              = SnoodDood
}}
}}
 
'''Heartbeat''' is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Extreme Demon collaboration level by [[KrmaL]], [[LmAnubis]], and EternaswipVMAX, verified and published by KrmaL. It is themed around the inside of a heart beating, hence the name, and is known for its awkward gameplay relative to other levels, as well as spamming, tight spaces, tricky memorisation, and timings. It was regarded as one of the hardest Extreme Demons at the time, but it is now one of the easier Extreme Demons nowadays.
 
Heartbeat, by [[KrmaL]], is a Classic [[Update 2.0|2.0]] Extreme Demon. KrmaL started making the level in late [[Update 1.9|1.9]], and finished early 2.0. Heartbeat is a Red level that consists of hard timings throughout the level. Many consider this an easy-Extreme Demon. Heartbeat will help you get better at Wave Spam, Hard Timings, Orb Spam, Memory, and Hard-To-See Gameplay.  
 


==Decoration==
==Decoration==
The levels main color is red, the level is hard to see, but the objects are mainly black
The levels main color is red, the level is hard to see, but the objects are mainly black.
 


==Description==
==Description==
Line 41: Line 36:
The end of the level consists of some orb in portal clicks, before the final click of the level, which is pretty tight.
The end of the level consists of some orb in portal clicks, before the final click of the level, which is pretty tight.


==User coins==
*The first coin is located at 5% in the first cube section. To collect it, the player must hold jump to avoid activating a barely visible blue orb in a block while upside down, which takes them through a fake cave passage below with a barely noticeable coin.
*The second coin is located at 77% in the ship sequence. To collect it, the player must avoid hitting the yellow orb after entering the gravity portal to enter the lower tunnel with a bit harder spike obstacles and obtain the coin.
*The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel and hit an orb inside a gravity portal above with the coin. Afterwards, the player returns to the main path using several gravity portals.


==Gameplay==
==Gameplay==
{{VC|OpTaFLeW1Dg&t}}
{{VC|1UtjcfOIuJs}}
https://youtube.com/watch?v=OpTaFLeW1Dg&


==Trivia==
*Upon the creation of the modern [[Geometry Dash Demonlist|Demonlist]] of Pointercrate on 4 January 2017, Heartbeat was placed at #21, above [[Cataclysm]] and below AcropoliX.
*Heartbeat was verified just before KrmaL took a break.
*Heartbeat contains a fake secret way that allows the player to reach 99% before abruptly stopping them.<ref>https://www.youtube.com/watch?v=JkAA1_eguGs</ref>
*Heartbeat received criticism for its song and gameplay, which contains tons of spamming.
*The placement of [[Visible Ray]] on 29 May 2019 pushed Heartbeat into the Legacy List of the Demonlist.
**Heartbeat later returned to the Extended List after the Demonlist increased from 100 to 150 in June 2019.
***The placement of Omega on 8 April 2020 pushed Heartbeat into the Legacy List for the second time.


==Coins==
==References==
*Coin 1
<references />
**The first coin, at 5%, can be collected by jumping early into a blue orb, and buffering the orb.
[[Category:Demon List levels]]
*Coin 2
**The second coin, at 76%, can be collected by going the bottom path instead of the top in the ship. The bottom path has harder timings.
*Coin 3
**The third and final coin, at 90%, can be gotten by skipping a blue pad and hitting an orb inside of a portal. You then have to buffer the next orb to survive.
 
==Trivia==
*The level is copyable, but needs a password
**The pass is 000003.

Revision as of 20:29, 22 March 2026

Work in progress!
This article is currently undergoing development and in the process of receiving additional information. You can edit it to achieve a higher standard.
Heartbeat
ID

20321297

Creator(s)

KrmaL (publisher); LmAnubis and EternaswipVMAX

Verifier(s)

KrmaL

Created
Last updated
Attributes
Difficulty

10

Length

1m 51s (Long)

Objects

30,000

Copy type

Password (0003)

Statistics
Downloads

7M+

Likes

248.7K+

Rating

Featured

Audio info
Artist(s)
Music
Music ID

472169

Heartbeat is a 1.9/2.0 Extreme Demon collaboration level by KrmaL, LmAnubis, and EternaswipVMAX, verified and published by KrmaL. It is themed around the inside of a heart beating, hence the name, and is known for its awkward gameplay relative to other levels, as well as spamming, tight spaces, tricky memorisation, and timings. It was regarded as one of the hardest Extreme Demons at the time, but it is now one of the easier Extreme Demons nowadays.

Decoration

The levels main color is red, the level is hard to see, but the objects are mainly black.

Description

Heartbeat starts off at half speed with a blind jump, and consists of a couple simple 2-spike jumps. The jumps start getting harder and the music starts to get faster. The next part has some invisible orbs that the player must click to continue. The part after is blue orb spam with a fake wall that the player needs to go, and then the player starts Falling Up. The next part is a mini cube with more orb spam, this time with fakes. The Next part consists of double speed Orb Memory where the play has to click specific orbs. The Next Part is a tight Pink orb part Where the player must click in the middle of the orbs. Then there is more basic memory orb clicks after that, with orb inside portal clicks.

The next part is a ball part with some speed changes and tight clicks. There is a short dual right after, and the music starts getting intense. This dual is more basic tight orb clicks, but one of the slopes is inverted for some reason. The Next part consists of very hard clicks, with the music getting very intense, before transitioning into a ufo. The ufo consists of hard timings and some spam. After that, there is a yellow-blue portal thing that syncs with the music. Then there are more basic ufo timings, and spam at the end of the ufo.

There is a tiny cube part at half speed before the wave part. The wave part consists of 3x speed Spam throughout it, and it syncs with the music. The platforms are moving up and down so the spam keeps getting tighter, and more open. The are a lot of half and 3x speed portals throughout this wave spam. Then, it becomes mini wave spam for a short period of time that syncs with the music. This wave part repeats with the last two things. After the first section, there is memory wave with more speed portals and mini portals, with a dual at the end. After the dual is a tight wave spam with even more speed portals, before ending off with mini wave spam at 3x speed.

The ship starts at double speed, and basic straight fly. The music gets calmer here. There is some orb timings and straight fly for the middle of the ship. Then it has some memory at the end, with more orb timings, and a straight fly to end off the ship. The next part consists of a slow speed robot, with some hard-to-see jumps, then some memory in the middle of the robot, before ending off with a climb to the next part.

The end of the level consists of some orb in portal clicks, before the final click of the level, which is pretty tight.

User coins

  • The first coin is located at 5% in the first cube section. To collect it, the player must hold jump to avoid activating a barely visible blue orb in a block while upside down, which takes them through a fake cave passage below with a barely noticeable coin.
  • The second coin is located at 77% in the ship sequence. To collect it, the player must avoid hitting the yellow orb after entering the gravity portal to enter the lower tunnel with a bit harder spike obstacles and obtain the coin.
  • The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel and hit an orb inside a gravity portal above with the coin. Afterwards, the player returns to the main path using several gravity portals.

Gameplay






Trivia

  • Upon the creation of the modern Demonlist of Pointercrate on 4 January 2017, Heartbeat was placed at #21, above Cataclysm and below AcropoliX.
  • Heartbeat was verified just before KrmaL took a break.
  • Heartbeat contains a fake secret way that allows the player to reach 99% before abruptly stopping them.[1]
  • Heartbeat received criticism for its song and gameplay, which contains tons of spamming.
  • The placement of Visible Ray on 29 May 2019 pushed Heartbeat into the Legacy List of the Demonlist.
    • Heartbeat later returned to the Extended List after the Demonlist increased from 100 to 150 in June 2019.
      • The placement of Omega on 8 April 2020 pushed Heartbeat into the Legacy List for the second time.

References