Heartbeat: Difference between revisions

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{{Infobox Level
{{Infobox Level
|image = File:Heartbeat.png
|image       = File:Heartbeat.png
|creator = [[KrmaL]], [[LmAnubis]], and [[Blaireswip]] (Verified and published by KrmaL)
|creator     = [[KrmaL]], [[LmAnubis]], and [[Blaireswip]] (Verified and published by KrmaL)
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon
|difficulty   = [[File:Extreme Demon.png|20px]] Extreme Demon
|stars = 10[[File:Star.png|15px]]
|stars       = 10[[File:Star.png|15px]]
|id = 20321297
|id           = 20321297
|version = 2
|version     = 2
|last_updated = 2.1
|last_updated = 2.1
|composer = SnoodDood
|composer     = SnoodDood
|song = Heartbeat
|song         = Heartbeat
|song_id = 472169}}
|song_id     = 472169
}}
{{Quote
{{Quote
|Level started in late 1.9, finally finished with the help of ancientanubis and AirSwipe. 10k+ attempts to verify. Enjoy and rate demon :^)
|Level started in late 1.9, finally finished with the help of ancientanubis and AirSwipe. 10k+ attempts to verify. Enjoy and rate demon :^)
|KrmaL}}
|KrmaL}}
'''Heartbeat''' is a 1.9/2.0 Extreme Demon collaboration created by [[KrmaL]], [[LmAnubis]], and [[Blaireswip]], and verified and published by KrmaL. It is known for its odd gameplay relative to other levels by the creators, mashing, tight spaces, tricky memorization, and timings. It also contains three verified user coins. It is often regarded as one of the easiest Extreme Demons.
'''Heartbeat''' is a 1.9/2.0 Extreme Demon collaboration created by [[KrmaL]], [[LmAnubis]], and [[Blaireswip]], and verified and published by KrmaL. It is known for its awkward gameplay relative to other levels by the creators, mashing, tight spaces, tricky memorization, and timings. It also contains three verified user coins. It is often regarded as one of the hardest Extreme Demons at the time and also one of the easiest Extreme Demons nowadays due to many new levels being placed at the [[Geometry Dash Demonlist|Demonlist]] as the rising difficulty on the Demonlist.


==Gameplay==
==Gameplay==
The level starts with a half-speed cube section with sets of two-spike jumps. Next, there is a mashing mini-cube segment where the player must deliberately miss one of the blue orbs to fall upward and enter the next part. Then, there is a mini cube segment with a bunch of mashing and tricks to throw off the player. Then there is a memory cube section with columns of moving orbs, followed by a tricky timing-based mini cube section.
*'''0-47%:''' The level starts with a half-speed cube section with sets of two-spike jumps. Next, there is a mashing mini-cube segment where the player must deliberately miss one of the blue orbs to fall upward and enter the next part. Then, there is a mini cube segment with a bunch of mashing and tricks to throw off the player. Then there is a memory cube section with columns of moving orbs, followed by a tricky timing-based mini cube section. Afterward, there is a section with many tricky orb configurations with many gravity portals. Then, there is a ball part with memorization and timings, followed by a similar dual-ball segment. Next, there is an easier ball part followed by a cube part with a single orb. Then, there is a difficult UFO segment that features numerous tight timings as well as tricky gravity portals and orb usage. In the end, there is a part with lots of UFO spam. This leads to an auto cube section at half-speed.
 
*'''47-100%:''' The player leads into a long wave spam section with lots of triple-speed and half-speed and size changes, followed by a rather difficult ship sequence with many orbs and tricks to avoid. Then there is a rather difficult robot segment with numerous tricky jumps. Last, there is a fairly long cube section with the player flipping around quite a lot as well as lots of memorization and a trick portal at the end. When it does end, the level ends with KrmaL's (as Krazyman50) name and the two decorators, Anubis and Blaireswip (as AirSwipe).
Afterward, there is a section with many tricky orb configurations with many gravity portals. Then, there is a ball part with memorization and timings, followed by a similar dual-ball segment. Next, there is an easier ball part followed by a cube part with a single orb. Then, there is a difficult UFO segment that features numerous tight timings as well as tricky gravity portals and orb usage. In the end, there is a part with lots of UFO spam.
 
Then, there is a half-speed cube section, leading into a long wave spam section with lots of triple-speed and half-speed and size changes, followed by a rather difficult ship sequence with many orbs and tricks to avoid. Then there is a rather difficult robot segment with numerous tricky jumps. Last, there is a fairly long cube section with the player flipping around quite a lot as well as lots of memorization and a trick portal at the end. When it does end, the level ends with KrmaL's (as Krazyman50) name and the two decorators, Anubis and Blaireswip (as AirSwipe).


==User coins==
==User coins==
#The first coin is located at 5% in the first cube section. To collect it, the player must hit a 4% barely visible blue orb on the floor and then jump through a fake cave passage with a barely noticeable coin.
*The first coin is located at 5% in the first cube section. To collect it, the player must hit a 4% barely visible blue orb on the floor and then jump through a fake cave passage with a barely noticeable coin.
#The second coin is located at 76% in the ship sequence. To collect it, the player must not hit the yellow orb after entering the gravity portal. Because of this, you will end up in the lower tunnel and obtain the coin.
*The second coin is located at 76% in the ship sequence. To collect it, the player must not hit the yellow orb after entering the gravity portal. Because of this, you will end up in the lower tunnel and obtain the coin.
#The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel. Afterward, you will return to the main path using several gravity portals.
*The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel. Afterward, you will return to the main path using several gravity portals.


==Trivia==
==Trivia==
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*The level contains 30,000 objects.
*The level contains 30,000 objects.
*The level is 1m 54s in length.
*The level is 1m 54s in length.
*The level was initially placed at #21 on the [[Geometry Dash Demonlist|Demonlist]] on January 4, 2017, above [[Cataclysm]] (#22) and below [[AcropoliX]] (#20).
*The level was initially placed at #21 on the [[Geometry Dash Demonlist|Demonlist]] 4 January 2017, above [[Cataclysm]] (#22) and below [[AcropoliX]] (#20).
*It is currently on the Legacy List of the ''Low Refresh Rate'' Mobile Demonlist.
*It is currently on the Legacy List of the ''Low Refresh Rate'' Mobile Demonlist.
*This level was verified just before KrmaL took a break.
*This level was verified just before KrmaL took a break.
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*This is considered a hated level due to the song and gameplay, which has tons of spamming.
*This is considered a hated level due to the song and gameplay, which has tons of spamming.
**Along with this level being impossible on 240Hz due to the last timing.
**Along with this level being impossible on 240Hz due to the last timing.
*The placement of [[Visible Ray]] on May 29, 2019, originally knocked Heartbeat into the Legacy List of the Demonlist.
*The placement of [[Visible Ray]] on 29 May 2019 pushed Heartbeat into the Legacy List of the Demonlist.
**The level eventually returned to the Extended List after the Demonlist increased from the Top 100 to 150 in June 2019.
**Heartbeat later returned to the Extended List after the Demonlist increased from 100 to 150 in June 2019.
**However, the placement of [[Omega]] on April 8, 2020, knocked Heartbeat into the Legacy List for the second time.
***However, the placement of [[Omega]] on 8 April 2020 pushed Heartbeat into the Legacy List for the second time.


==Walkthrough==
==Video==
[[File:Geometry Dash - Heartbeat Verified (Live)|center|thumb|330x330px|The verification of Heartbeat. Credits to [[KrmaL]].]]
[[File:Geometry Dash - Heartbeat Verified (Live)|center|thumb|330x330px|The verification of Heartbeat. Credits to [[KrmaL]].]]



Revision as of 13:12, 19 March 2024

Template:Infobox Level

“
quote
~ originator

Heartbeat is a 1.9/2.0 Extreme Demon collaboration created by KrmaL, LmAnubis, and Blaireswip, and verified and published by KrmaL. It is known for its awkward gameplay relative to other levels by the creators, mashing, tight spaces, tricky memorization, and timings. It also contains three verified user coins. It is often regarded as one of the hardest Extreme Demons at the time and also one of the easiest Extreme Demons nowadays due to many new levels being placed at the Demonlist as the rising difficulty on the Demonlist.

Gameplay

  • 0-47%: The level starts with a half-speed cube section with sets of two-spike jumps. Next, there is a mashing mini-cube segment where the player must deliberately miss one of the blue orbs to fall upward and enter the next part. Then, there is a mini cube segment with a bunch of mashing and tricks to throw off the player. Then there is a memory cube section with columns of moving orbs, followed by a tricky timing-based mini cube section. Afterward, there is a section with many tricky orb configurations with many gravity portals. Then, there is a ball part with memorization and timings, followed by a similar dual-ball segment. Next, there is an easier ball part followed by a cube part with a single orb. Then, there is a difficult UFO segment that features numerous tight timings as well as tricky gravity portals and orb usage. In the end, there is a part with lots of UFO spam. This leads to an auto cube section at half-speed.
  • 47-100%: The player leads into a long wave spam section with lots of triple-speed and half-speed and size changes, followed by a rather difficult ship sequence with many orbs and tricks to avoid. Then there is a rather difficult robot segment with numerous tricky jumps. Last, there is a fairly long cube section with the player flipping around quite a lot as well as lots of memorization and a trick portal at the end. When it does end, the level ends with KrmaL's (as Krazyman50) name and the two decorators, Anubis and Blaireswip (as AirSwipe).

User coins

  • The first coin is located at 5% in the first cube section. To collect it, the player must hit a 4% barely visible blue orb on the floor and then jump through a fake cave passage with a barely noticeable coin.
  • The second coin is located at 76% in the ship sequence. To collect it, the player must not hit the yellow orb after entering the gravity portal. Because of this, you will end up in the lower tunnel and obtain the coin.
  • The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel. Afterward, you will return to the main path using several gravity portals.

Trivia

  • The password for the level is 000003.
  • The level contains 30,000 objects.
  • The level is 1m 54s in length.
  • The level was initially placed at #21 on the Demonlist 4 January 2017, above Cataclysm (#22) and below AcropoliX (#20).
  • It is currently on the Legacy List of the Low Refresh Rate Mobile Demonlist.
  • This level was verified just before KrmaL took a break.
  • This level has a fake secret way that allows the player up to 99% before abruptly killing them.[1]
  • This is considered a hated level due to the song and gameplay, which has tons of spamming.
    • Along with this level being impossible on 240Hz due to the last timing.
  • The placement of Visible Ray on 29 May 2019 pushed Heartbeat into the Legacy List of the Demonlist.
    • Heartbeat later returned to the Extended List after the Demonlist increased from 100 to 150 in June 2019.
      • However, the placement of Omega on 8 April 2020 pushed Heartbeat into the Legacy List for the second time.

Video

File:Geometry Dash - Heartbeat Verified (Live)
The verification of Heartbeat. Credits to KrmaL.

Demonlist

Template:Demonlist

References