Heartbeat

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Heartbeat
ID

20321297

Creator(s)
Verifier(s)

KrmaL

Created

2.0

Last updated

2.2

Attributes
Difficulty

10

Length

1m 52s Long

Statistics
Downloads

7.0+ million

Likes

250+ thousand

Rating

Featured

Audio info
Artist(s)

SnoodDood

Music

Heartbeat

Music ID

472169


Heartbeat, by KrmaL, is a Classic 2.0 Extreme Demon. KrmaL started making the level in late 1.9, and finished early 2.0. Heartbeat is a Red level that consists of hard timings throughout the level. Many consider this an easy-Extreme Demon. Heartbeat will help you get better at Wave Spam, Hard Timings, Orb Spam, and Hard-To-See Gameplay.

Description

Heartbeat starts off at half speed with a blind jump, and consists of a couple simple 2-spike jumps. The jumps start getting harder and the music starts to get faster. The next part has some invisible orbs that the player must click to continue. The part after is blue orb spam with a fake wall that the player needs to go, and then the player starts Falling Up. The next part is a mini cube with more orb spam, this time with fakes. The Next part consists of double speed Orb Memory where the play has to click specific orbs. The Next Part is a tight Pink orb part Where the player must click in the middle of the orbs. Then there is more basic memory orb clicks after that, with orb inside portal clicks.

The next part is a ball part with some speed changes and tight clicks. There is a short dual right after, and the music starts getting intense. This dual is more basic tight orb clicks, but one of the slopes is inverted for some reason. The Next part consists of very hard clicks, with the music getting very intense, before transitioning into a ufo. The ufo consists of hard timings and some spam. After that, there is a yellow-blue portal thing that syncs with the music. Then there are more basic ufo timings, and spam at the end of the ufo.

There is a tiny cube part at half speed before the wave part. The wave part consists of 3x speed Spam throughout it, and it syncs with the music. The platforms are moving up and down so the spam keeps getting tighter, and more open. The are a lot of half and 3x speed portals throughout this wave spam. Then, it becomes mini wave spam for a short period of time that syncs with the music. This wave part repeats with the last two things. After the first section, there is memory wave with more speed portals and mini portals, with a dual at the end. After the dual is a tight wave spam with even more speed portals, before ending off with mini wave spam at 3x speed.

The ship starts at double speed, and basic straight fly.


WIP