Editing Heliopolis
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==Description== | ==Description== | ||
''Note: If a player's name is | ''Note: If a player's name is italicised, the player has created gameplay in the section featured. If a player's name is underlined, the player has created decoration in the section featured.'' | ||
*'''0-16% (''Pennutoh'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' Heliopolis begins with Pennutoh's part, beginning with a difficult double-spike jump as a cube at 0.5x speed. The level maintains that slow speed throughout until the end. His part | *'''0-16% (''Pennutoh'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' Heliopolis begins with Pennutoh's part, beginning with a difficult double-spike jump as a cube at 0.5x speed. The level maintains that slow speed throughout until the end. His part utilises claustrophobic orb timings and jumps, with numerous tiny holes accessed through precisely timed orb jumps. | ||
*'''16-27% (''Spamdrew128'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' The next part is an extremely difficult mini-UFO mainly consisting of well-timed jumps over the gear sawblades. | *'''16-27% (''Spamdrew128'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' The next part is an extremely difficult mini-UFO mainly consisting of well-timed jumps over the gear sawblades. | ||
*'''27-38% (''Stormfly'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' The next part is a robot that focuses on jumping over very narrow holes in between the spikes and orb jumps. At 33%, the robot turns to normal size to enter a large cave-in surrounded by spikes. This segment now focuses on mini jumps due to limited jumping space, similar to Amber or [[Shardscapes]]. | *'''27-38% (''Stormfly'' + <u>StarkyTheSalad</u> + <u>Galaxxyss</u> + <u>MindCap</u> + <u>matty2003</u>):''' The next part is a robot that focuses on jumping over very narrow holes in between the spikes and orb jumps. At 33%, the robot turns to normal size to enter a large cave-in surrounded by spikes. This segment now focuses on mini jumps due to limited jumping space, similar to Amber or [[Shardscapes]]. | ||
*'''38-49% (''Licentious'' + <u>Yoonsr</u>):''' Licentious's part continues the robot part left from Stormfly's part. Unlike the previous part, it | *'''38-49% (''Licentious'' + <u>Yoonsr</u>):''' Licentious's part continues the robot part left from Stormfly's part. Unlike the previous part, it utilises floating blocks with more fake routes and memorisation. | ||
*'''49-60% (''Wespdx'' + <u>Magpipe</u>):''' The next part transitions into a spider, primarily focusing on tricky gravity changes and timed orb jumps, with its design theming around buildings. | *'''49-60% (''Wespdx'' + <u>Magpipe</u>):''' The next part transitions into a spider, primarily focusing on tricky gravity changes and timed orb jumps, with its design theming around buildings. | ||
*'''60-71% (''GD Iris'' + <u>matty2003</u>):''' A difficult ball part similar to Acropolis, which has numerous adjacent orbs. Thus, it demands well-coordinated clicks. | *'''60-71% (''GD Iris'' + <u>matty2003</u>):''' A difficult ball part similar to Acropolis, which has numerous adjacent orbs. Thus, it demands well-coordinated clicks. | ||
*'''71-77% (''[[icedcave]]'' + <u>matty2003</u> + <u>Inex</u>):''' icedcave's part is a ball part that simulates a swing-copter by using gravity portals upon input. | *'''71-77% (''[[icedcave]]'' + <u>matty2003</u> + <u>Inex</u>):''' icedcave's part is a ball part that simulates a swing-copter by using gravity portals upon input. | ||
*'''77-87% (''[[UFokinWotM8]]'' + <u>Magpipe</u>):''' A UFO part particularly reliant on well-timed spam due to the tight spaces where the orbs are. The UFO becomes a dual halfway, albeit briefly. | *'''77-87% (''[[UFokinWotM8]]'' + <u>Magpipe</u>):''' A UFO part particularly reliant on well-timed spam due to the tight spaces where the orbs are. The UFO becomes a dual halfway, albeit briefly. | ||
*'''87-100% (''para'' + <u>matty2003</u> + <u>ViperArctarus</u> + <u>MindCap</u> + <u>Magpipe</u>):''' A very tight wave part, | *'''87-100% (''para'' + <u>matty2003</u> + <u>ViperArctarus</u> + <u>MindCap</u> + <u>Magpipe</u>):''' A very tight wave part, utilising numerous fake portals and gravity changes to hinder the player as they traverse around the level. Finally, the level ends as a triple-speed cube exits. | ||
==Gameplay== | ==Gameplay== | ||
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*[[Wikipedia:Heliopolis (ancient Egypt)|Heliopolis]] (Greek: Ἡλιούπολις) translates to the 'City of the Sun' and was the major city in Ancient Egypt, the capital of the 13th Nome of Lower Egypt. It is also known as 'Iunu' and 'On'. | *[[Wikipedia:Heliopolis (ancient Egypt)|Heliopolis]] (Greek: Ἡλιούπολις) translates to the 'City of the Sun' and was the major city in Ancient Egypt, the capital of the 13th Nome of Lower Egypt. It is also known as 'Iunu' and 'On'. | ||
**Heliopolis is the name of MindCap's home town in Egypt. Modern Heliopolis is a suburb of Cairo, Egypt's capital and largest city. | **Heliopolis is the name of MindCap's home town in Egypt. Modern Heliopolis is a suburb of Cairo, Egypt's capital and largest city. | ||
*Heliopolis's name is | *Heliopolis's name is stylised as '''Heliopolis ''' in-game. That is because the level's name in-game has six spaces at the end, to represent the six original verifiers—Pablohh, Jif, Draxit III, Thnnder, Abdieldevil, and garbag—that either dropped the level or were still verifying before the decision of an open verification.<ref>https://www.youtube.com/watch?v=zSoIN-hlHQk&t=403</ref> | ||
*Thnnder's version of Heliopolis was notorious for being almost comically difficult, containing seven 240FPS frame perfects, and dozens of 2-frames and 3-frames, according to Exiled_Shade's frame window count. It was regarded as in the ballpark of levels such as [[Aeternus]] in terms of difficulty.<ref>https://www.youtube.com/watch?v=YP6DjsZ0oHk</ref> | *Thnnder's version of Heliopolis was notorious for being almost comically difficult, containing seven 240FPS frame perfects, and dozens of 2-frames and 3-frames, according to Exiled_Shade's frame window count. It was regarded as in the ballpark of levels such as [[Aeternus]] in terms of difficulty.<ref>https://www.youtube.com/watch?v=YP6DjsZ0oHk</ref> | ||
**Despite the difficulty, Thnnder achieved impressive runs of 17%, 48-87%, and 60-100%. | **Despite the difficulty, Thnnder achieved impressive runs of 17%, 48-87%, and 60-100%. | ||