Heartbeat: Difference between revisions
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==User coins== | ==User coins== | ||
*The first coin is located at 5% in the first cube section. To collect it, the player must hold jump to avoid activating a barely visible blue orb in a block | *The first coin is located at 5% in the first cube section. To collect it, while upside down, the player must hold jump to avoid activating a barely visible blue orb in a block after landing, which takes them through a fake cave passage below with a barely noticeable coin. | ||
*The second coin is located at 77% in the ship sequence. To collect it, the player must avoid hitting the yellow orb after entering the gravity portal to enter the lower tunnel with a bit harder spike obstacles and obtain the coin. | *The second coin is located at 77% in the ship sequence. To collect it, the player must avoid hitting the yellow orb after entering the gravity portal to enter the lower tunnel with a bit harder spike obstacles and obtain the coin. | ||
*The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel and hit an orb inside a gravity portal above with the coin. Afterwards, the player returns to the main path using several gravity portals. | *The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel and hit an orb inside a gravity portal above with the coin. Afterwards, the player returns to the main path using several gravity portals. | ||
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**Heartbeat later returned to the Extended List after the Demonlist increased from 100 to 150 in June 2019. | **Heartbeat later returned to the Extended List after the Demonlist increased from 100 to 150 in June 2019. | ||
***The placement of Omega on 8 April 2020 pushed Heartbeat into the Legacy List for the second time. | ***The placement of Omega on 8 April 2020 pushed Heartbeat into the Legacy List for the second time. | ||
{{Togglebox | |||
|header = Errors | |||
|body = <nowiki /> | |||
*There is an inverted slope in the ball section at 29%, which could make the transition inconsistent. | |||
**On 22 July 2025, [[KrmaL]], in response to a Twitter post, acknowledged that creators back then had no way to view hitboxes, and he crashed at this section many times while verifying, not knowing why until like eight years later.<ref>https://twitter.com/Krazyman50/status/1947747519229755631</ref> | |||
***KrmaL would jokingly update and 'fix' the part by switching the inverted slope from the top to the bottom.<ref>https://twitter.com/NotCeltagd/status/1947846595250425928</ref> | |||
}} | |||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Demon List levels]] | [[Category:Demon List levels]] | ||
Revision as of 20:42, 22 March 2026
Heartbeat is a 1.9/2.0 Extreme Demon collaboration level by KrmaL, LmAnubis, and EternaswipVMAX, verified and published by KrmaL. It is themed around the inside of a heart beating, hence the name, and is known for its awkward gameplay relative to other levels, as well as spamming, tight spaces, tricky memorisation, and timings. It was regarded as one of the hardest Extreme Demons at the time, but it is now one of the easier Extreme Demons nowadays.
Decoration
The levels main color is red, the level is hard to see, but the objects are mainly black.
Description
Heartbeat starts off at half speed with a blind jump, and consists of a couple simple 2-spike jumps. The jumps start getting harder and the music starts to get faster. The next part has some invisible orbs that the player must click to continue. The part after is blue orb spam with a fake wall that the player needs to go, and then the player starts Falling Up. The next part is a mini cube with more orb spam, this time with fakes. The Next part consists of double speed Orb Memory where the play has to click specific orbs. The Next Part is a tight Pink orb part Where the player must click in the middle of the orbs. Then there is more basic memory orb clicks after that, with orb inside portal clicks.
The next part is a ball part with some speed changes and tight clicks. There is a short dual right after, and the music starts getting intense. This dual is more basic tight orb clicks, but one of the slopes is inverted for some reason. The Next part consists of very hard clicks, with the music getting very intense, before transitioning into a ufo. The ufo consists of hard timings and some spam. After that, there is a yellow-blue portal thing that syncs with the music. Then there are more basic ufo timings, and spam at the end of the ufo.
There is a tiny cube part at half speed before the wave part. The wave part consists of 3x speed Spam throughout it, and it syncs with the music. The platforms are moving up and down so the spam keeps getting tighter, and more open. The are a lot of half and 3x speed portals throughout this wave spam. Then, it becomes mini wave spam for a short period of time that syncs with the music. This wave part repeats with the last two things. After the first section, there is memory wave with more speed portals and mini portals, with a dual at the end. After the dual is a tight wave spam with even more speed portals, before ending off with mini wave spam at 3x speed.
The ship starts at double speed, and basic straight fly. The music gets calmer here. There is some orb timings and straight fly for the middle of the ship. Then it has some memory at the end, with more orb timings, and a straight fly to end off the ship. The next part consists of a slow speed robot, with some hard-to-see jumps, then some memory in the middle of the robot, before ending off with a climb to the next part.
The end of the level consists of some orb in portal clicks, before the final click of the level, which is pretty tight.
User coins
- The first coin is located at 5% in the first cube section. To collect it, while upside down, the player must hold jump to avoid activating a barely visible blue orb in a block after landing, which takes them through a fake cave passage below with a barely noticeable coin.
- The second coin is located at 77% in the ship sequence. To collect it, the player must avoid hitting the yellow orb after entering the gravity portal to enter the lower tunnel with a bit harder spike obstacles and obtain the coin.
- The third and final coin is located at 90% in the final cube section. To collect it, the player must jump over the last blue pad in the tunnel and hit an orb inside a gravity portal above with the coin. Afterwards, the player returns to the main path using several gravity portals.
Gameplay
Trivia
- Upon the creation of the modern Demonlist of Pointercrate on 4 January 2017, Heartbeat was placed at #21, above Cataclysm and below AcropoliX.
- Heartbeat was verified just before KrmaL took a break.
- Heartbeat contains a fake secret way that allows the player to reach 99% before abruptly stopping them.[1]
- Heartbeat received criticism for its song and gameplay, which contains tons of spamming.
- The placement of Visible Ray on 29 May 2019 pushed Heartbeat into the Legacy List of the Demonlist.
- Heartbeat later returned to the Extended List after the Demonlist increased from 100 to 150 in June 2019.
- The placement of Omega on 8 April 2020 pushed Heartbeat into the Legacy List for the second time.
- Heartbeat later returned to the Extended List after the Demonlist increased from 100 to 150 in June 2019.
Errors
- There is an inverted slope in the ball section at 29%, which could make the transition inconsistent.
- On 22 July 2025, KrmaL, in response to a Twitter post, acknowledged that creators back then had no way to view hitboxes, and he crashed at this section many times while verifying, not knowing why until like eight years later.[2]
- KrmaL would jokingly update and 'fix' the part by switching the inverted slope from the top to the bottom.[3]
- On 22 July 2025, KrmaL, in response to a Twitter post, acknowledged that creators back then had no way to view hitboxes, and he crashed at this section many times while verifying, not knowing why until like eight years later.[2]