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{{Goodpage}}
{{Infobox Level
{{Infobox Level
|image = File:Heartbeat.png
|image = File:Heartbeat.png
|creator = [[KrmaL]], [[LmAnubis]], and [[Blaireswip]] (Verified and published by KrmaL)
|creator = [[KrmaL]], [[LmAnubis]], and [[Blaireswip]] (Verified and published by KrmaL)
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon
|sequences = C, B, B/B, B, C, U, C, W, S, R, C
|portals = Gravity, Size, Speed, Dual
|stars = 10[[File:Star.png|15px]]
|stars = 10[[File:Star.png|15px]]
|id = 20321297
|version = 2
|last_updated = 2.1
|composer = SnoodDood
|song = Heartbeat
|song = Heartbeat
|composer = SnoodDood
|song_id = 472169}}
|created = February 19, 2012|id = 20321297|last_updated = 2.0|version = 1|song_id = 472169}}
{{Quote
'''Heartbeat''' is a 2.0 Extreme Demon collaboration created by [[KrmaL]], [[LmAnubis]], and [[Blaireswip]], and verified and published by KrmaL. It is known for its odd gameplay relative to other levels by the creators, mashing, tight spaces, tricky memorization, and timings. It also contains three verified user coins. It is often regarded as one of the easiest Extreme Demons. It is currently on the Legacy List of the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] and #82 on the GD Mobile Lists, above Alcatraz (#83) and below Insaction (#81).
|Level started in late 1.9, finally finished with the help of ancientanubis and AirSwipe. 10k+ attempts to verify. Enjoy and rate demon :^)
|KrmaL}}
'''Heartbeat''' is a 2.0 Extreme Demon collaboration created by [[KrmaL]], [[LmAnubis]], and [[Blaireswip]], and verified and published by KrmaL. It is known for its odd gameplay relative to other levels by the creators, mashing, tight spaces, tricky memorization, and timings. It also contains three verified user coins. It is often regarded as one of the easiest Extreme Demons.
 
==Gameplay==
The level starts with a half-speed cube section with sets of two-spike jumps. Next, there is a mashing mini-cube segment where the player must deliberately miss one of the blue orbs to fall upward and enter the next part. Then, there is a mini cube segment with a bunch of mashing and tricks to throw off the player. Then there is a memory cube section with columns of moving orbs, followed by a tricky timing-based mini cube section.


== Gameplay ==
Afterward, there is a section with many tricky orb configurations with many gravity portals. Then, there is a ball part with memorization and timings, followed by a similar dual-ball segment. Next, there is an easier ball part followed by a cube part with a single orb. Then, there is a difficult UFO segment that features numerous tight timings as well as tricky gravity portals and orb usage. In the end, there is a part with lots of UFO spam.
The level starts with a half-speed cube section with a series of two-spike jumps. Next, there is a mashing mini-cube segment where the player must deliberately miss one of the blue jump orbs to fall up and enter the next part. This is followed by a mini cube segment with a bunch of mashing and tricks to throw off the player. Then there is a memory cube section with columns of moving orbs, followed by a tricky timing-based mini cube section.


Afterward, there is a section with many tricky jump orb configurations with many gravity portals. Then there is a ball part with a lot of memorization and timings. This is followed by a similar dual ball segment. Then there is an easier ball part followed by a cube part with a single jump orb. Then there is a difficult UFO segment that features numerous tight timings as well as tricky gravity portals and orb usage. In the end, there is a part with lots of UFO spam.
Then, there is a half-speed cube section, leading into a long wave spam section with lots of triple-speed and half-speed and size changes, followed by a rather difficult ship sequence with many orbs and tricks to avoid. Then there is a rather difficult robot segment with numerous tricky jumps. Last, there is a fairly long cube section with the player flipping around quite a lot as well as lots of memorization and a trick portal at the end. When it does end, the level ends with KrmaL's (as Krazyman50) name and the two decorators, Anubis and Blaireswip (as AirSwipe).


Then, there is a half-speed cube section, leading into a '''very '''long wave spam section with lots of x3 and -x1 speed and size changes. This is followed by a rather difficult ship sequence with many jump orbs and tricks to avoid. Then there is a rather difficult robot segment with numerous tricky jumps. Last, there is a fairly long cube section with the player flipping around quite a lot as well as lots of memorization and a trick portal at the end. When it does end, the level ends with KrmaL's (as Krazyman50) name and the two decorators, Anubis and Blaireswip (as AirSwipe).
==User coins==
#The first coin is located at 5% in the first cube section. To collect it, the player must hit a 4% barely visible blue orb on the floor and then jump through a fake cave passage with a barely noticeable coin.
#The second coin is located at 76% in the ship sequence. To collect it, the player must not hit the yellow orb after entering the gravity portal. Because of this, you will end up in the lower tunnel and obtain the coin.
#The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel. Afterward, you will return to the main path using several gravity portals.


== User Coins ==
==Trivia==
* The first coin is located at 5% in the first cube section. To collect it, you need to hit a 4% barely visible blue jump orb on the floor, and then jump through a fake cave passage with a barely noticeable coin.
*The password for the level is 000003.
* The second coin is located at 76% in the ship sequence. To collect it, you must not hit the yellow jump orb after entering the gravity portal. Because of this, you will end up in the lower tunnel and obtain the coin.
*The level contains 30,000 objects.
* The third and final coin is located at 90% in the final cube section. To collect it, you must jump over the last blue jump pad in the tunnel. Afterward, you will return to the main path using several gravity portals.
*The level is 1m 54s in length.
*The level was initially placed at #21 on the [[Geometry Dash Demonlist|Demonlist]] on January 4, 2017, above [[Cataclysm]] (#22) and below [[AcropoliX]] (#20).
*It is currently on the Legacy List of the ''Low Refresh Rate'' Mobile Demonlist.
*This level was verified just before KrmaL took a break.
*This level has a fake secret way that allows the player up to 99% before abruptly killing them.<ref>https://youtu.be/JkAA1_eguGs</ref>
*This is considered a hated level due to the song and gameplay, which has tons of spamming.
*The level is impossible on 240Hz due to the last timing.
*The placement of [[Omega]] on April 8, 2020, knocked Heartbeat into the Legacy List of the Demonlist.


== Trivia ==
==Walkthrough==
* The password for the level is 000003.
[[File:Geometry Dash - Heartbeat Verified (Live)|center|thumb|330x330px|The verification of Heartbeat. Credits to [[KrmaL]].]]
* The level contains 30,000 objects.
* The level is 1 minute and 54 seconds in length.
* It was initially placed at #20 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] on January 6, 2017, above [[Cataclysm]] (#21) and below [[Down Bass]] (#19).
* This level was verified just before KrmaL took a break.
* This level has a fake secret way that allows the player up to 99% before abruptly killing them.<ref>https://www.youtube.com/watch?v=JkAA1_eguGs</ref>
* This is considered one of the most hated levels due to the song and gameplay which has tons of spamming.
* The level is impossible on 240Hz due to the last timing.
* The placement of [[Omega]] on April 8, 2020, knocked Heartbeat into the Legacy List of the Demonlist.


== Walkthrough ==
==Demonlist==
[[File:Geometry Dash - Heartbeat Verified (Live)|thumb|330x330px|centre|The verification of Heartbeat. Credits to KrmaL.]]
{{Demonlist}}


== References ==
==References==
<references />
<references />
[[Category:Levels with user coins]]
[[Category:Collaborations]]
[[Category:Collaborations]]
[[Category:2.0 levels]]
[[Category:2.0 levels]]
[[Category:Long levels]]
[[Category:Levels with user coins]]
[[Category:Demon levels]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Long levels]]
[[Category:Legacy levels]]
[[Category:Legacy levels]]

Revision as of 14:46, 16 October 2022

Template:Infobox Level

“
quote
~ originator

Heartbeat is a 2.0 Extreme Demon collaboration created by KrmaL, LmAnubis, and Blaireswip, and verified and published by KrmaL. It is known for its odd gameplay relative to other levels by the creators, mashing, tight spaces, tricky memorization, and timings. It also contains three verified user coins. It is often regarded as one of the easiest Extreme Demons.

Gameplay

The level starts with a half-speed cube section with sets of two-spike jumps. Next, there is a mashing mini-cube segment where the player must deliberately miss one of the blue orbs to fall upward and enter the next part. Then, there is a mini cube segment with a bunch of mashing and tricks to throw off the player. Then there is a memory cube section with columns of moving orbs, followed by a tricky timing-based mini cube section.

Afterward, there is a section with many tricky orb configurations with many gravity portals. Then, there is a ball part with memorization and timings, followed by a similar dual-ball segment. Next, there is an easier ball part followed by a cube part with a single orb. Then, there is a difficult UFO segment that features numerous tight timings as well as tricky gravity portals and orb usage. In the end, there is a part with lots of UFO spam.

Then, there is a half-speed cube section, leading into a long wave spam section with lots of triple-speed and half-speed and size changes, followed by a rather difficult ship sequence with many orbs and tricks to avoid. Then there is a rather difficult robot segment with numerous tricky jumps. Last, there is a fairly long cube section with the player flipping around quite a lot as well as lots of memorization and a trick portal at the end. When it does end, the level ends with KrmaL's (as Krazyman50) name and the two decorators, Anubis and Blaireswip (as AirSwipe).

User coins

  1. The first coin is located at 5% in the first cube section. To collect it, the player must hit a 4% barely visible blue orb on the floor and then jump through a fake cave passage with a barely noticeable coin.
  2. The second coin is located at 76% in the ship sequence. To collect it, the player must not hit the yellow orb after entering the gravity portal. Because of this, you will end up in the lower tunnel and obtain the coin.
  3. The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel. Afterward, you will return to the main path using several gravity portals.

Trivia

  • The password for the level is 000003.
  • The level contains 30,000 objects.
  • The level is 1m 54s in length.
  • The level was initially placed at #21 on the Demonlist on January 4, 2017, above Cataclysm (#22) and below AcropoliX (#20).
  • It is currently on the Legacy List of the Low Refresh Rate Mobile Demonlist.
  • This level was verified just before KrmaL took a break.
  • This level has a fake secret way that allows the player up to 99% before abruptly killing them.[1]
  • This is considered a hated level due to the song and gameplay, which has tons of spamming.
  • The level is impossible on 240Hz due to the last timing.
  • The placement of Omega on April 8, 2020, knocked Heartbeat into the Legacy List of the Demonlist.

Walkthrough

File:Geometry Dash - Heartbeat Verified (Live)
The verification of Heartbeat. Credits to KrmaL.

Demonlist

Template:Demonlist

References