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'''Heliopolis''' is an unverified [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon mega-collaboration level hosted by [[MindCap]], set to an open verification. The level shares similarities with [[Acropolis]] in its gameplay, as both are exclusively at 0.5x speed and pure timing levels. The setting is influenced by Heliopolis, an Egyptian city that holds significance for MindCap as his home town. Heliopolis is set to be the hardest level in the game, competing against numerous other upcoming levels.
'''Heliopolis''' is an unverified [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon mega-collaboration level hosted by [[MindCap]], set to an open verification. The level shares similarities with [[Acropolis]] in its gameplay, as both are exclusively at 0.5x speed and pure timing levels. The setting is influenced by Heliopolis, an Egyptian city that holds significance for MindCap as his home town. Heliopolis is set to be the hardest level in the game, competing against numerous other upcoming levels.


The current record runs are 85% and 49-100% by [[Zoink]],<ref name="85%">https://www.youtube.com/watch?v=gO1nQECPU2I</ref><ref name="49-100%">https://www.youtube.com/watch?v=rDioMN_oA24&t=7900s</ref> although the level is expected to receive a buffdate following the recent verification of [[GRIEF]].
The current record runs are 85%, 16-80%, and 49-100% by [[Zoink]],<ref name="85%">https://www.youtube.com/watch?v=gO1nQECPU2I</ref><ref name="16-80%">https://www.youtube.com/watch?v=cgxdJVm4FOg&t=8452s</ref><ref name="49-100%">https://www.youtube.com/watch?v=rDioMN_oA24&t=7900s</ref> although the level is expected to receive a buffdate following the recent verification of [[GRIEF]].


==History==
==History==
===Early development===
===Early development===
Heliopolis began development in 2020, and on 5 April 2022, MindCap showcased the layout of Heliopolis, a timing-based level designed to test the player's skill across every game-mode at the slowest possible speed, excluding the ship.<ref>https://www.youtube.com/watch?v=m2f8XKjv2lg</ref>
Heliopolis began development in 2020, and on 5 April 2022, MindCap showcased the layout of Heliopolis, a timing-based level aimed at testing the player's skill across every game-mode at the slowest possible speed, excluding the ship.<ref>https://www.youtube.com/watch?v=m2f8XKjv2lg</ref>


On 30 August 2022, Mindcap uploaded a preview of the first 16% decorated, with the whole level to be decorated by [https://www.youtube.com/@StarkyTheSalad StarkyTheSalad].<ref>https://www.youtube.com/watch?v=GvtWZgWe1jY</ref> On 3 January 2023, MindCap uploaded another preview of the level, this time showcasing more of it, as well as mentioning people involved with the project—StarkyTheSalad, responsible for the level's design, [https://www.youtube.com/@Galaxxyss Galaxxyss] and [https://www.youtube.com/@YoonsrDynamix Yoonsr], responsible for effects, Zetex, responsible for recording the preview, and [[Pennutoh]], [https://www.youtube.com/@Spamdrew128 Spamdrew128], and [[Stormfly]] being the creators of the layout shown so far in that preview. On 10 May 2023, yet another preview was uploaded by MindCap, with him again mentioning the people involved in the project—Yoonsr and [https://www.youtube.com/@mag9954 Magpipe] being the new people responsible for the level's design, and [https://www.youtube.com/@licen00 Licen's] and [https://www.youtube.com/@Wespdx Wespdx's] layout being showcased in the preview, as Heliopolis was showcased almost in its entirety.<ref>https://www.youtube.com/watch?v=NDPAxcgNGiA</ref> On 2 August 2023, MindCap uploaded the final teaser on his YouTube channel.<ref>https://www.youtube.com/watch?v=-ERdfHZ1qX8</ref>
On 30 August 2022, Mindcap uploaded a preview of the first 16% decorated, with the whole level to be decorated by [https://www.youtube.com/@StarkyTheSalad StarkyTheSalad].<ref>https://www.youtube.com/watch?v=GvtWZgWe1jY</ref> On 3 January 2023, MindCap uploaded another preview of the level, this time showcasing more of it, as well as mentioning people involved with the project—StarkyTheSalad, responsible for the level's design, [https://www.youtube.com/@Galaxxyss Galaxxyss] and [https://www.youtube.com/@YoonsrDynamix Yoonsr], responsible for effects, Zetex, responsible for recording the preview, and [[Pennutoh]], [https://www.youtube.com/@Spamdrew128 Spamdrew128], and [[Stormfly]] being the creators of the layout shown so far in that preview. On 10 May 2023, yet another preview was uploaded by MindCap, with him again mentioning the people involved in the project—Yoonsr and [https://www.youtube.com/@mag9954 Magpipe] being the new people responsible for the level's design, and [https://www.youtube.com/@licen00 Licen's] and [https://www.youtube.com/@Wespdx Wespdx's] layout being showcased in the preview, as Heliopolis was showcased almost in its entirety.<ref>https://www.youtube.com/watch?v=NDPAxcgNGiA</ref> On 2 August 2023, MindCap uploaded the final teaser on his YouTube channel.<ref>https://www.youtube.com/watch?v=-ERdfHZ1qX8</ref>
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====Open verification and Zoink====
====Open verification and Zoink====
On 25 March 2026, MindCap uploaded a video announcing Heliopolis's open verification. He stated that it would be continually buffed to be harder than any other verified Top 1 until Heliopolis is verified.<ref>https://www.youtube.com/watch?v=zSoIN-hlHQk</ref> In addition, MindCap set a bounty starting at $2,000 USD for the verifier. The bounty was opened on a [https://ko-fi.com/heliopolis_bounty Ko-fi page] to allow community donations to raise the bounty with a maximum cap of $10,000 USD. The bounty reached $10,700 USD in less than a day and a half after MindCap released the video.<ref>https://x.com/MindCap/status/2037374541748412718?s=20</ref>
On 25 March 2026, MindCap uploaded a video announcing Heliopolis's open verification. He stated that it would be continually buffed to be harder than any other verified Top 1 until Heliopolis is verified.<ref>https://www.youtube.com/watch?v=zSoIN-hlHQk</ref> In addition, MindCap set a bounty starting at $2,000 USD for the verifier of the level. The bounty was opened on a [https://ko-fi.com/heliopolis_bounty Ko-fi page] to allow community donations to raise the bounty with a maximum cap of $10,000 USD. The bounty reached $10,700 USD in less than a day and a half after MindCap released the video.<ref>https://x.com/MindCap/status/2037374541748412718?s=20</ref>


Since then, on 6 April, garbag extended the lead again, reaching a record of 47%.<ref>https://www.youtube.com/watch?v=4u5aQmb7Ofw</ref> On 13 April, Abdieldevil achieved a run of 38-97%, nearly going from the second half of the robot to the end.<ref>https://www.youtube.com/watch?v=9JKtUBz2VpQ</ref>
Since then, on 6 April, garbag extended the lead again, reaching a record of 47%.<ref>https://www.youtube.com/watch?v=4u5aQmb7Ofw</ref> On 13 April, Abdieldevil achieved a run of 38-97%, nearly going from the second half of the robot to the end.<ref>https://www.youtube.com/watch?v=9JKtUBz2VpQ</ref>
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On 27 April, Zoink started playing Heliopolis and achieved runs of 34% and 49-100% within a week.<ref>https://www.youtube.com/watch?v=-MtbPcNE8ls</ref> On 7 May, Zoink announced that he would officially try to verify Heliopolis.<ref>https://www.youtube.com/watch?v=Owc8PE11J9I</ref> He later reached 37% and 40% in the next stream.
On 27 April, Zoink started playing Heliopolis and achieved runs of 34% and 49-100% within a week.<ref>https://www.youtube.com/watch?v=-MtbPcNE8ls</ref> On 7 May, Zoink announced that he would officially try to verify Heliopolis.<ref>https://www.youtube.com/watch?v=Owc8PE11J9I</ref> He later reached 37% and 40% in the next stream.


On 10 May, Zoink set a world-record run of 37-100%, making him the first player to beat Heliopolis in two runs.<ref>https://www.youtube.com/watch?v=8U0NPdsK8s4&t=5872s</ref> He would get 39% twice and another 40% in the next two streams until 13 May, when he increased the record to 41% and then finally set a new world record, tying garbag's 47% record but going further by a few decimals.<ref>https://www.youtube.com/watch?v=4xjljMHsrgA&t=5342s</ref> He later set a new record of 27-73% in the next stream.<ref>https://www.youtube.com/watch?v=3ChUgKt50U8&t=510s</ref>
On 10 May, Zoink set a world-record run of 37-100%, making him the first player to beat Heliopolis in two runs.<ref>https://www.youtube.com/watch?v=8U0NPdsK8s4&t=5872s</ref> He would get 39% twice and another 40% in the next two streams until 13 May, when he increased the record to 41% and then finally set a new world record, tying garbag's 47% record but going further by a few decimals.<ref>https://www.youtube.com/watch?v=4xjljMHsrgA&t=5342s</ref> He later got a new record run of 27-73% the next stream.<ref>https://www.youtube.com/watch?v=3ChUgKt50U8&t=510s</ref>


On 17 May, he would attempt to play Heliopolis with the Click Between Frames (CBF) mod, as he did in the first stream. In that stream, he got another 47%.<ref>https://www.youtube.com/watch?v=IA_UBLKooaA&t=1052s</ref> On 28 May, Zoink took a break from streaming until 4 June, as he went outside his town.
On 17 May, he would attempt to play Heliopolis with the Click Between Frames (CBF) mod, as he did in the first stream. In that stream, he got another 47%.<ref>https://www.youtube.com/watch?v=IA_UBLKooaA&t=1052s</ref> On 28 May, Zoink took a break from streaming until 4 June, as he went outside his town.
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Another player, iIiLaseriIi, achieved a run of 48-100% on Heliopolis.<ref name="iIiLaseriIi">https://www.youtube.com/watch?v=frAJ5duD7yo</ref>
Another player, iIiLaseriIi, achieved a run of 48-100% on Heliopolis.<ref name="iIiLaseriIi">https://www.youtube.com/watch?v=frAJ5duD7yo</ref>


Bradenbowl completed Heliopolis in three runs as of 9 August 2026.<ref>https://www.youtube.com/watch?v=NidHuhySUmg</ref>
Bradenbowl was able to get Heliopolis in three runs as of 9 August 2026.<ref>https://www.youtube.com/watch?v=NidHuhySUmg</ref>


===npesta's Heliopolis event===
===npesta's Heliopolis event===
On 1 April 2026, which coincidentally is April Fools' Day, npesta announced the start of his event called '100 Pros vs Heliopolis', aimed at getting Heliopolis verified faster.<ref>https://www.youtube.com/post/UgkxFUe0zD0_Z5q3c0A0MpDGHO2ofm63FdES</ref><ref>https://x.com/zNpesta__/status/2039368628361904156</ref> The event works in a way that every day each player must improve their current best record by 1%, so on day 1, everyone must get 1%, on day 2, 2%, and so on. If a player gets beyond that, they must try again to crash at the exact percentage; for example, if a player gets 10% on day 9 but did not get 9% beforehand, they must still fail there, even though they have already passed that point. Despite this criterion, practising further beyond is always allowed. In his YouTube and Twitter posts, npesta left a Google Docs form for players to fill out to join the event.<ref>https://x.com/zNpesta__/status/2039368630522024137</ref> However, only players who beat a list Demon placed on the [[Demonlist (Pointercrate)|Demonlist]] at the time, and players who did not beat a Top 10 were allowed to join. Despite initially aiming to gather 100 players, the number of participants was increased to 260.<ref>https://x.com/Andryfrr/status/2041543198586147069</ref>
On 1 April 2026, which coincidentally is April Fools' Day, npesta announced the start of his event called '100 Pros vs Heliopolis', aimed at getting Heliopolis verified faster.<ref>https://www.youtube.com/post/UgkxFUe0zD0_Z5q3c0A0MpDGHO2ofm63FdES</ref><ref>https://x.com/zNpesta__/status/2039368628361904156</ref> The event works in a way that every day each player must improve their current best record by 1%, so on day 1, everyone must get 1%, on day 2, 2%, and so on. If a player gets beyond that, they must try again to crash at the exact percentage; for example, if a player gets 10% on day 9 but did not get 9% beforehand, they must still fail there, even though they have already passed that point. Despite the criterion, practising further is always allowed. In his YouTube and Twitter posts, npesta left a Google Docs form for players to fill out to join the event.<ref>https://x.com/zNpesta__/status/2039368630522024137</ref> However, only players who beat a list Demon placed on the [[Demonlist (Pointercrate)|Demonlist]] at the time, and players who did not beat a Top 10 were allowed to join. Despite initially aiming to gather 100 players, the number of participants was increased to 260.<ref>https://x.com/Andryfrr/status/2041543198586147069</ref>


At the start of the challenge, npesta gave all the competitors three opportunities to skip a day. When a player skips, they no longer need to reach a certain percentage on the day they skipped, and the skip moves them to the next day. Once Day 10 of the Heliopolis race arrived, players had only one chance to skip. However, once only five players remained in the challenge, no skips remained.
At the start of the challenge, npesta gave all the competitors three opportunities to skip a day. When a player skips, they no longer need to reach a certain percentage on the day they skipped, and the skip moves them to the next day. Once Day 10 of the Heliopolis race arrived, players had only one chance to skip. However, once only five players remained in the challenge, no skips remained.
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During his first stream beating Snowbound on 15 July 2026, Zoink mentioned that Heliopolis would receive an update in August with buffs and fixes.<ref>https://www.youtube.com/watch?v=KHi5p7nACps&t=1325s</ref> MindCap finished the update on 9 September, which was intended to be harder than [[Society]], the newly verified Top 1 level, albeit easier than GRIEF.<ref>https://x.com/MindCap/status/2097852746556682285</ref> MindCap had players who had Heliopolis in four runs or less assist with the update, including fixing CBF bugs and maintaining specific buffs from his cancelled 'emergency' update.
During his first stream beating Snowbound on 15 July 2026, Zoink mentioned that Heliopolis would receive an update in August with buffs and fixes.<ref>https://www.youtube.com/watch?v=KHi5p7nACps&t=1325s</ref> MindCap finished the update on 9 September, which was intended to be harder than [[Society]], the newly verified Top 1 level, albeit easier than GRIEF.<ref>https://x.com/MindCap/status/2097852746556682285</ref> MindCap had players who had Heliopolis in four runs or less assist with the update, including fixing CBF bugs and maintaining specific buffs from his cancelled 'emergency' update.


After finishing [[Antarctic Lights]], Zoink picked up Heliopolis again to try the newly buffed version, with his first stream reaching 36% and a 49-94% run.<ref>https://www.youtube.com/watch?v=hO7lX_RcrXE</ref> In the next stream, he managed 50%, almost back to his original best of 51%.<ref>https://www.youtube.com/watch?v=8_jyqd1NnB4&t=10448s</ref> The very next stream, he tied his new best, getting 51% on the buffed version and beating his original best by a few decimal places.<ref>https://x.com/gdzoink/status/2101067918868144420</ref> Afterwards, he finished off the run of 49-100% in the next stream.<ref name="49-100%" /> He later set a new record run of 16-80%.<ref>https://www.youtube.com/watch?v=cgxdJVm4FOg&t=8452s</ref>
After finishing [[Antarctic Lights]], Zoink picked up Heliopolis again to try the newly buffed version, with his first stream reaching 36% and a 49-94% run.<ref>https://www.youtube.com/watch?v=hO7lX_RcrXE</ref> In the next stream, he managed 50%, almost back to his original best of 51%.<ref>https://www.youtube.com/watch?v=8_jyqd1NnB4&t=10448s</ref> The very next stream, he tied his new best, getting 51% on the buffed version and beating his original best by a few decimal places.<ref>https://x.com/gdzoink/status/2101067918868144420</ref> Afterwards, he finished off the run of 49-100% in the next stream.<ref name="49-100%" /> He later set a new record run of 16-80%.<ref name="16-80%" />


On 21 September, Zoink finally surpassed his record, reaching 66% and passing the spider part.<ref>https://www.youtube.com/watch?v=QQxqqF2xroc</ref> On 1 October 2026, Zoink achieved 85%, fluking from 66%.<ref name="85%" /> However, GRIEF was ultimately verified on 5 October as the new Top 1 level.<ref>https://www.youtube.com/watch?v=gB8slBPlOjc</ref> Zoink began streaming on 6 October to try to beat GRIEF because he wanted to gauge its difficulty in comparison with Heliopolis as he waits for another upcoming buff update.<ref>https://www.youtube.com/watch?v=B9uL1Tnkeuw</ref>
On 21 September, Zoink finally surpassed his record, reaching 66% and passing the spider part.<ref>https://www.youtube.com/watch?v=QQxqqF2xroc</ref> On 1 October 2026, Zoink achieved 85%, fluking from 66%.<ref name="85%" />


==Description==
==Description==
''Note: If a player's name is italicized, the player has created gameplay in the section featured. If a player's name is underlined, the player has created decoration in the section featured.''
''Note: If a player's name is italicised, the player has created gameplay in the section featured. If a player's name is underlined, the player has created decoration in the section featured.''
*'''0-16% (''Pennutoh'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' Heliopolis begins with Pennutoh's part, beginning with a difficult double-spike jump as a cube at 0.5x speed. The level maintains that slow speed throughout until the end. His part utilizes claustrophobic orb timings and jumps, with numerous tiny holes accessed through precisely timed orb jumps.
*'''0-16% (''Pennutoh'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' Heliopolis begins with Pennutoh's part, beginning with a difficult double-spike jump as a cube at 0.5x speed. The level maintains that slow speed throughout until the end. His part utilises claustrophobic orb timings and jumps, with numerous tiny holes accessed through precisely timed orb jumps.
*'''16-27% (''Spamdrew128'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' The next part is an extremely difficult mini-UFO mainly consisting of well-timed jumps over the gear sawblades.
*'''16-27% (''Spamdrew128'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' The next part is an extremely difficult mini-UFO mainly consisting of well-timed jumps over the gear sawblades.
*'''27-38% (''Stormfly'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' The next part is a robot that focuses on jumping over very narrow holes in between the spikes and orb jumps. At 33%, the robot turns to normal size to enter a large cave-in surrounded by spikes. This segment now focuses on mini jumps due to limited jumping space, similar to Amber or [[Shardscapes]].
*'''27-38% (''Stormfly'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' The next part is a robot that focuses on jumping over very narrow holes in between the spikes and orb jumps. At 33%, the robot turns to normal size to enter a large cave-in surrounded by spikes. This segment now focuses on mini jumps due to limited jumping space, similar to Amber or [[Shardscapes]].
*'''38-49% (''Licentious'' + <u>Yoonsr</u>):''' Licentious's part continues the robot part left from Stormfly's part. Unlike the previous part, it utilizes floating blocks with more fake routes and memorization.
*'''38-49% (''Licentious'' + <u>Yoonsr</u>):''' Licentious's part continues the robot part left from Stormfly's part. Unlike the previous part, it utilises floating blocks with more fake routes and memorisation.
*'''49-60% (''Wespdx'' + <u>Magpipe</u>):''' The next part transitions into a spider, primarily focusing on tricky gravity changes and timed orb jumps, with its design theming around buildings.
*'''49-60% (''Wespdx'' + <u>Magpipe</u>):''' The next part transitions into a spider, primarily focusing on tricky gravity changes and timed orb jumps, with its design theming around buildings.
*'''60-71% (''GD Iris'' + <u>matty2003</u>):''' A difficult ball part similar to Acropolis, which has numerous adjacent orbs. Thus, it demands well-coordinated clicks.
*'''60-71% (''GD Iris'' + <u>matty2003</u>):''' A difficult ball part similar to Acropolis, which has numerous adjacent orbs. Thus, it demands well-coordinated clicks.
*'''71-77% (''[[icedcave]]'' + <u>matty2003</u> + <u>Inex</u>):''' icedcave's part is a ball part that simulates a swing-copter by using gravity portals upon input.
*'''71-77% (''[[icedcave]]'' + <u>matty2003</u> + <u>Inex</u>):''' icedcave's part is a ball part that simulates a swing-copter by using gravity portals upon input.
*'''77-87% (''[[UFokinWotM8]]'' + <u>Magpipe</u>):''' A UFO part particularly reliant on well-timed spam due to the tight spaces where the orbs are. The UFO becomes a dual halfway, albeit briefly.
*'''77-87% (''[[UFokinWotM8]]'' + <u>Magpipe</u>):''' A UFO part particularly reliant on well-timed spam due to the tight spaces where the orbs are. The UFO becomes a dual halfway, albeit briefly.
*'''87-100% (''para'' + <u>matty2003</u> + <u>ViperArctarus</u> + <u>MindCap</u> + <u>Magpipe</u>):''' A very tight wave part, utilizing numerous fake portals and gravity changes to hinder the player as they traverse around the level. Finally, the level ends as a triple-speed cube exits.
*'''87-100% (''para'' + <u>matty2003</u> + <u>ViperArctarus</u> + <u>MindCap</u> + <u>Magpipe</u>):''' A very tight wave part, utilising numerous fake portals and gravity changes to hinder the player as they traverse around the level. Finally, the level ends as a triple-speed cube exits.


==Gameplay==
==Gameplay==
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*[[Wikipedia:Heliopolis (ancient Egypt)|Heliopolis]] (Greek: Ἡλιούπολις) translates to the 'City of the Sun' and was the major city in Ancient Egypt, the capital of the 13th Nome of Lower Egypt. It is also known as 'Iunu' and 'On'.
*[[Wikipedia:Heliopolis (ancient Egypt)|Heliopolis]] (Greek: Ἡλιούπολις) translates to the 'City of the Sun' and was the major city in Ancient Egypt, the capital of the 13th Nome of Lower Egypt. It is also known as 'Iunu' and 'On'.
**Heliopolis is the name of MindCap's home town in Egypt. Modern Heliopolis is a suburb of Cairo, Egypt's capital and largest city.
**Heliopolis is the name of MindCap's home town in Egypt. Modern Heliopolis is a suburb of Cairo, Egypt's capital and largest city.
*Heliopolis's name is stylized as '''Heliopolis&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''' in-game. That is because the level's name in-game has six spaces at the end, to represent the six original verifiers—Pablohh, Jif, Draxit III, Thnnder, Abdieldevil, and garbag—that either dropped the level or were still verifying before the decision of an open verification.<ref>https://www.youtube.com/watch?v=zSoIN-hlHQk&t=403</ref>
*Heliopolis's name is stylised as '''Heliopolis&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''' in-game. That is because the level's name in-game has six spaces at the end, to represent the six original verifiers—Pablohh, Jif, Draxit III, Thnnder, Abdieldevil, and garbag—that either dropped the level or were still verifying before the decision of an open verification.<ref>https://www.youtube.com/watch?v=zSoIN-hlHQk&t=403</ref>
*Thnnder's version of Heliopolis was notorious for being almost comically difficult, containing seven 240FPS frame perfects, and dozens of 2-frames and 3-frames, according to Exiled_Shade's frame window count. It was regarded as in the ballpark of levels such as [[Aeternus]] in terms of difficulty.<ref>https://www.youtube.com/watch?v=YP6DjsZ0oHk</ref>
*Thnnder's version of Heliopolis was notorious for being almost comically difficult, containing seven 240FPS frame perfects, and dozens of 2-frames and 3-frames, according to Exiled_Shade's frame window count. It was regarded as in the ballpark of levels such as [[Aeternus]] in terms of difficulty.<ref>https://www.youtube.com/watch?v=YP6DjsZ0oHk</ref>
**Despite the difficulty, Thnnder achieved impressive runs of 17%, 48-87%, and 60-100%.
**Despite the difficulty, Thnnder achieved impressive runs of 17%, 48-87%, and 60-100%.
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