Heartbeat: Difference between revisions
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geometrydash.wiki.gg>Colemcooper1 m WIP WORK IN PROGRESS |
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==Description== | ==Description== | ||
Heartbeat starts off at half speed with a blind jump, and consists of a couple simple 2-spike jumps. The jumps start getting harder and the music starts to get faster. The next part has some invisible orbs that the player must click to continue. The part after is blue orb spam with a fake wall that the player needs to go, and then the player starts [[Falling Up]]. The next part is a mini cube with more orb spam, this time with fakes. The Next part consists of double speed Orb Memory where the play has to click specific orbs. The Next Part is a tight Pink orb part Where the player must click in the middle of the orbs. Then there is more basic memory orb clicks after that. | Heartbeat starts off at half speed with a blind jump, and consists of a couple simple 2-spike jumps. The jumps start getting harder and the music starts to get faster. The next part has some invisible orbs that the player must click to continue. The part after is blue orb spam with a fake wall that the player needs to go, and then the player starts [[Falling Up]]. The next part is a mini cube with more orb spam, this time with fakes. The Next part consists of double speed Orb Memory where the play has to click specific orbs. The Next Part is a tight Pink orb part Where the player must click in the middle of the orbs. Then there is more basic memory orb clicks after that. | ||
==WIP== | ==WIP== | ||
Revision as of 18:08, 22 March 2026
Heartbeat, by KrmaL, is a Classic 2.0 Extreme Demon. KrmaL started making the level in late 1.9, and finished early 2.0. Heartbeat is a Red level that consists of hard timings throughout the level. Many consider this an easy-Extreme Demon. Heartbeat will help you get better at Wave Spam, Hard Timings, Orb Spam, and Hard-To-See Gameplay.
Description
Heartbeat starts off at half speed with a blind jump, and consists of a couple simple 2-spike jumps. The jumps start getting harder and the music starts to get faster. The next part has some invisible orbs that the player must click to continue. The part after is blue orb spam with a fake wall that the player needs to go, and then the player starts Falling Up. The next part is a mini cube with more orb spam, this time with fakes. The Next part consists of double speed Orb Memory where the play has to click specific orbs. The Next Part is a tight Pink orb part Where the player must click in the middle of the orbs. Then there is more basic memory orb clicks after that.